What's new in TDM 2.00: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
m remove tdmlauncher |
add current bug set |
||
Line 5: | Line 5: | ||
== Changes / Features / Issues fixed == | == Changes / Features / Issues fixed == | ||
* [http://bugs.angua.at/view.php?id=3217 #3217]: Need script event to set text of objective (Objectives) (tels) | |||
* [http://bugs.angua.at/view.php?id=3223 #3223]: Add ability for individual entities to randomly not spawn (Coding) (tels) | |||
* [http://bugs.angua.at/view.php?id=3232 #3232]: add a way for scripts to query the TDM version (Script/Def) (tels) | |||
== AI == | == AI == |
Revision as of 18:40, 20 September 2012
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
AI
Animations
Entities/Skins/Models
Sounds
Coding
Textures
Standalone TDM
Translation
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM