What's new in TDM 1.07: Difference between revisions
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* New key skins and matching entities (with translated names) were added (Tels): | * New key skins and matching entities (with translated names) were added (Tels): | ||
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Revision as of 12:19, 8 July 2011
See also the changelog on our bugtracker page: Roadmap
Version 1.07 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #1496: Unlocking of armed mines (Feature proposal) (grayman)
- #2478: Adjustments to mines (Coding) (grayman)
- #2698: Slim down strings/english.lang (Coding) (tels)
- #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
- #2771: Wench legs clip (Animation) (Springheel)
- #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
- #2782: Add a way to switch the language in the menu (GUI) (tels)
- #2783: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
- #2787: Complete Vine Arrow (Feature proposal) (grayman)
- #2791: Check Revenant Materials (AI) (Springheel)
AI
- Added new wench skins and fixed some clipping issues (Springheel)
Animations
- added some rustling cloth sounds to several animations (Springheel)
- added improved melee combat animations (Noisycricket)
Entities
- New key skins and matching entities (with translated names) were added (Tels):
Sounds
- Added several new impact sounds (Mortem)
- Added new weapon and combat sounds (Mortem)
Coding
- Vine arrows are now working (Grayman)
- Weapons are now divided into three different categories of damage. Daggers no longer do the same damage as Longswords. (Springheel)
Translation
- Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
- The language can be selected in the menu, and is used after a restart of D3.
- The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at this thread.
- French, German, Italian, Russian, Spanish (incomplete)
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.