What's new in TDM 1.07: Difference between revisions

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* New key skins and matching entities (with translated names) were added (Tels):
* New key skins and matching entities (with translated names) were added (Tels):


:[[Image:New_keys.jpg|400px|New and old keys]]
:[[Image:New_keys.jpg|600px|New and old keys]]


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Revision as of 12:18, 8 July 2011

See also the changelog on our bugtracker page: Roadmap

Version 1.07 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #1496: Unlocking of armed mines (Feature proposal) (grayman)
  • #2478: Adjustments to mines (Coding) (grayman)
  • #2698: Slim down strings/english.lang (Coding) (tels)
  • #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
  • #2771: Wench legs clip (Animation) (Springheel)
  • #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
  • #2782: Add a way to switch the language in the menu (GUI) (tels)
  • #2783: Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (Coding) (tels)
  • #2787: Complete Vine Arrow (Feature proposal) (grayman)
  • #2791: Check Revenant Materials (AI) (Springheel)


AI

  • Added new wench skins and fixed some clipping issues (Springheel)

Animations

  • added some rustling cloth sounds to several animations (Springheel)
  • added improved melee combat animations (Noisycricket)

Entities

  • New key skins and matching entities (with translated names) were added (Tels):
New and old keys

Sounds

  • Added several new impact sounds (Mortem)
  • Added new weapon and combat sounds (Mortem)

Coding

  • Vine arrows are now working (Grayman)
  • Weapons are now divided into three different categories of damage. Daggers no longer do the same damage as Longswords. (Springheel)

Translation

  • Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
  • The language can be selected in the menu, and is used after a restart of D3.
  • The following languages are mostly done, other languages are still waiting for translators. If you want to help, please post at this thread.
    • French, German, Italian, Russian, Spanish (incomplete)
German HUD The menus in French
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.


See also