What's new in TDM 1.03: Difference between revisions
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* [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT) | * [http://bugs.angua.at/view.php?id=2244 #2244]: Invalid tokens in ASE files (errors in NAHT) | ||
* [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements. | * [http://bugs.angua.at/view.php?id=2255 #2255]: New Mission menu GUI improvements. | ||
== LOD (Level of Detail) == | |||
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See [[Level Of Detail|here]] for more information. | |||
== AI == | == AI == |
Revision as of 07:25, 25 June 2010
See also the changelog on our bugtracker page: Changelog.
Release Date
Version 1.03 of The Dark Mod has not yet been released.
Changes / Features / Issues fixed
LOD (Level of Detail)
The old system with only two levels (object visible and invisible) has been totally rewritten, and features now 7 levels, fade in and fade out distances and can set different models, skins and noshadows on every LOD stage. See here for more information.
AI
- Spiders have been significantly upgraded: all-new animations (including death animation), new spider types, new behaviour (ceiling hang) and quieter footsteps
GUI
- New mod menu features (...)