What's new in TDM 2.05: Difference between revisions

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== Coding ==
== Coding ==


* duzenko and nbohr1more The lightgem calculation has been substantially optimized
* duzenko Initial code support for uncapped FPS (com_fixedTic 1)
* duzenko option to offload mipmap generation to GPU driver
* duzenko Improved alt-tab support
* duzenko Improved high-dpi support
* nbohr1more Image_downsize options can now be used without making menus and maps blurry
* nbohr1more Image_downsize options can now be used without making menus and maps blurry
* nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)
* nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)

Revision as of 20:59, 26 December 2016

Version 2.05 of The Dark Mod has not been released yet.

See the roadmap on our bugtracker.

AI

  • grayman reduced the amounts added to the stealth score when an AI spots the player and almost immediately ramps up to Combat.

Coding

  • duzenko and nbohr1more The lightgem calculation has been substantially optimized
  • duzenko Initial code support for uncapped FPS (com_fixedTic 1)
  • duzenko option to offload mipmap generation to GPU driver
  • duzenko Improved alt-tab support
  • duzenko Improved high-dpi support
  • nbohr1more Image_downsize options can now be used without making menus and maps blurry
  • nbohr1more light entities now respect the nospecular argument and can more easily be used for simulated radiosity (bounce lights)

Assets

GUIs

Scripting

Gameplay

  • nbohr1more Auto-Parry is now enabled by default to improve the experience for new players.


See also