What's new in TDM 2.00: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
add #3239
Tels (talk | contribs)
m use roadmap
Line 1: Line 1:
<!-- keywords whats new -->
<!-- keywords whats new -->
See also the [http://bugs.angua.at/changelog_page.php?version_id=59 roadmap] <!-- http://bugs.angua.at/roadmap_page.php?version_id=59 changelog] --> on our bugtracker.
See also the [http://bugs.angua.at/roadmap_page.php?version_id=59 roadmap] <!-- http://bugs.angua.at/changelog_page.php?version_id=59 changelog] --> on our bugtracker.
{{notreleasedyet|1.09}}
{{notreleasedyet|1.09}}



Revision as of 14:14, 20 October 2012

See also the roadmap on our bugtracker.

Version 1.09 of The Dark Mod has not been released yet.

Changes / Features / Issues fixed

  • #3217: Need script event to set text of objective (Objectives) (tels)
  • #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
  • #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
  • #3239: getRadius() script event is missing from lights (Script/Def) (tels)

AI

Animations

Entities/Skins/Models

Sounds

Coding

Textures

Standalone TDM

Translation

See also