What's new in TDM 2.00: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
add current bug set |
add #3239 |
||
Line 8: | Line 8: | ||
* [http://bugs.angua.at/view.php?id=3223 #3223]: Add ability for individual entities to randomly not spawn (Coding) (tels) | * [http://bugs.angua.at/view.php?id=3223 #3223]: Add ability for individual entities to randomly not spawn (Coding) (tels) | ||
* [http://bugs.angua.at/view.php?id=3232 #3232]: add a way for scripts to query the TDM version (Script/Def) (tels) | * [http://bugs.angua.at/view.php?id=3232 #3232]: add a way for scripts to query the TDM version (Script/Def) (tels) | ||
* [http://bugs.angua.at/view.php?id=3239 #3239]: getRadius() script event is missing from lights (Script/Def) (tels) | |||
== AI == | == AI == |
Revision as of 08:43, 23 September 2012
See also the roadmap on our bugtracker.
Version 1.09 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #3217: Need script event to set text of objective (Objectives) (tels)
- #3223: Add ability for individual entities to randomly not spawn (Coding) (tels)
- #3232: add a way for scripts to query the TDM version (Script/Def) (tels)
- #3239: getRadius() script event is missing from lights (Script/Def) (tels)