What's new in TDM 1.08: Difference between revisions
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== Sounds == | == Sounds == | ||
Added new "Commander" vocal set (Narrator/Springheel) | |||
== Coding == | == Coding == |
Revision as of 22:50, 11 January 2012
See also the roadmap on our bugtracker.
Version 1.08 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #2905: AI comment about lights out on map start (Coding) (grayman)
- #2933: Add ability to select player start points to mission briefing (GUI) (grayman)
- #2936: Merge the GPL'd D3 sources with the TDM codebase (Coding) (greebo)
- #2943: Some electric lights casting unwanted shadows from their models (Design/Coding) (grayman)
- #2948: AI death or KO can block door use (AI) (grayman)
- #2956: Add a condensed Carleton font (GUI) (tels)
- #2959: Let AI investigate a low-lighting shouldBeClosed door if they handle it (AI) (grayman)
- #2962: Move tdmlauncher functionality into the game engine (TDM Launcher) (greebo)
- #2963: Simplify mission PK4 setup (Design/Coding) (greebo)
AI
Animations
Entities/Skins/Models
Sounds
Added new "Commander" vocal set (Narrator/Springheel)
Coding
Textures
Translation
- The backgrounds with the painted-on headlines using the Mason font (like "Settings", "New Mission") have been replaced by a combination of parchment, watermark overlay and ornamental overlay plus translatable text. (Tels)
Please see this article for background and progress information of the internationalization effort.