What's new in TDM 1.07: Difference between revisions
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== Changes / Features / Issues fixed == | == Changes / Features / Issues fixed == | ||
* [http://bugs.angua.at/view.php?id=1496 #1496]: Unlocking of armed mines (Feature proposal) (grayman) | |||
* [http://bugs.angua.at/view.php?id=2478 #2478]: Adjustments to mines (Coding) (grayman) | |||
* [http://bugs.angua.at/view.php?id=2698 #2698]: Slim down strings/english.lang (Coding) (tels) | |||
* [http://bugs.angua.at/view.php?id=2722 #2722]: SEED: trace ends at bottom of SEED entity (SEED) (tels) | |||
* [http://bugs.angua.at/view.php?id=2781 #2781]: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels) | |||
* [http://bugs.angua.at/view.php?id=2782 #2782]: Add a way to switch the language in the menu (GUI) (tels) | |||
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== | == Translation == | ||
* Both the '''menus''' and the '''in-game HUD''' as well as other on-screen messages are translatable into different languages. | |||
* The language can be selected in the menu, and is used after a restart of D3. | |||
* '''German''' and '''French''' versions are almost complete, other languages are still waiting for translators. If you want to help, please post at '''[http://modetwo.net/darkmod/index.php?/topic/12863-translating-the-tdm-gui this thread]'''. | |||
:[[Image:Trans_0003.jpg|340px|German HUD]] [[Image:Trans_0012.jpg|340px|The menus in French]] | |||
{{clear}} | |||
{{infobox|''Note'': Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.}} | |||
{{whatsnew|sort=193}} | {{whatsnew|sort=193}} |
Revision as of 18:34, 29 June 2011
See also the changelog on our bugtracker page: Roadmap
Version 1.07 of The Dark Mod has not been released yet.
Changes / Features / Issues fixed
- #1496: Unlocking of armed mines (Feature proposal) (grayman)
- #2478: Adjustments to mines (Coding) (grayman)
- #2698: Slim down strings/english.lang (Coding) (tels)
- #2722: SEED: trace ends at bottom of SEED entity (SEED) (tels)
- #2781: Autogenerate english.lang etc. from strings/all.lang (Coding) (tels)
- #2782: Add a way to switch the language in the menu (GUI) (tels)
AI
Translation
- Both the menus and the in-game HUD as well as other on-screen messages are translatable into different languages.
- The language can be selected in the menu, and is used after a restart of D3.
- German and French versions are almost complete, other languages are still waiting for translators. If you want to help, please post at this thread.
Note: Due to technical reasons neither Umlauts nor accented characters work yet, and there are a lot of bitmaps in the menu that are not translated. We work on fixing these issues.