What's new in TDM 2.04: Difference between revisions
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See | See the [http://bugs.thedarkmod.com/changelog_page.php?version_id=71 changelog] on our bugtracker. | ||
{{released|2.04|2016-07-12}} | |||
{{ | Source Revision 6596 | ||
<! | <br> | ||
<br> | |||
<font size="4">'''TDM 2.04 Stability Release!'''</font> | |||
{{clear}} | |||
<br> | |||
<font size="3"> | |||
The Dark Mod 2.04 development cycle was largely about fixing and refining changes made during 2.03. | |||
<br><br> | |||
'''2.04 Features video:''' | |||
<br> | |||
[https://www.youtube.com/watch?v=so3hPDySfxw https://img.youtube.com/vi/so3hPDySfxw/sddefault.jpg] | |||
<br><br>New to this release are: | |||
* Better AI searching with new "hiding spot" searches. | |||
* A new Inventory Grid system to manage inventory via mouse instead of hotkeys | |||
* Grabber De-Clunking fixes for smoother object manipulation | |||
</font> | |||
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== AI == | == AI == | ||
Line 14: | Line 32: | ||
== Coding == | == Coding == | ||
* SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things | * SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things | ||
* SteveL has fixed breakable glass behavior | * SteveL has fixed breakable glass behavior | ||
* SteveL has fixed collision behavior on | * SteveL has fixed collision behavior on skin swapping | ||
* SteveL has fixed distant decals rendering over the top of objects they should be behind | * SteveL has fixed distant decals rendering over the top of objects they should be behind | ||
* SteveL has optimized particle bounds calculations to reduce map load times | * SteveL has optimized particle bounds calculations to reduce map load times | ||
* SteveL has created a new "ai_see" argument for lights so mappers can create decorative lighting without illuminating the player accidentally | * SteveL has created a new "ai_see" argument for lights so mappers can create decorative lighting without illuminating the player accidentally | ||
* SteveL has fixed a bug where lod_bias objects leave collision models behind on map start when set to be removed | * SteveL has fixed a bug where lod_bias objects leave collision models behind on map start when set to be removed | ||
* grayman repaired the savegame crash caused by card players. | * SteveL has improved Dmap (map compiling) performance dramatically by removing logspam and decoupling vsync | ||
* SteveL has created an new quicksave system that alternates between files to prevent corruption caused by poor OS file handling. | |||
* SteveL has fixed the shadow bobbing that happens when a player holds a lantern in water | |||
* Rebb has fixed Ambient shading on rotated models | |||
* grayman has repaired the savegame crash caused by card players. | |||
* Agent Jones has fixed a few stability issues with the Mission Downloader | |||
== Sound == | |||
* Demagogue has created a new [[Location_Settings#Sound_Override | override]] that allows mappers to simply override location ambients with another sound | |||
* SteveL has fixed a glitch that resulted in occasional sound popping | |||
== Assets == | == Assets == | ||
Line 37: | Line 64: | ||
* Obstortte has created a new combination lock | * Obstortte has created a new combination lock | ||
== Translation == | |||
* charisma and the Darkfate community provided a Russian translation of the main menu (and have mission translations) | |||
* Anderson supplied a fix to the Romanian translation to replace unspecified characters with ones that are currently available. | |||
== '''Release news links''' == | |||
*[http://www.thedarkmod.com/posts/announcing-the-new-the-dark-mod-2-04-update/ TheDarkMod.com News] | |||
*[http://forums.thedarkmod.com/topic/18299-tdm-204-released/ The Dark Mod forums News & Announcements] | |||
*[https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-204-is-out ModDB.com] | |||
{{clear}} | |||
{{whatsnew|sort=204}} | {{whatsnew|sort=204}} |
Latest revision as of 00:08, 8 February 2024
See the changelog on our bugtracker.
Version 2.04 of The Dark Mod has been released on 2016-07-12.
Source Revision 6596
TDM 2.04 Stability Release!
The Dark Mod 2.04 development cycle was largely about fixing and refining changes made during 2.03.
2.04 Features video:
New to this release are:
- Better AI searching with new "hiding spot" searches.
- A new Inventory Grid system to manage inventory via mouse instead of hotkeys
- Grabber De-Clunking fixes for smoother object manipulation
AI
- grayman enhanced AI searching to allow for wider, more realistic searches.
- grayman fixed some issues with AI relighting lights.
- grayman fixed the infamous "barmaid gets stuck while peeing" problem in "Inn Business".
- grayman allowed AI to see weapons dropped by other AI.
- grayman fixed the "AI get stuck in sit-down & get up" cycle. This was causing them to scoot themselves out of the map.
Coding
- SteveL has adjusted the grabber so that it is easier to lift up objects without banging into things
- SteveL has fixed breakable glass behavior
- SteveL has fixed collision behavior on skin swapping
- SteveL has fixed distant decals rendering over the top of objects they should be behind
- SteveL has optimized particle bounds calculations to reduce map load times
- SteveL has created a new "ai_see" argument for lights so mappers can create decorative lighting without illuminating the player accidentally
- SteveL has fixed a bug where lod_bias objects leave collision models behind on map start when set to be removed
- SteveL has improved Dmap (map compiling) performance dramatically by removing logspam and decoupling vsync
- SteveL has created an new quicksave system that alternates between files to prevent corruption caused by poor OS file handling.
- SteveL has fixed the shadow bobbing that happens when a player holds a lantern in water
- Rebb has fixed Ambient shading on rotated models
- grayman has repaired the savegame crash caused by card players.
- Agent Jones has fixed a few stability issues with the Mission Downloader
Sound
- Demagogue has created a new override that allows mappers to simply override location ambients with another sound
- SteveL has fixed a glitch that resulted in occasional sound popping
Assets
- No significant asset changes. A massive set of new assets will appear in 2.05.
GUIs
- grayman expanded the space allotted to the current mission name to accommodate longer names.
- SteveL has added Durandall's Inventory GUI system which allows for mouse based inventory management
Scripting
- Obstortte has created a new combination lock
Translation
- charisma and the Darkfate community provided a Russian translation of the main menu (and have mission translations)
- Anderson supplied a fix to the Romanian translation to replace unspecified characters with ones that are currently available.
Release news links