What's new in TDM 1.02: Difference between revisions
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See also the changelog on our bugtracker page: [http://bugs.thedarkmod.com/changelog_page.php?version_id=39 Changelog]. | |||
{{released|1.02|May 25th, 2010}} | |||
See also the changelog on our bugtracker page: [http://bugs. | Source Revision 3895 | ||
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== Changes / Features / Issues fixed == | == Changes / Features / Issues fixed == | ||
* [http://bugs. | * [http://bugs.thedarkmod.com/view.php?id=2151 #2151]: replaceInvItem() script event didn't accept $null_entity | ||
* [http://bugs. | * [http://bugs.thedarkmod.com/view.php?id=2174 #2174]: "snd_alert3hc" was not used by the code due to a typo | ||
* [http://bugs. | * [http://bugs.thedarkmod.com/view.php?id=2172 #2172]: attachToPos scriptevent not working | ||
* [http://bugs. | * [http://bugs.thedarkmod.com/view.php?id=2145 #2145]: New objective components to detect readable open/close/page_reached events. | ||
* [http://bugs.thedarkmod.com/view.php?id=2190 #2190]: Moss patches can spawn on players head and is mantleable. | |||
* [http://bugs.thedarkmod.com/view.php?id=2074 #2074]: Crash in idPVS::FreeCurrentPVS | |||
* [http://bugs.thedarkmod.com/view.php?id=2205 #2205]: Crash at shutdown in idEntity::UnbindNotify() of AI | |||
== Textures == | == Textures == | ||
Fixed missing ''crystal_light'' shader. | |||
Added frob-highlight stage to ''textures/darkmod/metal/grate/trans_grating01''. | |||
List of new and improved textures: | List of new and improved textures: | ||
* textures/darkmod/nature/skybox/mountain_sunset | * textures/darkmod/nature/skybox/mountain_sunset | ||
* Several building facades | * Several building facades | ||
* Selflit gleam added to several windows that were missing it | * Selflit gleam added to several windows that were missing it | ||
* A few new door textures | * A few new door textures | ||
== Models == | == Models == | ||
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* AI don't ramp down quite so quickly from minor alerts, and ramp down a little sooner from major alerts. | * AI don't ramp down quite so quickly from minor alerts, and ramp down a little sooner from major alerts. | ||
== '''Release news links''' == | |||
*[http://www.thedarkmod.com/posts/may-25th-2010/ TheDarkMod.com News] | |||
*[http://forums.thedarkmod.com/topic/11114-tdm-102-available/ The Dark Mod forums News & Announcements] | |||
*[https://www.moddb.com/mods/the-dark-mod/news/may-25th-2010 ModDB.com] | |||
{{clear}} | |||
{{whatsnew}} | {{whatsnew|sort=198}} |
Latest revision as of 15:41, 3 February 2021
See also the changelog on our bugtracker page: Changelog.
Version 1.02 of The Dark Mod has been released on May 25th, 2010.
Source Revision 3895
Changes / Features / Issues fixed
- #2151: replaceInvItem() script event didn't accept $null_entity
- #2174: "snd_alert3hc" was not used by the code due to a typo
- #2172: attachToPos scriptevent not working
- #2145: New objective components to detect readable open/close/page_reached events.
- #2190: Moss patches can spawn on players head and is mantleable.
- #2074: Crash in idPVS::FreeCurrentPVS
- #2205: Crash at shutdown in idEntity::UnbindNotify() of AI
Textures
Fixed missing crystal_light shader. Added frob-highlight stage to textures/darkmod/metal/grate/trans_grating01.
List of new and improved textures:
- textures/darkmod/nature/skybox/mountain_sunset
- Several building facades
- Selflit gleam added to several windows that were missing it
- A few new door textures
Models
- Several new models, including a cart, tree, windmill, toolbox, playing cards, etc.
- New skins added to several models
- added a prop winebottle that AI will hold and drink from
AI
- added a couple new animations
- some specialized idle animations for beggar
- special animations and definitions for "sitting and playing cards"
- fixed some animations so torch-wielders don't burn themselves
- zombie foot-drag sound reduced
- "sleeping" behaviour added to revenant
- "Lantern Bot" AI added
Animations
New frame commands:
- attach - spawn and attach an entity of the given class
- destroy - detach and destroy the entity at the named attachment position
- drop - detach (to world) the entity at the named attachment position
- pickup - teleport and attach to the named pos the named entity
These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop").
Sounds
- new candle-pinch sounds (less loud than before)
- new Vocal Set: "Average Jack"
Other
- AI don't ramp down quite so quickly from minor alerts, and ramp down a little sooner from major alerts.
Release news links
See also
- What's new in TDM 2.12 (Older releases: What's new in TDM 2.11, What's new in TDM 2.10, What's new in TDM 2.09, v2.08, v2.07, v2.06, v2.05, v2.04, v2.03, v2.02, v2.01, v2.00, v1.08, v1.07, v1.06, v1.05, v1.04, v1.03, v1.02, v1.01)
- Download TDM