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- Dark Mod (from 1.03 onward) provides convenient prefab assets; or alternatively, see [[#Cust * an Entity GUI with 1:2 ratio (so the aspect ratio of the font characters is kept constant for de10 KB (1,670 words) - 13:23, 22 April 2024
- * r_useLightPortalFlowCulling = 1 As an exception, some models switch from p.2 to p.1 and cast shadows everywhere.5 KB (570 words) - 16:02, 26 March 2024
- ...ient music, which some players prefer off), include the keypair "s_music" "1" on the speaker entity. s_occlusion 1 makes the sound go in a straight line and not through visportalled gaps lik8 KB (1,439 words) - 12:45, 22 January 2024
- ...open Surface Inspector, and click on Fit button on <tt>Fix Texture: 1.00 x 1.00</tt> line. bunching 1.00019 KB (2,883 words) - 16:46, 9 December 2020
- **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (596 words) - 16:50, 8 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (959 words) - 13:59, 30 March 2024
- ...pting: Utility scripts]] for more). Other methods can usually only provide 1 or 2 pieces of input: the entity that called the script (i.e. a trigger bru ...most versatile ways to call a script because, with the spawnarg "foreach" "1" and at least one target, they can pass on 3 entities to the script:17 KB (2,886 words) - 17:05, 29 January 2024
- == Patching Doom 3 to verson 1.3.1.1304 == ...ion printed in the lower left corner of the console. It should read '''1.3.1.1304'''. If your version is ending on 1302, you've got the wrong patch inst9 KB (1,383 words) - 08:29, 20 April 2022
- * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.10 KB (1,639 words) - 08:51, 29 January 2022
- ===== Step 1 ===== ...taircase goes anticlockwise from the floor, and you'll notice that the 0 - 1 of the clipper also goes anticlockwise. Pressing Enter deletes the lower pa7 KB (1,109 words) - 23:21, 23 October 2019
- * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.10 KB (1,640 words) - 08:50, 29 January 2022
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (607 words) - 18:52, 30 March 2024
- == Old Habits (1) (Obsttorte) - new pk4== == Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==7 KB (1,016 words) - 16:55, 8 October 2013
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da7 KB (1,084 words) - 13:46, 30 March 2024
- In doing so, it will ignore static_funcs with “noclipmodel 1” (and their collision surfaces). This effect can be desirable (e.g., for * Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect7 KB (1,068 words) - 23:20, 14 December 2021
- ...makes it totally invisible and '''1''' makes it fully opaque. Defaults to 1. * '''tdm_hud_hide_lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.7 KB (1,128 words) - 13:06, 30 January 2024
- ====1) From "Doom3 SDK: Making Doom 3 Mods"==== visible 112 KB (2,048 words) - 17:58, 4 November 2022
- * <tt>Version 1</tt> was supported by TDM from the very beginning. It uses some non-standar Each block must start with <tt>reverb</tt> keyword for Version 1 definitions, and <tt>eaxreverb</tt> keyword for Version 2 definitions.29 KB (3,869 words) - 12:11, 22 March 2022
- Rule #1 is to keep your scripts tidy and well-commented so they're easy to follow. Comparison 1: script for reading spawnargs that the mapper has set on a func_mover entit10 KB (1,630 words) - 11:35, 4 February 2021
- * 1 = builders ...enemies, and neutrals''. When assigning relations they take the values 1, -1, and 0.8 KB (1,227 words) - 14:17, 20 February 2013
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (699 words) - 11:15, 6 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da3 KB (502 words) - 10:52, 11 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da10 KB (1,530 words) - 20:08, 11 April 2021
- '''1. Find the head you want on this page''' '''1. atdm:ai_head_builderguard''' (default)6 KB (1,010 words) - 21:31, 26 April 2022
- ...key-1 ... etc ... until you finally reach your goal, fulfilling objective-1; etc. The purpose of each step has meaning insofar as it makes progress tow ...re interconnected, as one could guess from those descriptions, insofar as (1) the progress of the storytelling will flow primarily from the progress of62 KB (11,039 words) - 02:08, 3 December 2019
- The console command '''r_showPortals 1''' shows processed visportals as wireframe in-game for testing - even right *1 - Shows only triangles that are visible in-game (not hidden behind other su41 KB (7,171 words) - 19:41, 20 October 2021
- 1. '''[[Vocal script: Thug|"The Thug"]]''' -- (added 1.00), crude and crass; uneducated; violent; threatening voice, talks about g *[http://www.mindplaces.com/save/thug_ex.wav Hear Example (1)]16 KB (2,409 words) - 00:04, 8 November 2019
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (550 words) - 12:06, 30 March 2024
- * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==9 KB (1,477 words) - 08:53, 29 January 2022
- <br>Intel Core2Duo T5250 (1.50 GHz) <br>Windows 7 Professional Service Pack 1 32 bit (x86)29 KB (4,533 words) - 05:05, 28 January 2021
- ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 textalign 2 textalignx -35 KB (804 words) - 17:45, 4 November 2022
- ...f you add it to a parallel light (see visual example below) and set value "1", then the light will emanate from every visleaf containing surfaces with t ...ether they receive fog. The value is a floating point number between 0 and 123 KB (3,719 words) - 18:25, 8 February 2024
- *'''Version:''' 1 ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''.15 KB (2,448 words) - 14:33, 25 March 2021
- {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |Set <tt>r_useSoftParticles 1</tt> and check e.g. fire.12 KB (1,682 words) - 15:45, 27 February 2020
- *'''Version:''' 1 *'''Size:''' 1.1 MB5 KB (690 words) - 21:18, 28 March 2024
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (594 words) - 22:05, 27 March 2022
- *'''Version:''' 1 *'''Size:''' 358.1 MB5 KB (777 words) - 22:06, 27 March 2022
- {|border=1 cellpadding=5 cellspacing=0 |0.00 to 1.004 KB (683 words) - 21:22, 9 January 2019
- ...'' [https://secure.wikimedia.org/wikipedia/en/wiki/ISO/IEC_8859-1 ISO-8859-1] (German, Dutch, Danish, Swedish, Portuguese, etc.) In the table below, the original ISO 8859-1 characters are given in ''()'' below the TDM character.17 KB (2,828 words) - 21:04, 14 April 2024
- * (Note that in Dark Mod Release 1 the prefabs are in prefab.pk4 which is a zip file. Rename its suffix to zip ...hat red line. A digit 1 should appear and a red line joining the 0 and the 1.29 KB (5,373 words) - 21:29, 17 January 2023
- vertexParm 1 0.02 // magnitude of the distortion fragmentMap 1 textures/sfx/vp1 // the normal map for distortion7 KB (989 words) - 19:12, 4 November 2022
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (585 words) - 19:15, 30 March 2024
- ''"This is the rebuild of my very first FM [[Old Habits 1 (FM)|Old Habits]]. Thanks goes to my betatesters: Bikerdude, Oldjim and Spr ...parate version of this rebuilt mission is ''[[Old Habits 1 (FM)|Old Habits 1]]'', also known simply as ''Old Habits''.4 KB (543 words) - 18:17, 11 April 2021
- ...onds to the player entity. Set the 'anyTouch' spawnarg on the trigger to '1' to respond to AI as well. ...er the "delay" spawnarg). May be set to only work once (spawnarg "wait" "-1") or limit firing based upon how many seconds have passed. The "random" sp9 KB (1,466 words) - 17:33, 30 August 2023
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (737 words) - 21:47, 23 April 2022
- nocursor 1 set "gui::nextPos" "1";3 KB (427 words) - 17:33, 4 November 2022
- ...directly above the spline's origin. You might need to set the grid size to 1 to do this. Note how the dashed line of the path changes when you do this. :* "cinematic" "1"12 KB (2,013 words) - 04:36, 22 November 2018
- ...d.mrhide.fr/q3coding/UI%20Coding%20Tutorial%20%231.htm UI Coding Tutorial #1] ===Ref 1 - Making Doom 3 Mods: GUIS===11 KB (1,627 words) - 17:57, 4 November 2022
- === Part 1: object definition === ResponseEnable(STIM_FROB,1);12 KB (1,854 words) - 07:52, 11 March 2021
- Increasing (incrementing) a variable's value by 1 would work like this: counter = counter + 1; //set "counter" to: the current value of "counter" + 13 KB (513 words) - 19:35, 1 February 2023
- ...each one side by side with the corresponding glyph-containing file [Figure 1 below], or import copies of those paired files into GIMP as separate layers '''Figure 1.''' [Click either to enlarge further.] These show information about the eng9 KB (1,554 words) - 20:26, 10 May 2024
- {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%" {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%"10 KB (1,574 words) - 15:22, 15 November 2016
- while (1) bigHand.rotateOnce('0 0 0.1017'); //1 min in 59 secs as no move when hour incremented9 KB (1,508 words) - 14:17, 16 October 2018
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (809 words) - 16:03, 9 June 2023
- *'''Version:''' 1 ...preceded by the FM ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'' and is followed by the FM ''[[William Steele 3: Cleighmoo5 KB (721 words) - 12:35, 18 August 2021
- {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% ...509-fan-mission-return-to-the-city-by-melan-20100110/}} (original version, 1.0)17 KB (2,138 words) - 05:28, 19 March 2022
- ...image box within its bitmap are expressed in pixel units, rather than [0...1] fractional floating point. So the user is spared having to manually do thi ...xpresses the value in hex. And rather than s, t, s2, t2 in fractional [0...1] floating point, the "coord_..." values are expressed (and editable) in pix14 KB (2,203 words) - 20:06, 13 April 2024
- minDistance 1 "3" is 1.25 the volume. "10" would be double (probably too loud).11 KB (1,832 words) - 16:14, 13 April 2024
- '''''PLEASE NOTE: This guide contains SPOILERS for the "Thief'S Den 1" Demo Mission of 2008 (V1) & 2010 (V2).''''' Version: 1.034 KB (6,047 words) - 14:41, 15 April 2023
- ''sleeping 1'' ''sleep_location 1'' - sleep on a bed9 KB (1,605 words) - 17:50, 15 January 2023
- ...cal loss applied to sounds going through the door when it is open (default 1 dB)" ...gh a set of double doors when one is open and the other is closed (default 1 dB)"5 KB (812 words) - 12:48, 2 August 2013
- The scope of this article is to explain the new visual features of TDM 1.03, specifically the Enhanced Interaction Shader and the HDR-Lite Post-Proc PARAM lightParms = { .7, 1.8, 10.0, 30.0 }; ## rim 4.4, 0.810 KB (1,490 words) - 17:57, 25 August 2016
- * RMB in Entity Inspector; add to its properties noshadows with a value of 1. This stops the torch itself casting a huge moving shadow which is unnatura * Add the property inv_map_start with a value of 1 (a setting of 0 means it is not in an inventory.)20 KB (3,737 words) - 13:45, 21 November 2018
- ...d with the same name as the model. (I've done these before but recently in 1.08 it failed so I used the script menu to export as .ase and that worked! N * Give it friction (0 to 1) I usually aim low about 0.1 else it can be 'sticky'12 KB (2,029 words) - 15:17, 4 September 2021
- ...or) This defines the "forward direction" of this elevator (default is '0 0 1', i.e. upwards). This is needed to control the gear direction of any attach * '''control_gear_direction''' (1/0) Set this to 1 to let this mover control the direction of targetted rotaters, depending on2 KB (263 words) - 15:42, 1 December 2018
- # Moving the entities in the map must always move both in sync, or 1. happens. "mass" "1.5"10 KB (1,652 words) - 16:45, 11 November 2023
- *'''Releases:''' 2020-07-1 (1 July 2020) - latest *'''Version:''' 15 KB (824 words) - 18:41, 30 March 2024
- = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"8 KB (1,275 words) - 18:23, 9 May 2013
- "lock_pins" "1" "locked" "1"4 KB (726 words) - 17:16, 1 February 2022
- * '''frobable : BOOL [1|0]''' A value of 1 means that this entity is frobable, a value of 0 means it is not. 0 doesn't rgb 0 < n < 16 KB (998 words) - 21:56, 24 September 2020
- <b>Step 1:</b> linux-vdso.so.1 (0x00007ffe6c57d000)30 KB (4,723 words) - 08:47, 6 February 2023
- ...s the second "alpha release" of The Dark Mod, and has been updated for TDM 1.01. In ToSL, you are hired to rob a Builder Church. This church has recentl {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (940 words) - 00:56, 18 April 2022
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (577 words) - 20:52, 30 March 2024
- *1.) voice actors who've provided their talents to the vocal sets now-official ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100%13 KB (1,888 words) - 23:25, 3 February 2023
- ...It was preceded by the FM ''[[Thief's Den 1: Thief's Den (FM)|Thief's Den 1: Thief's Den]]'' and is followed by the FM ''[[Thief's Den 3: The Heart of {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da7 KB (1,051 words) - 14:00, 5 April 2021
- The '1' next to the up arrow means there is one commit ready to push. '''Click th ...[https://github.com/thedarkmodcommunity/hits1 The Hare in the Snare, Part 1] in the TDM Github Community Organization.35 KB (5,861 words) - 22:58, 28 November 2023
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da11 KB (1,657 words) - 14:16, 5 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da10 KB (1,550 words) - 13:39, 30 March 2024
- ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da19 KB (3,108 words) - 19:05, 28 March 2024
- ...pt will wait 360 seconds. In TDM v1.04, the time can also be between 0 and 1 second, for instance 0.5 seconds. "extinguished" "1" // the light starts off, but can be lit by the player6 KB (903 words) - 17:04, 9 September 2019
- *'''Version:''' 1 ...ing the previous mission, ''[[Hidden Hands 1: Initiation (FM)|Hidden Hands 1: Initiation]]'', and followed by the next mission, ''[[Hidden Hands 3: The4 KB (532 words) - 11:34, 30 March 2021
- * 1.1 DarkRadiant grid units = 1 inch = 2.54 cm * 1 DarkRadiant unit = 0.909 inches = 2.309 cm7 KB (1,234 words) - 14:28, 11 December 2023
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (545 words) - 13:25, 1 April 2021
- **2010-10-01 (1 October 2010) - earliest {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da9 KB (1,379 words) - 13:05, 10 April 2021
- ** 2010-09-01 (1 September 2010) - latest (ver. 1.1) *'''Version:''' 15 KB (722 words) - 13:56, 30 March 2024
- * Story --> 1 --- show only story-relevant 115 KB (2,459 words) - 16:37, 2 July 2023
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (869 words) - 18:44, 30 March 2024
- ...frobable item directly, a box is created around the item. This setting is 1/2 the width of that box (in doomunits). I.e. it creates a cube with sides o * '''frobable''' If set to "1", entity is frobable (default is 0)10 KB (1,772 words) - 20:20, 16 March 2022
- Now, try this, in the console type and enter r_showPortals 1 and back in the game you should see your visportals as green or red wirefra # s_looping 1 = plays repeatedly23 KB (4,202 words) - 20:52, 11 March 2020
- **2010-11-01 (1 November 2010) - earliest ...preceded by the FM ''[[St Alban 1: The Caduceus of St Alban (FM)|St Alban 1: The Caduceus of St Alban]]''.4 KB (596 words) - 14:41, 9 April 2021
- *'''Version:''' 1 *'''Size:''' 25.1 MB5 KB (711 words) - 19:03, 30 March 2024
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da22 KB (3,608 words) - 12:36, 25 March 2021
- visible 1 textalign 16 KB (998 words) - 17:36, 4 November 2022
- ...serving as a prequel to the following FM, ''[[Away 1: Air Pocket (FM)|Away 1: Air Pocket]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (721 words) - 21:02, 30 March 2024
- 1 or more valid statements terminated by ";" and executed only if ''condition 1 or more valid statements, each terminated by ";" and executed if all preced7 KB (1,016 words) - 20:30, 27 December 2022
- ...the diagram so that the corner is to the right if 0 was 12 on a clock and 1 is 6. ...move by itself and clone for other doorways. You can also add ''NoShadows 1'' to it if you are trying to drop framerate in that area, this may or may n21 KB (3,877 words) - 21:28, 23 November 2021
- *'''Version:''' 1 *'''Size:''' 7.1 MB6 KB (831 words) - 14:05, 30 March 2024
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (642 words) - 01:19, 17 April 2021
- 1) Build a room with RITs. A statue. A few chairs. Maybe a lit fireplace. 3) Place two path_waits (1 & 2 in image) on the ceiling of the room. (They could be anywhere in the ro11 KB (2,108 words) - 20:53, 4 July 2018
- : 1. '''com_showMemoryUsage 1''' enables constantly showing global and per-frame memory stats on screen: size: 1 KB, allocs: 8: game/Objectives/ObjectiveLocation.cpp, line: 7215 KB (2,106 words) - 07:35, 24 March 2018