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  • Dark Mod (from 1.03 onward) provides convenient prefab assets; or alternatively, see [[#Cust * an Entity GUI with 1:2 ratio (so the aspect ratio of the font characters is kept constant for de
    10 KB (1,670 words) - 13:23, 22 April 2024
  • * r_useLightPortalFlowCulling = 1 As an exception, some models switch from p.2 to p.1 and cast shadows everywhere.
    5 KB (570 words) - 16:02, 26 March 2024
  • ...ient music, which some players prefer off), include the keypair "s_music" "1" on the speaker entity. s_occlusion 1 makes the sound go in a straight line and not through visportalled gaps lik
    8 KB (1,439 words) - 12:45, 22 January 2024
  • ...open Surface Inspector, and click on Fit button on <tt>Fix Texture: 1.00 x 1.00</tt> line. bunching 1.000
    19 KB (2,883 words) - 16:46, 9 December 2020
  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...pting: Utility scripts]] for more). Other methods can usually only provide 1 or 2 pieces of input: the entity that called the script (i.e. a trigger bru ...most versatile ways to call a script because, with the spawnarg "foreach" "1" and at least one target, they can pass on 3 entities to the script:
    17 KB (2,886 words) - 17:05, 29 January 2024
  • == Patching Doom 3 to verson 1.3.1.1304 == ...ion printed in the lower left corner of the console. It should read '''1.3.1.1304'''. If your version is ending on 1302, you've got the wrong patch inst
    9 KB (1,383 words) - 08:29, 20 April 2022
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
    10 KB (1,639 words) - 08:51, 29 January 2022
  • ===== Step 1 ===== ...taircase goes anticlockwise from the floor, and you'll notice that the 0 - 1 of the clipper also goes anticlockwise. Pressing Enter deletes the lower pa
    7 KB (1,109 words) - 23:21, 23 October 2019
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
    10 KB (1,640 words) - 08:50, 29 January 2022
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • == Old Habits (1) (Obsttorte) - new pk4== == Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • In doing so, it will ignore static_funcs with “noclipmodel 1” (and their collision surfaces). This effect can be desirable (e.g., for * Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect
    7 KB (1,068 words) - 23:20, 14 December 2021
  • ...makes it totally invisible and '''1''' makes it fully opaque. Defaults to 1. * '''tdm_hud_hide_lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.
    7 KB (1,128 words) - 13:06, 30 January 2024
  • ====1) From "Doom3 SDK: Making Doom 3 Mods"==== visible 1
    12 KB (2,048 words) - 17:58, 4 November 2022
  • * <tt>Version 1</tt> was supported by TDM from the very beginning. It uses some non-standar Each block must start with <tt>reverb</tt> keyword for Version 1 definitions, and <tt>eaxreverb</tt> keyword for Version 2 definitions.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • Rule #1 is to keep your scripts tidy and well-commented so they're easy to follow. Comparison 1: script for reading spawnargs that the mapper has set on a func_mover entit
    10 KB (1,630 words) - 11:35, 4 February 2021
  • * 1 = builders ...enemies, and neutrals''. When assigning relations they take the values 1, -1, and 0.
    8 KB (1,227 words) - 14:17, 20 February 2013
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • '''1. Find the head you want on this page''' '''1. atdm:ai_head_builderguard''' (default)
    6 KB (1,010 words) - 21:31, 26 April 2022
  • ...key-1 ... etc ... until you finally reach your goal, fulfilling objective-1; etc. The purpose of each step has meaning insofar as it makes progress tow ...re interconnected, as one could guess from those descriptions, insofar as (1) the progress of the storytelling will flow primarily from the progress of
    62 KB (11,039 words) - 02:08, 3 December 2019
  • The console command '''r_showPortals 1''' shows processed visportals as wireframe in-game for testing - even right *1 - Shows only triangles that are visible in-game (not hidden behind other su
    41 KB (7,171 words) - 19:41, 20 October 2021
  • 1. '''[[Vocal script: Thug|"The Thug"]]''' -- (added 1.00), crude and crass; uneducated; violent; threatening voice, talks about g *[http://www.mindplaces.com/save/thug_ex.wav Hear Example (1)]
    16 KB (2,409 words) - 00:04, 8 November 2019
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==
    9 KB (1,477 words) - 08:53, 29 January 2022
  • <br>Intel Core2Duo T5250 (1.50 GHz) <br>Windows 7 Professional Service Pack 1 32 bit (x86)
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 ...T textscale SETTINGS_FONT_SCALE forecolor SETTINGS_FONT_COLOUR visible 1 textalign 2 textalignx -3
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  • ...f you add it to a parallel light (see visual example below) and set value "1", then the light will emanate from every visleaf containing surfaces with t ...ether they receive fog. The value is a floating point number between 0 and 1
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  • *'''Version:''' 1 ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''.
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  • {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |Set <tt>r_useSoftParticles 1</tt> and check e.g. fire.
    12 KB (1,682 words) - 15:45, 27 February 2020
  • *'''Version:''' 1 *'''Size:''' 1.1 MB
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 *'''Size:''' 358.1 MB
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  • {|border=1 cellpadding=5 cellspacing=0 |0.00 to 1.00
    4 KB (683 words) - 21:22, 9 January 2019
  • ...'' [https://secure.wikimedia.org/wikipedia/en/wiki/ISO/IEC_8859-1 ISO-8859-1] (German, Dutch, Danish, Swedish, Portuguese, etc.) In the table below, the original ISO 8859-1 characters are given in ''()'' below the TDM character.
    17 KB (2,828 words) - 21:04, 14 April 2024
  • * (Note that in Dark Mod Release 1 the prefabs are in prefab.pk4 which is a zip file. Rename its suffix to zip ...hat red line. A digit 1 should appear and a red line joining the 0 and the 1.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • vertexParm 1 0.02 // magnitude of the distortion fragmentMap 1 textures/sfx/vp1 // the normal map for distortion
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ''"This is the rebuild of my very first FM [[Old Habits 1 (FM)|Old Habits]]. Thanks goes to my betatesters: Bikerdude, Oldjim and Spr ...parate version of this rebuilt mission is ''[[Old Habits 1 (FM)|Old Habits 1]]'', also known simply as ''Old Habits''.
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  • ...onds to the player entity. Set the 'anyTouch' spawnarg on the trigger to '1' to respond to AI as well. ...er the "delay" spawnarg). May be set to only work once (spawnarg "wait" "-1") or limit firing based upon how many seconds have passed. The "random" sp
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • nocursor 1 set "gui::nextPos" "1";
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  • ...directly above the spline's origin. You might need to set the grid size to 1 to do this. Note how the dashed line of the path changes when you do this. :* "cinematic" "1"
    12 KB (2,013 words) - 04:36, 22 November 2018
  • ...d.mrhide.fr/q3coding/UI%20Coding%20Tutorial%20%231.htm UI Coding Tutorial #1] ===Ref 1 - Making Doom 3 Mods: GUIS===
    11 KB (1,627 words) - 17:57, 4 November 2022
  • === Part 1: object definition === ResponseEnable(STIM_FROB,1);
    12 KB (1,854 words) - 07:52, 11 March 2021
  • Increasing (incrementing) a variable's value by 1 would work like this: counter = counter + 1; //set "counter" to: the current value of "counter" + 1
    3 KB (513 words) - 19:35, 1 February 2023
  • ...each one side by side with the corresponding glyph-containing file [Figure 1 below], or import copies of those paired files into GIMP as separate layers '''Figure 1.''' [Click either to enlarge further.] These show information about the eng
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  • {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%" {|border=1 cellspacing=0 cellpadding=6 style="border-collapse:collapse;font-size:90%"
    10 KB (1,574 words) - 15:22, 15 November 2016
  • while (1) bigHand.rotateOnce('0 0 0.1017'); //1 min in 59 secs as no move when hour incremented
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 ...preceded by the FM ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'' and is followed by the FM ''[[William Steele 3: Cleighmoo
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  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% ...509-fan-mission-return-to-the-city-by-melan-20100110/}} (original version, 1.0)
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  • ...image box within its bitmap are expressed in pixel units, rather than [0...1] fractional floating point. So the user is spared having to manually do thi ...xpresses the value in hex. And rather than s, t, s2, t2 in fractional [0...1] floating point, the "coord_..." values are expressed (and editable) in pix
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  • minDistance 1 "3" is 1.25 the volume. "10" would be double (probably too loud).
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  • '''''PLEASE NOTE: This guide contains SPOILERS for the "Thief'S Den 1" Demo Mission of 2008 (V1) & 2010 (V2).''''' Version: 1.0
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ''sleeping 1'' ''sleep_location 1'' - sleep on a bed
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  • ...cal loss applied to sounds going through the door when it is open (default 1 dB)" ...gh a set of double doors when one is open and the other is closed (default 1 dB)"
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  • The scope of this article is to explain the new visual features of TDM 1.03, specifically the Enhanced Interaction Shader and the HDR-Lite Post-Proc PARAM lightParms = { .7, 1.8, 10.0, 30.0 }; ## rim 4.4, 0.8
    10 KB (1,490 words) - 17:57, 25 August 2016
  • * RMB in Entity Inspector; add to its properties noshadows with a value of 1. This stops the torch itself casting a huge moving shadow which is unnatura * Add the property inv_map_start with a value of 1 (a setting of 0 means it is not in an inventory.)
    20 KB (3,737 words) - 13:45, 21 November 2018
  • ...d with the same name as the model. (I've done these before but recently in 1.08 it failed so I used the script menu to export as .ase and that worked! N * Give it friction (0 to 1) I usually aim low about 0.1 else it can be 'sticky'
    12 KB (2,029 words) - 15:17, 4 September 2021
  • ...or) This defines the "forward direction" of this elevator (default is '0 0 1', i.e. upwards). This is needed to control the gear direction of any attach * '''control_gear_direction''' (1/0) Set this to 1 to let this mover control the direction of targetted rotaters, depending on
    2 KB (263 words) - 15:42, 1 December 2018
  • # Moving the entities in the map must always move both in sync, or 1. happens. "mass" "1.5"
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  • *'''Releases:''' 2020-07-1 (1 July 2020) - latest *'''Version:''' 1
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  • = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"
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  • "lock_pins" "1" "locked" "1"
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  • * '''frobable : BOOL [1|0]''' A value of 1 means that this entity is frobable, a value of 0 means it is not. 0 doesn't rgb 0 < n < 1
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  • <b>Step 1:</b> linux-vdso.so.1 (0x00007ffe6c57d000)
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  • ...s the second "alpha release" of The Dark Mod, and has been updated for TDM 1.01. In ToSL, you are hired to rob a Builder Church. This church has recentl {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *1.) voice actors who've provided their talents to the vocal sets now-official ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100%
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  • ...It was preceded by the FM ''[[Thief's Den 1: Thief's Den (FM)|Thief's Den 1: Thief's Den]]'' and is followed by the FM ''[[Thief's Den 3: The Heart of {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • The '1' next to the up arrow means there is one commit ready to push. '''Click th ...[https://github.com/thedarkmodcommunity/hits1 The Hare in the Snare, Part 1] in the TDM Github Community Organization.
    35 KB (5,861 words) - 22:58, 28 November 2023
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...ronicles of Skulduggery 1: Pearls and Swine (FM)|Chronicles of Skulduggery 1: Pearls and Swine]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...pt will wait 360 seconds. In TDM v1.04, the time can also be between 0 and 1 second, for instance 0.5 seconds. "extinguished" "1" // the light starts off, but can be lit by the player
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  • *'''Version:''' 1 ...ing the previous mission, ''[[Hidden Hands 1: Initiation (FM)|Hidden Hands 1: Initiation]]'', and followed by the next mission, ''[[Hidden Hands 3: The
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  • * 1.1 DarkRadiant grid units = 1 inch = 2.54 cm * 1 DarkRadiant unit = 0.909 inches = 2.309 cm
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • **2010-10-01 (1 October 2010) - earliest {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ** 2010-09-01 (1 September 2010) - latest (ver. 1.1) *'''Version:''' 1
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  • * Story --> 1 --- show only story-relevant 1
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • ...frobable item directly, a box is created around the item. This setting is 1/2 the width of that box (in doomunits). I.e. it creates a cube with sides o * '''frobable''' If set to "1", entity is frobable (default is 0)
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  • Now, try this, in the console type and enter r_showPortals 1 and back in the game you should see your visportals as green or red wirefra # s_looping 1 = plays repeatedly
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  • **2010-11-01 (1 November 2010) - earliest ...preceded by the FM ''[[St Alban 1: The Caduceus of St Alban (FM)|St Alban 1: The Caduceus of St Alban]]''.
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  • *'''Version:''' 1 *'''Size:''' 25.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • visible 1 textalign 1
    6 KB (998 words) - 17:36, 4 November 2022
  • ...serving as a prequel to the following FM, ''[[Away 1: Air Pocket (FM)|Away 1: Air Pocket]]''. {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • 1 or more valid statements terminated by ";" and executed only if ''condition 1 or more valid statements, each terminated by ";" and executed if all preced
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  • ...the diagram so that the corner is to the right if 0 was 12 on a clock and 1 is 6. ...move by itself and clone for other doorways. You can also add ''NoShadows 1'' to it if you are trying to drop framerate in that area, this may or may n
    21 KB (3,877 words) - 21:28, 23 November 2021
  • *'''Version:''' 1 *'''Size:''' 7.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • 1) Build a room with RITs. A statue. A few chairs. Maybe a lit fireplace. 3) Place two path_waits (1 & 2 in image) on the ceiling of the room. (They could be anywhere in the ro
    11 KB (2,108 words) - 20:53, 4 July 2018
  • : 1. '''com_showMemoryUsage 1''' enables constantly showing global and per-frame memory stats on screen: size: 1 KB, allocs: 8: game/Objectives/ObjectiveLocation.cpp, line: 72
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