User contributions for Grayman
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19 April 2018
- 11:4911:49, 19 April 2018 diff hist +207 Security Camera →Security Camera
7 April 2018
- 20:1720:17, 7 April 2018 diff hist +360 Dead Bodies →Adjust how a ragdoll lays current
30 January 2018
- 04:5404:54, 30 January 2018 diff hist +181 Security Camera →The Security Camera Entity and its Spawnargs
29 January 2018
- 14:3514:35, 29 January 2018 diff hist −1 I18N - Translating Fan Missions →FM Specific Dictionaries current
- 14:3314:33, 29 January 2018 diff hist +12 I18N - Translating Fan Missions →FM Specific Dictionaries
26 January 2018
- 01:3001:30, 26 January 2018 diff hist +1 I18N - Charset →Statistics
17 January 2018
- 20:2720:27, 17 January 2018 diff hist −38 Security Camera →Examining a Test Map
- 20:2420:24, 17 January 2018 diff hist +40 Security Camera →Examining a Test Map
15 January 2018
- 18:5018:50, 15 January 2018 diff hist −5 Security Camera →Examining a Test Map
- 18:4918:49, 15 January 2018 diff hist −10 Security Camera →Examining a Test Map
- 18:3818:38, 15 January 2018 diff hist −2 Security Camera →Examining a Test Map
- 18:3518:35, 15 January 2018 diff hist +1,059 Security Camera →Examining a Test Map
- 18:2418:24, 15 January 2018 diff hist 0 N File:Cw6.jpg No edit summary current
- 18:1818:18, 15 January 2018 diff hist +8 Security Camera →The Display Screen
8 January 2018
12 December 2017
- 03:4103:41, 12 December 2017 diff hist +629 Sleeping AI →Sleeping While Sitting
- 03:1703:17, 12 December 2017 diff hist +290 Sleeping AI →Sleeping While Sitting
11 December 2017
- 20:5620:56, 11 December 2017 diff hist 0 Security Camera →Examining a Test Map
- 20:5420:54, 11 December 2017 diff hist −2 Security Camera →The Display Screen
- 20:5320:53, 11 December 2017 diff hist 0 Security Camera →The Security Camera Entity and its Spawnargs
8 December 2017
- 15:4815:48, 8 December 2017 diff hist +327 Internationalization →New Strings
1 December 2017
- 16:0616:06, 1 December 2017 diff hist +5 Upcoming Fan Missions No edit summary
- 16:0416:04, 1 December 2017 diff hist −15 Upcoming Fan Missions No edit summary
12 October 2017
- 15:3315:33, 12 October 2017 diff hist 0 N File:Cw5.jpg No edit summary current
- 15:2815:28, 12 October 2017 diff hist 0 N File:Cw4.jpg No edit summary current
- 15:0515:05, 12 October 2017 diff hist −1,179 Security Camera →Examining a Test Map
- 15:0215:02, 12 October 2017 diff hist +529 Security Camera →Examining a Test Map
10 October 2017
- 03:0803:08, 10 October 2017 diff hist +970 Security Camera →Examining a Test Map
9 October 2017
- 16:5916:59, 9 October 2017 diff hist 0 N File:Cw3.jpg No edit summary current
- 16:4016:40, 9 October 2017 diff hist 0 N File:Cw2.jpg No edit summary current
- 16:3916:39, 9 October 2017 diff hist +301 Security Camera →Examining a Test Map
- 16:3116:31, 9 October 2017 diff hist +4 Security Camera →Examining a Test Map
- 16:3016:30, 9 October 2017 diff hist 0 N File:Cw1.jpg No edit summary current
- 16:2816:28, 9 October 2017 diff hist −1 Security Camera →Examining a Test Map
- 01:4001:40, 9 October 2017 diff hist +7,858 N Security Camera New Wiki page for how to use Security Cameras.
11 August 2017
- 16:2016:20, 11 August 2017 diff hist +4 Sleeping AI →Sleeping While Sitting
- 16:1816:18, 11 August 2017 diff hist +48 Sleeping AI →Sleeping While Sitting
- 15:0315:03, 11 August 2017 diff hist +187 Sleeping AI →Sleeping While Sitting
8 August 2017
- 12:1412:14, 8 August 2017 diff hist −7 Sleeping AI →Introduction
- 12:1212:12, 8 August 2017 diff hist −7 Sleeping AI →Monster clip the bed or not?
6 June 2017
- 13:5713:57, 6 June 2017 diff hist 0 Rooms and Furniture →Nobels
11 April 2017
- 10:2210:22, 11 April 2017 diff hist −109 Path Nodes →path_corner
2 April 2017
26 January 2017
- 21:0421:04, 26 January 2017 diff hist 0 Def attach →Example current
18 January 2017
- 17:4917:49, 18 January 2017 diff hist +31 Elevators, multi-floor →Disabling/Enabling an Elevator
- 17:4717:47, 18 January 2017 diff hist +306 Elevators, multi-floor →Top Floor Button
- 17:4217:42, 18 January 2017 diff hist +1 Elevators, multi-floor →Multi-floor elevator using custom Dark Mod entities
- 17:3417:34, 18 January 2017 diff hist +3 Multistate elevator →Some last notes
- 17:3217:32, 18 January 2017 diff hist +1 Multistate elevator →The last step: a pinch of coding
- 17:3017:30, 18 January 2017 diff hist −2 Multistate elevator →Getting the elevator to work
- 17:2917:29, 18 January 2017 diff hist +1 Multistate elevator →The basic setup
- 17:2817:28, 18 January 2017 diff hist +4 Multistate elevator →Requirements
15 January 2017
- 13:3313:33, 15 January 2017 diff hist −85 Path Nodes →path_waitfortrigger
- 13:3213:32, 15 January 2017 diff hist −23 Path Nodes →path_interact
16 November 2016
- 21:5221:52, 16 November 2016 diff hist +362 AI Use Tags →What AIUse values does the current AI base script understand? current
- 21:3521:35, 16 November 2016 diff hist +255 AI Use Tags →What AIUse values does the current AI base script understand?
14 November 2016
- 15:1915:19, 14 November 2016 diff hist −3 Console Useful Controls →Spawning entities
- 15:1815:18, 14 November 2016 diff hist −1 Console Useful Controls →Spawning entities
- 15:1615:16, 14 November 2016 diff hist +1 Console Useful Controls →Notes
- 15:1515:15, 14 November 2016 diff hist 0 Console Useful Controls →Notes
- 15:1415:14, 14 November 2016 diff hist +2 Console Useful Controls →Notes
- 15:1215:12, 14 November 2016 diff hist +173 Console Useful Controls →Notes
11 August 2016
- 12:5112:51, 11 August 2016 diff hist +128 What's new in TDM 2.05 →AI
24 July 2016
10 July 2016
9 July 2016
15 May 2016
- 18:5218:52, 15 May 2016 diff hist +61 What's new in TDM 2.04 →Coding
- 18:5118:51, 15 May 2016 diff hist +91 What's new in TDM 2.04 →GUIs
- 18:5018:50, 15 May 2016 diff hist +67 What's new in TDM 2.04 →Assets
- 18:4918:49, 15 May 2016 diff hist +396 What's new in TDM 2.04 →AI
- 18:3818:38, 15 May 2016 diff hist −53 What's new in TDM 2.04 →Assets
12 April 2016
- 14:1014:10, 12 April 2016 diff hist +199 TDM Script Reference →scriptEvent void selectWeapon(string weapon);
21 January 2016
- 13:0913:09, 21 January 2016 diff hist +6 Fan Missions for The Dark Mod No edit summary
1 January 2016
- 22:3222:32, 1 January 2016 diff hist −8 Fan Missions for The Dark Mod No edit summary
- 22:3022:30, 1 January 2016 diff hist 0 Fan Missions for The Dark Mod No edit summary
- 22:2822:28, 1 January 2016 diff hist +197 Fan Missions for The Dark Mod No edit summary
30 October 2015
- 17:5317:53, 30 October 2015 diff hist +65 Objectives No edit summary
25 October 2015
- 01:3401:34, 25 October 2015 diff hist +50 Script objects →tdm_voice
23 October 2015
- 11:0911:09, 23 October 2015 diff hist +159 Script objects →tdm_voice
31 March 2015
- 23:3923:39, 31 March 2015 diff hist −1 Path Nodes →Triggering
26 March 2015
- 03:5603:56, 26 March 2015 diff hist +1 SEED - Spawnargs →max_entities current
24 March 2015
- 01:0101:01, 24 March 2015 diff hist +102 SEED →Area shape and blocking areas current
4 March 2015
- 12:2812:28, 4 March 2015 diff hist +4 Limits, Max, Min, Stats, etc →Entities
- 12:2612:26, 4 March 2015 diff hist +21 Limits, Max, Min, Stats, etc →Rendering (Models, Polygons, Shadows)
29 October 2014
- 23:4023:40, 29 October 2014 diff hist +5 Sleeping AI →Sleep Location
- 23:3823:38, 29 October 2014 diff hist −2 Sleeping AI →Non-patrolling sleepers
- 23:3823:38, 29 October 2014 diff hist +95 Sleeping AI →Patrol sleepers
19 July 2014
- 14:0214:02, 19 July 2014 diff hist +19 Doors →Door Handling Positions
7 July 2014
- 17:5417:54, 7 July 2014 diff hist +5 TDM Release Mechanics →Release Time: Upload & Cleanup
- 16:5716:57, 7 July 2014 diff hist +43 TDM Release Mechanics →Release Time: Upload & Cleanup
22 June 2014
28 May 2014
13 May 2014
- 00:0800:08, 13 May 2014 diff hist +16 Setting up Campaigns →Tools & Items current
- 00:0700:07, 13 May 2014 diff hist +280 Setting up Campaigns →Tools & Items
12 May 2014
- 23:5823:58, 12 May 2014 diff hist +395 Setting up Campaigns →Inventory Items
7 May 2014
- 20:2220:22, 7 May 2014 diff hist 0 Prefab Comments →Switches and Levers current
- 18:1418:14, 7 May 2014 diff hist +1 Cutscenes Part 1: Cameras →The Scene
5 May 2014
- 12:5212:52, 5 May 2014 diff hist +14 Doors →Door Controllers
- 12:3912:39, 5 May 2014 diff hist −1 Doors →Door Handling Positions
- 12:3812:38, 5 May 2014 diff hist +1,469 Doors →Door handling positions
- 12:0412:04, 5 May 2014 diff hist +6 Doors →AI Door management
- 12:0312:03, 5 May 2014 diff hist +5 Doors →Suspicious Doors
- 11:5811:58, 5 May 2014 diff hist +51 Doors →AI Door management
- 11:5711:57, 5 May 2014 diff hist +190 Doors →AI Door management
- 11:4411:44, 5 May 2014 diff hist +37 Doors →Door Sounds
- 11:4011:40, 5 May 2014 diff hist −98 Doors →Door types
- 11:3511:35, 5 May 2014 diff hist 0 Doors →Introduction
4 May 2014
- 17:3917:39, 4 May 2014 diff hist +4 Doors →Doors Collision/Push Behaviour
- 00:4500:45, 4 May 2014 diff hist +82 What's new in TDM 2.02 →AI
28 March 2014
- 17:5417:54, 28 March 2014 diff hist 0 Displaying idLib types nicely in MSVC debugger →Introduction
20 March 2014
4 March 2014
2 March 2014
- 02:0302:03, 2 March 2014 diff hist −304 Upcoming Fan Missions No edit summary
- 02:0202:02, 2 March 2014 diff hist +238 Fan Missions for The Dark Mod No edit summary
15 February 2014
- 19:1619:16, 15 February 2014 diff hist +172 Currently supported Path Entities →Activating targets
- 19:1419:14, 15 February 2014 diff hist +89 Currently supported Path Entities →Supported
- 19:0819:08, 15 February 2014 diff hist +30 Currently supported Path Entities →Activating targets
- 19:0719:07, 15 February 2014 diff hist +639 Currently supported Path Entities →Supported
- 18:5818:58, 15 February 2014 diff hist +58 Currently supported Path Entities →Not yet supported
- 18:5618:56, 15 February 2014 diff hist −58 Currently supported Path Entities →Not yet supported
- 18:5418:54, 15 February 2014 diff hist −372 Currently supported Path Entities →Supported
- 05:1405:14, 15 February 2014 diff hist +8 Light Properties →Lighting Textures
- 05:1005:10, 15 February 2014 diff hist +9 Light Properties →Skip Specular Lighting
- 05:0805:08, 15 February 2014 diff hist 0 Light Properties →Do not cast shadows (fast)
- 05:0705:07, 15 February 2014 diff hist −1 Light Properties →Radius
12 February 2014
- 20:0020:00, 12 February 2014 diff hist +238 Fan Missions for The Dark Mod No edit summary
- 19:5519:55, 12 February 2014 diff hist 0 Upcoming Fan Missions No edit summary
- 19:5419:54, 12 February 2014 diff hist −303 Upcoming Fan Missions No edit summary
28 January 2014
- 20:5920:59, 28 January 2014 diff hist +3 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:5820:58, 28 January 2014 diff hist +7 TDM Release Mechanics →Release Time: Upload & Cleanup
- 19:3219:32, 28 January 2014 diff hist −152 TDM Release Mechanics →Release Time: Upload & Cleanup
- 16:1216:12, 28 January 2014 diff hist +135 TDM Release Mechanics →Release Time: Upload & Cleanup
12 January 2014
- 15:2315:23, 12 January 2014 diff hist 0 Patch Splitting - Basic Tutorial →Horizontally current
7 January 2014
- 19:4619:46, 7 January 2014 diff hist −3 Sound No edit summary current
16 December 2013
- 04:2104:21, 16 December 2013 diff hist −1 m In-game Map Entities No edit summary
30 November 2013
- 20:5420:54, 30 November 2013 diff hist 0 Editing FAQ - Troubleshooting & How-To →Dark Radiant Questions
- 20:5320:53, 30 November 2013 diff hist 0 Editing FAQ - Troubleshooting & How-To →Dark Radient Questions
26 November 2013
- 00:5500:55, 26 November 2013 diff hist −8 FAQ →Screen is Oversized in Fullscreen Mode (Image is too large to fit the screen area available)
23 November 2013
8 November 2013
- 01:4601:46, 8 November 2013 diff hist −4 GUI Overlays No edit summary
- 01:2101:21, 8 November 2013 diff hist −2 Stim/Response →Configuring Stims/Responses in DarkRadiant
- 01:1901:19, 8 November 2013 diff hist +1 Stim/Response →How to set it up?
- 01:1801:18, 8 November 2013 diff hist −15 Stim/Response →How does it work?
- 00:3100:31, 8 November 2013 diff hist +9 Difficulty Levels →Changing the Difficulty Level Names
5 November 2013
- 17:0317:03, 5 November 2013 diff hist +118 In-game Map Entities No edit summary
6 October 2013
- 21:1921:19, 6 October 2013 diff hist +10 TDM Release Mechanics →Release Time: Upload & Cleanup
- 21:1421:14, 6 October 2013 diff hist +80 TDM Release Mechanics →Release Time: Upload & Cleanup
- 21:0921:09, 6 October 2013 diff hist +76 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:4820:48, 6 October 2013 diff hist +447 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:3620:36, 6 October 2013 diff hist +8 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:3420:34, 6 October 2013 diff hist +254 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:0920:09, 6 October 2013 diff hist +27 TDM Release Mechanics →Release Time: Upload & Cleanup
20 September 2013
- 16:1316:13, 20 September 2013 diff hist +14 Other Cities and Towns →Braeden
24 August 2013
2 August 2013
- 12:4812:48, 2 August 2013 diff hist +2 Controlling Sound Loss Across Portals →Doors and Windows current
- 12:4712:47, 2 August 2013 diff hist −1 Controlling Sound Loss Across Portals →Doors and Windows
17 July 2013
- 23:2323:23, 17 July 2013 diff hist +208 Swimmable Water →Coloured and Murky Water
10 June 2013
13 May 2013
- 14:0614:06, 13 May 2013 diff hist −8 Upcoming Fan Missions No edit summary
9 May 2013
- 20:4020:40, 9 May 2013 diff hist +5 Controlling Sound Loss Across Portals →Doors and Windows
- 20:3220:32, 9 May 2013 diff hist +5,181 N Controlling Sound Loss Across Portals Created page with "''Submitted by grayman.'' ==Overview== {{red|Note: This page describes functionality available in TDM 2.00.}} We can control how sound loses volume (occludes) across a port..."
- 18:5318:53, 9 May 2013 diff hist +425 Visportals →Sound Propagation
- 18:4118:41, 9 May 2013 diff hist +626 Visportals →Windows, Doors with windows, bars, etc.
- 18:2318:23, 9 May 2013 diff hist +518 Sound Propagation: Part 1 →Setting Portal Attenuation Directly with Scripting current
- 17:5917:59, 9 May 2013 diff hist +567 Sound Propagation: Part 1 →Solid, unbreakable windows (and portal attenuation in general)
- 17:2917:29, 9 May 2013 diff hist +127 Sound Propagation: Part 1 →Breakable Windows (func_fracture)
- 17:2517:25, 9 May 2013 diff hist +324 Sound Propagation: Part 1 →Doors & Openable Windows (func_darkmod_door)
- 17:0917:09, 9 May 2013 diff hist −5 Sound Propagation: Part 1 →Portals and Caulking
4 May 2013
- 01:1301:13, 4 May 2013 diff hist +97 Missing assets by map →Alberic's Curse (Bikerdude)
- 01:1201:12, 4 May 2013 diff hist +97 Missing assets by map →No Honour Among Theives: episode 1 (goldchocobo)
11 March 2013
- 16:0516:05, 11 March 2013 diff hist −2 Dynamic ambient light →ambient_light_falloff
- 16:0416:04, 11 March 2013 diff hist −3 Dynamic ambient light →ambient_light_falloff
20 February 2013
- 14:1714:17, 20 February 2013 diff hist +3 AI Relations (Editing) →Default Relationships current
- 14:1714:17, 20 February 2013 diff hist 0 AI Relations (Editing) →Default Relationships
- 06:0006:00, 20 February 2013 diff hist +48 AI Relations (Editing) →Default Relationships
- 05:5505:55, 20 February 2013 diff hist 0 File:Relations.jpg Grayman uploaded a new version of "File:Relations.jpg"
- 05:5105:51, 20 February 2013 diff hist −40 AI Relations (Editing) →Default Relationships
- 05:5005:50, 20 February 2013 diff hist 0 File:Relations.jpg Grayman uploaded a new version of "File:Relations.jpg"
- 05:4505:45, 20 February 2013 diff hist +111 AI Relations (Editing) →Default Relationships
- 05:4305:43, 20 February 2013 diff hist 0 N File:Relations.jpg No edit summary
18 January 2013
- 18:4118:41, 18 January 2013 diff hist 0 LOD Bias →func_portal
- 18:4118:41, 18 January 2013 diff hist 0 LOD Bias →fund_portal
10 January 2013
- 01:3701:37, 10 January 2013 diff hist −1,996 AI Ignore Player No edit summary
- 00:2800:28, 10 January 2013 diff hist −4 Frobbing →Using a target_set_frobable
9 January 2013
- 19:3119:31, 9 January 2013 diff hist +1,340 Frobbing No edit summary
2 January 2013
- 19:4119:41, 2 January 2013 diff hist −17 AI behaviour depending on player actions No edit summary
- 19:2019:20, 2 January 2013 diff hist +1 Objectives, triggering →Making things more complex
- 19:2019:20, 2 January 2013 diff hist +36 Objectives, triggering →Making things more complex
- 19:1619:16, 2 January 2013 diff hist +100 Objectives, triggering →Example: Let an object appear when an objective is completed
- 19:1319:13, 2 January 2013 diff hist −49 Objectives, triggering →Basics
- 19:1019:10, 2 January 2013 diff hist −15 Objectives, triggering →Description
11 November 2012
- 21:2121:21, 11 November 2012 diff hist +177 Pathfinding →Viewing Pathfinding
19 October 2012
- 15:2515:25, 19 October 2012 diff hist +9 Upcoming Fan Missions No edit summary
27 September 2012
- 19:1119:11, 27 September 2012 diff hist +384 Conversations →Notes
13 September 2012
- 22:2122:21, 13 September 2012 diff hist +5 Story and Plot Design No edit summary
3 September 2012
- 15:0015:00, 3 September 2012 diff hist −1 In-game Map Entities No edit summary
28 July 2012
- 17:1917:19, 28 July 2012 diff hist +6 TDM Release Mechanics →Compile tdm_update
- 17:1817:18, 28 July 2012 diff hist −26 TDM Release Mechanics →Compile tdm_update
- 14:0714:07, 28 July 2012 diff hist +573 TDM Release Mechanics →Compile Game Binaries
26 July 2012
20 July 2012
6 July 2012
- 17:5217:52, 6 July 2012 diff hist +1 I18N.pl →The FM dictionaries
16 June 2012
6 June 2012
- 13:2813:28, 6 June 2012 diff hist +275 Doors →AI locking doors behind them
15 February 2012
8 February 2012
7 February 2012
20 January 2012
- 01:4801:48, 20 January 2012 diff hist −6 m Normalmaps, How to Make Good Ones →Here's how you achieve a good-looking normalmap without the noise
20 December 2011
- 02:0802:08, 20 December 2011 diff hist +97 Briefing →Making It Your Own
- 02:0302:03, 20 December 2011 diff hist +10 Briefing →Making It Your Own
- 02:0202:02, 20 December 2011 diff hist +5 Briefing →What the Player Sees
- 01:3101:31, 20 December 2011 diff hist +4,570 Briefing →Conclusion
29 November 2011
- 20:4120:41, 29 November 2011 diff hist −39 Upcoming Fan Missions No edit summary
23 October 2011
- 13:1213:12, 23 October 2011 diff hist −1 The Dark Mod Gameplay →AI Behaviour
- 13:0713:07, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
- 13:0613:06, 23 October 2011 diff hist 0 The Dark Mod Gameplay →Inventory Object: Flashbomb
1 September 2011
31 August 2011
- 13:2613:26, 31 August 2011 diff hist +1 Upcoming Fan Missions No edit summary
19 August 2011
21 July 2011
- 04:1904:19, 21 July 2011 diff hist +2 Electric lights →Overview current
12 July 2011
- 15:1515:15, 12 July 2011 diff hist +348 IdTech4 Open Source No edit summary
7 July 2011
- 13:5313:53, 7 July 2011 diff hist +180 Vine Arrows No edit summary
4 July 2011
- 20:1620:16, 4 July 2011 diff hist +1,532 Upcoming Fan Missions No edit summary
- 19:0719:07, 4 July 2011 diff hist +307 Upcoming Fan Missions No edit summary
1 July 2011
- 04:0804:08, 1 July 2011 diff hist +163 The Dark Mod Gameplay →Lockpicking
- 04:0504:05, 1 July 2011 diff hist +661 The Dark Mod Gameplay →Inventory Object: Mines
- 03:5703:57, 1 July 2011 diff hist +43 Vine Arrows No edit summary
- 03:5603:56, 1 July 2011 diff hist +73 Water Arrows No edit summary
- 03:5503:55, 1 July 2011 diff hist +173 N Vine Arrows New page: Vine arrows spawn a climbable vine on many non-horizontal rough surfaces. Shooting a water arrow into or near a vine will cause it to grow where hit. Category:Gameplay
- 03:5003:50, 1 July 2011 diff hist +51 The Dark Mod Gameplay →Weapons
22 June 2011
- 00:5500:55, 22 June 2011 diff hist −1 SEED - FAQ →Inhibitors do not work
- 00:5300:53, 22 June 2011 diff hist +5 SEED - Watching entities →Combining entities current
- 00:4800:48, 22 June 2011 diff hist −3 SEED - Watching entities →Culling of entites
- 00:4000:40, 22 June 2011 diff hist 0 SEED - Spawnargs →cull_range
- 00:3700:37, 22 June 2011 diff hist −8 SEED - Combining entities →Parameters
15 June 2011
- 01:3501:35, 15 June 2011 diff hist +346 Relighting Lights →Relight Position
9 June 2011
- 14:2814:28, 9 June 2011 diff hist −4 The Dark Mod Gameplay →AI Senses
- 14:2714:27, 9 June 2011 diff hist +8 The Dark Mod Gameplay →AI Behaviour
- 14:2614:26, 9 June 2011 diff hist +36 The Dark Mod Gameplay →AI Behaviour
- 14:2414:24, 9 June 2011 diff hist +93 The Dark Mod Gameplay →AI Behaviour
- 14:2014:20, 9 June 2011 diff hist +24 The Dark Mod Gameplay →AI Behaviour
- 14:1914:19, 9 June 2011 diff hist +544 The Dark Mod Gameplay →AI Behaviour
- 14:0714:07, 9 June 2011 diff hist +37 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0514:05, 9 June 2011 diff hist +56 The Dark Mod Gameplay →Junk Objects: Candles
- 14:0214:02, 9 June 2011 diff hist −106 The Dark Mod Gameplay →AI Behaviour
- 05:0905:09, 9 June 2011 diff hist +175 Relighting Lights No edit summary
- 04:4904:49, 9 June 2011 diff hist +931 Relighting Lights No edit summary
8 June 2011
- 20:3820:38, 8 June 2011 diff hist +11 Path Nodes →path_corner
- 20:3220:32, 8 June 2011 diff hist +250 Path Nodes →path_corner
- 19:3119:31, 8 June 2011 diff hist +20 Relighting Lights No edit summary