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  • <br><br>Finally, alongside all this work, Grayman has performed some of the most ...e relative velocity, so you get more hurt than you should (Design/Coding) (grayman)
    24 KB (3,321 words) - 14:07, 4 February 2021
  • ...m/view.php?id=1395 #1395]: Minimum reaction time for searching alert (AI) (grayman) ...d.com/view.php?id=2422 #2422]: AI goes to lower floor when searching (AI) (grayman)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • .../view.php?id=1327 #1327]: CProjectileResult remains indefinitely (Coding) (grayman) ....com/view.php?id=1496 #1496]: Unlocking of armed mines (Feature proposal) (grayman)
    12 KB (1,759 words) - 14:36, 3 February 2021
  • |Grayman, Bikerdude, Amadeus, Dragofer, WellingtonCrab ...hedarkmod.com/index.php?/topic/21799-fan-mission-seeking-lady-leicester-by-grayman-3212023/}}
    66 KB (8,195 words) - 03:12, 2 May 2024
  • ...ew.php?id=541 #541]: AI should turn on lights while searching nearby (AI) (grayman) ...hp?id=1623 #1623]: AI don't notice lights going out in front of them (AI) (grayman)
    6 KB (931 words) - 05:14, 4 February 2021
  • |[[:Category:Missions by Grayman|grayman]] ...mlink|http://forums.thedarkmod.com/topic/14214-fan-mission-in-the-north-by-grayman-20121020/}}
    44 KB (5,641 words) - 21:26, 7 April 2024
  • ...now notice if you blatantly interrupt a door they are opening or closing. (grayman) ...uspicious if they notice something during the player's pickpocket attempt (grayman)
    2 KB (283 words) - 14:24, 4 February 2021
  • * grayman enhanced AI searching to allow for wider, more realistic searches. * grayman fixed some issues with AI relighting lights.
    3 KB (520 words) - 00:08, 8 February 2024
  • ...m not sure why this node is useful, since path_wait can do the same thing. grayman: yes, it's useful for turning the AI to the correct angle when preparing to ...e [[Teleporting entities]]). To remove an AI from the map permanently, try grayman's method described further below.
    29 KB (5,087 words) - 15:23, 13 April 2024
  • * grayman Reduced the amounts added to the stealth score when an AI spots the player * grayman Initial support for the Fire Elemental
    4 KB (561 words) - 20:05, 28 April 2024
  • * Blue_Pill, duzenko, stgatilov, and grayman further improved uncapped FPS support * grayman added code support for AI [[Sleeping_AI#Sleeping_While_Sitting | sleeping a
    13 KB (1,927 words) - 16:40, 2 February 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by JackFarmer|JackFarmer]] *[https://forums.thedarkmod.com/index.php?/topic/21215-the-black-mage-grayman-jackfarmer-friends-december-24th-2021/ TDM forums thread]
    4 KB (594 words) - 14:56, 28 March 2024
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by Bikerdude]], [[:Category:Missions by Amadeus|Ama ...hedarkmod.com/index.php?/topic/21799-fan-mission-seeking-lady-leicester-by-grayman-3212023/ TDM forums thread]
    5 KB (739 words) - 12:39, 30 March 2024
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] The FM is part of Grayman's [[Fan_Mission_Series#William_Steele_series|''William Steele'' series]].
    4 KB (506 words) - 12:35, 18 August 2021
  • * AI will react if they are hit by an opening door (grayman) * Regular helmets no longer protect sleeping AI from KOs (grayman)
    4 KB (649 words) - 14:32, 4 February 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] The FM is part of Grayman's [[Fan_Mission_Series#William_Steele_series|''William Steele'' series]].
    4 KB (552 words) - 12:36, 18 August 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] *[http://forums.thedarkmod.com/topic/19533-fan-mission-braeden-church-by-grayman-201871/ TDM forums thread]
    4 KB (573 words) - 15:14, 28 March 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] The FM is part of Grayman's [[Fan_Mission_Series#William_Steele_series|''William Steele'' series]].
    4 KB (632 words) - 12:31, 18 August 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] The FM is part of Grayman's [[Fan_Mission_Series#William_Steele_series|''William Steele'' series]].
    5 KB (721 words) - 12:35, 18 August 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] The FM is part of Grayman's [[Fan_Mission_Series#William_Steele_series|''William Steele'' series]].
    5 KB (803 words) - 20:58, 16 May 2022
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] ....thedarkmod.com/index.php?/topic/19361-fan-mission-sir-taffsalots-sword-by-grayman-2018318/ TDM forums thread]
    4 KB (549 words) - 10:39, 30 March 2021
  • ...g that caused AI to do double damage when hitting player has been fixed ''(grayman)'' * Fixes to the way AI detect bodies. ''(grayman)''
    2 KB (236 words) - 14:17, 4 February 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] *[http://forums.thedarkmod.com/topic/17653-fan-mission-mother-rose-by-grayman-20160101/ TDM forums thread]
    4 KB (598 words) - 14:07, 8 April 2021
  • *'''Author:''' [[:Category:Missions by Grayman|Grayman]] ...ndex.php?/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/ TDM forums thread]
    5 KB (739 words) - 12:43, 18 August 2021
  • == WS1: In the North (grayman) - complete! == == Somewhere Above the City (grayman) - new .pk4 ==
    7 KB (1,016 words) - 16:55, 8 October 2013
  • * Grayman's Grandfather Clock prefab
    11 KB (1,614 words) - 16:51, 2 February 2021
  • ''grayman's method, improved by JackFarmer''
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...egory:Missions by Springheel|Springheel]], [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by Nbohr1more|Nbohr1more]], [[:Category:Missions by
    5 KB (642 words) - 01:19, 17 April 2021
  • {{abandoned-works|grayman|Jackfarmer|{{red|Released}}|Castle/Fortress|Horror|-|-}} {{abandoned-works|grayman|bikerdude, Wellingtoncrab, Dragofer, Amadeus|{{red|Released}}|Mansion/Estat
    9 KB (1,165 words) - 18:54, 29 March 2024
  • '''Creator:''' [[:Category:Missions by Grayman|Grayman]]
    15 KB (2,427 words) - 11:31, 31 March 2024
  • ...[https://wiki.thedarkmod.com/index.php?title=Category:Missions_by_Grayman Grayman] who created many missions beloved by the community before he passed away i ...[https://wiki.thedarkmod.com/index.php?title=Category:Missions_by_Grayman Grayman] for the missions [https://wiki.thedarkmod.com/index.php?title=William_Stee
    19 KB (3,108 words) - 19:05, 28 March 2024
  • ''Submitted by grayman.''
    5 KB (812 words) - 12:48, 2 August 2013
  • .../news/welcoming-the-new-guy-a-grayman-interview Welcoming the "New Guy": A Grayman Interview]''''' (20 November 2010) - Interview with TDM contributor, at Mod
    10 KB (1,308 words) - 11:43, 16 April 2019
  • ...frob problem he had been having with one of his missions. The fix found by Grayman was to reduce the frobbox size on the key to 0. The reason being that the d
    10 KB (1,772 words) - 20:20, 16 March 2022
  • Quoted from Grayman:
    24 KB (3,774 words) - 18:54, 14 April 2024
  • ...fer, Shadowhide, Morose Troll, Amadeus, Bienie, Airship Ballet, Obsttorte, Grayman, Epifire, Dram, Melan, Baal, Fidcal, nbohr1more, and many more.
    5 KB (824 words) - 18:41, 30 March 2024
  • ''Contributed by Grayman. Leave comments and questions [http://forums.thedarkmod.com/topic/11690-cut
    808 bytes (113 words) - 04:33, 22 November 2018
  • Grayman has written an excellent tutorial series on making ingame cutscenes here: [
    7 KB (1,185 words) - 11:01, 28 November 2021
  • This choiceDef, from mainmenu_settings_gameplay.gui and due to grayman, offers a range for 'AI Vision' so the player can adjust how sensitive the
    11 KB (1,700 words) - 17:42, 4 November 2022
  • ...if ever, used. Recent problems came to light when trying to use it, so I (grayman) decided to flesh it out for 2.06. That done, some issues supporting a more
    10 KB (1,639 words) - 08:51, 29 January 2022
  • ''Addition by grayman, 2019''
    3 KB (585 words) - 18:11, 24 March 2020
  • ...if ever, used. Recent problems came to light when trying to use it, so I (grayman) decided to flesh it out for 2.06. That done, some issues supporting a more
    10 KB (1,640 words) - 08:50, 29 January 2022
  • I (Grayman) created SATC for the 2010 Summer Vertical Contest. Since it involved trave
    16 KB (2,522 words) - 18:27, 5 March 2022
  • NOTE: (by grayman) The reason for the failure is that, as described, the runClock() routine w
    9 KB (1,508 words) - 14:17, 16 October 2018
  • |grayman ...rkmod.com/topic/11619-vertical-contest-mission-somewhere-above-the-city-by-grayman-aug-20-2010/}}
    17 KB (2,138 words) - 05:28, 19 March 2022
  • ''originally written by grayman''
    2 KB (374 words) - 02:34, 1 November 2020
  • ''Written by grayman, who started with a set of instructions for a non-chiming clock, written by
    7 KB (903 words) - 19:17, 16 October 2018
  • The code for this was kindly contributed by '''grayman'''.
    8 KB (1,289 words) - 22:43, 23 January 2023