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  • 25 bytes (2 words) - 10:33, 15 September 2007
  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • 1 KB (170 words) - 14:31, 2 November 2009

Page text matches

  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • * It needs custom desktop shortcuts for both Dark Mod and Dark Radiant (see later.) ...you can either make a desktop shortcut OR set the game parameters in Dark Radiant:
    64 KB (11,619 words) - 03:40, 25 March 2024
  • This tutorial explains how to put doors into your map using Dark Radiant, as well as adjust them and their properties. ...ng of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic Intro]] article first.
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...ant editor. See [https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]] The first time Dark Radiant runs, you will see the "Game Setup" window.
    34 KB (6,047 words) - 14:41, 15 April 2023
  • The [[Dark Radiant]] editor has a surface inspector for general manipulation of textures but t * Select a single brush surface in Dark Radiant's camera view using {{Shift}}+{{Ctrl}}-{{LMB}}. You can select and deselect
    10 KB (1,705 words) - 14:33, 26 February 2008
  • ...or the readable entities in ''The Dark Mod'' and it is a feature of ''Dark Radiant'' since version 1.2.0 requiring at least version 1.01 of ''The Dark Mod''. ...note that while you can specify any folder you want for exporting, ''Dark Radiant'' and its ''Readable Editor'' can only import XData definitions that are co
    10 KB (1,686 words) - 13:20, 21 August 2011
  • == Dark Radiant Filters == ...r them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...
    20 KB (3,737 words) - 13:45, 21 November 2018
  • == Dark Radiant Questions == '''A.''' Tip to help find materials in Dark Radiant's materials browser:
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ===Dark Radiant's Voice Selector & Preview=== * In Dark Radiant, select the AI and check the 'show inherited properties' checkbox at the to
    16 KB (2,409 words) - 00:04, 8 November 2019
  • == Using Doom3 Radiant with Dark Mod == === For the Dark Mod map editor (Doom3 Radiant) in desktop mode ===
    4 KB (671 words) - 17:12, 9 March 2008
  • * Clone one of the speakers from the yard. Dark Radiant will automatically rename it. Occasionally two entities might get the same * In Dark Radiant, place the item where you want it to be located on the character, eg, belt.
    23 KB (4,202 words) - 20:52, 11 March 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • To help with the Ortho-View method, it may be advisable to create Dark Radiant [[Layers]] that only contain geometry that runs parallel to the direction o into your darkmod directory before launching Dark Radiant.
    24 KB (3,774 words) - 18:54, 14 April 2024
  • | Setting up Dark Radiant, <br>building basics | Install Dark Radiant
    16 KB (2,476 words) - 16:14, 13 June 2023
  • = Rescaling Models with Dark Radiant's "Model Scaler" = === Outside Dark Radiant ===
    3 KB (585 words) - 18:11, 24 March 2020
  • * In Dark Radiant, press Esc to deselect all. * Select the clipper tool (see [[Dark Radiant Controls, Keys & Mouse|DR Controls]] for details) and cut the brush in two
    4 KB (706 words) - 07:35, 18 July 2011
  • Materials are initially selected from Dark Radiant's Media Browser. Textures already used in a map also show in the Texture Br ...of models are provided in Dark Mod, just right click the grid view in Dark Radiant and select create model. For example furniture, decorative items, physical
    7 KB (1,243 words) - 06:53, 7 March 2018
  • ...button bar. See 'Move (Drag, Translate) in one plane (Mode)' on the [[Dark Radiant Controls, Keys & Mouse]] wiki. ...s of using the Clipper Tool see [[Dark Radiant Controls, Keys & Mouse|Dark Radiant Controls]] and scroll down to Clipper Mode.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • ...is feature as well as several 3D modeling/mapping programs, including Dark Radiant, of course. If you are new to the concept of layers, just imagine them as a ...ult'' (unlike in the screenshot to the right). This is the layer that Dark Radiant automatically creates for you when you begin a new map and that every eleme
    3 KB (542 words) - 11:23, 27 May 2021
  • These are the required output from Dark Radiant and TDM's DMAP of the .map file, in order to play your level, at minimum. ...e format. These may either be compiled in other software, or by using Dark Radiant's plugin-script to create an .ase from brush/meshwork completed in the prog
    22 KB (3,158 words) - 17:02, 30 March 2024
  • ...l converted from Dark Radiant brushwork. Software you'll be using are Dark Radiant and Lightwave Modeler. How you procure a copy of Lightwave is entirely up t ...already assumes you know how to create levels and manage brushwork in Dark Radiant. After covering this tutorial you should cleanly be able to add in material
    7 KB (1,098 words) - 03:20, 20 October 2018
  • ...is to select just the patch you wish to cut/reduce/divide/whatever in Dark Radiant and "Save selected as Map". Now you should see your data in a grid akin to Dark Radiant, the first and second columns showing just a "(", then coordinates, followe
    15 KB (1,774 words) - 15:23, 12 January 2014
  • [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]<br> [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Filters, Dark Radiant]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • ...pe of work you are doing and how hard it would be to do it all again. Dark Radiant has a great feature to save a copy in a different name. This means you can ...t menu are two forms of copy and paste - the normal Windows one and a Dark Radiant exclusive called Copy Shader. Use this to copy the texture and this will in
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide]. A prefab offers a curated set of Dark Radiant map objects (brushes/patches and entities) in a file, so that it can be re-
    5 KB (830 words) - 19:33, 27 January 2022
  • * This is described for the Dark Radiant editor. ...be used, eg, 1.5 but remember, resizing the patch or texture scale in Dark Radiant also changes the font size.
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...nd the suffix .lin instead of .map in the same folder as your map. In Dark Radiant you can use this to track the path of the leak, determine the cause, and fi # Back in Dark Radiant, select Pointfile from the file menu. If the red line starts from your OE,
    37 KB (6,198 words) - 18:11, 12 May 2024
  • All that is assumed is you know the essentials described in [[Dark Radiant Must Know Basic Intro]] * In Dark Radiant you can select a sound shader from the button below the entity properties.
    8 KB (1,439 words) - 12:45, 22 January 2024
  • You can add comments, reminders, debug text to your map in Dark Radiant; some can also be optionally made visible in game. ...an be added by adding a <code>Info/text</code> entity, which shows in Dark Radiant as an arrow. Rotate it to point at the comment's target to draw attention t
    1 KB (185 words) - 15:15, 26 October 2007
  • :Texture it with common/trigmulti, then with the brush highlighted in Dark Radiant, right click on it, create-entity, Darkmod/Triggers/Trigger_multiple, ok. ...e" & "s_maxdistance" set appropriately, remember there is a button in Dark Radiant to see the speaker radius).
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) ...likely to corrupt the texture rendering even though it looks fine in Dark Radiant. Solution: Clone offending bevel(s) and resize to fit either side of floor/
    13 KB (2,300 words) - 20:22, 7 May 2014
  • ...that one face. (Use {{Ctrl}} + {{Shift}} + {{LMB}} on the face in the Dark Radiant camera view to select one face.) ...he surrounding brushes. A tiny difference might not be visible in the Dark Radiant grid if you are not zoomed in sufficiently.
    41 KB (7,171 words) - 19:41, 20 October 2021
  • * Choose Top view in Dark Radiant's orthoview
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...ad [[Dark Radiant Must Know Basic Intro]] and have basic knowledge of Dark Radiant.
    2 KB (413 words) - 05:20, 13 November 2019
  • **Dark Radiant: No problems with DR yet. **Dark Radiant: No problems
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...ly see the radius in Dark Radiant, there is an icon at the top of the Dark Radiant window that looks like a speaker with an X over it. Press it and you can s
    10 KB (1,655 words) - 04:10, 25 November 2010
  • Open ''snitch3.map'' in Dark Radiant. Dark Radiant provides an easy-to-use editor to create conversations.
    14 KB (2,340 words) - 01:22, 2 May 2021
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) With Dark Radiant 2.2.1 it is possible to group multiple entities, so they can be handled as
    3 KB (509 words) - 20:02, 27 January 2022
  • '''Note: This article is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' ...again in top view. - edit - this might not work in later versions of Dark Radiant)
    5 KB (813 words) - 07:13, 2 April 2020
  • ...of UVing by covering texture application similar to what you’d use in Dark Radiant: a single tiling texture applied to a single surface. The end result being ...It’s like how you can change the scale, the rotation, and whatnot in Dark Radiant, but instead of doing it by changing a few numbers, you’re doing it all b
    31 KB (5,660 words) - 05:35, 22 May 2012
  • ...nd turn the entire clock prefab to face the way you want it in-game. (Dark Radiant's 'rotate models independently' button should be UNset.
    9 KB (1,508 words) - 14:17, 16 October 2018
  • ...to each other. With the brush surface selected I copy its texture to Dark Radiant's shader clipboard using either '''''menu > edit > copy shader''''' or {{MM
    8 KB (1,588 words) - 09:32, 20 October 2018
  • All units used here are Dark Radiant grid units (same as Doom 3 units.)
    7 KB (1,234 words) - 14:28, 11 December 2023
  • It's very easy to swap skins in Dark Radiant.
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...exture (not the patch) in surface inspector. Note that currently with Dark Radiant you *reduce* the scale to increase it on patches. As you do this one side o
    5 KB (900 words) - 11:10, 7 March 2022
  • ...w bounces off of it, and arrows will always bounce off of it. However Dark Radiant allows the use of material specific collision shaders. So a chest can be ma
    16 KB (2,953 words) - 00:14, 4 October 2023
  • ...ant than preparing for good texture alignment. Use a big grid size in Dark Radiant and ensure walls, corridors, and rooms snap nicely to that grid. Fine adjus
    15 KB (2,729 words) - 13:38, 21 November 2018
  • The "Radiant" module plays a slightly different role for scripting than it does for the worldspawn = Radiant.findEntityByClassname("worldspawn")
    91 KB (13,242 words) - 06:12, 2 January 2023
  • * in Dark Radiant, select atdm_trigger_voice_1, select also voice_1, then Control-K.
    21 KB (3,225 words) - 08:26, 13 May 2024
  • ...pk4 to .zip will prevent its files being read (must not have Doom/TDM/Dark Radiant open as they lock it.)
    13 KB (2,253 words) - 18:11, 4 November 2022
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • * [[Dark Radiant Keys|DarkRadiant Keys]]
    3 KB (311 words) - 22:09, 12 April 2024
  • Please continue with the [[Dark Radiant Must Know Basic Intro]] or Fidcal's [[A - Z Beginner Full Guide Start Here!
    2 KB (365 words) - 14:13, 18 September 2022
  • .... The list selects the entity for you in the grid and camera views in Dark Radiant and centres them to zoom in. Neat eh? (keys in inventories are not visible
    24 KB (4,352 words) - 15:17, 26 April 2022
  • ...assemblies... their creation, navigation, manipulation, and benefits. Dark Radiant provides a number of techniques to control the visibility, selectability, a
    7 KB (1,056 words) - 22:07, 26 April 2022
  • ...learn how to build a well optimized medieval street in [[DarkRadiant|Dark Radiant]] for The Dark Mod using [[Visportals|vis-portals]].
    20 KB (3,747 words) - 13:51, 21 November 2018
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide].
    5 KB (842 words) - 22:47, 26 January 2022
  • Now that Dark Radiant includes a skin chooser for AI, an illustrated list is no longer necessary.
    417 bytes (68 words) - 15:27, 27 February 2009
  • '''Note:''' ''There is now a [[Stim/Response Editor]] accessed via the Dark Radiant entity menu which makes it easier to set these key/values. The editor setti
    11 KB (1,939 words) - 21:52, 9 April 2024
  • The Dark Radiant Users Guide covers this topic succinctly; see particularly
    8 KB (1,216 words) - 19:58, 2 April 2022
  • Then open up the Doom3 editor [or Dark Radiant these days] and the map that you want to test in, and add a moveable_laptop
    8 KB (1,191 words) - 19:32, 16 March 2020
  • ...you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.
    808 bytes (113 words) - 04:33, 22 November 2018
  • When you import this prefab into Dark Radiant, you will see only a blue "Entity GUI" rectangle. In the next step, you're
    6 KB (998 words) - 17:36, 4 November 2022
  • Open ''snitch2.map'' in Dark Radiant.
    12 KB (2,013 words) - 04:36, 22 November 2018
  • Open the map ''snitch1.map'' in Dark Radiant. In this map, center stage is the bulletin board on the north wall (+Y dire
    9 KB (1,477 words) - 08:53, 29 January 2022
  • To match Blender's grid with the Radiant grid, go to "View"->"View Properties"->"Grid:Spacing" and set it to '''10''
    1 KB (213 words) - 14:49, 12 April 2011
  • ...t is that they project spherically. The box shaped bounding volume in Dark Radiant is no mere simplification, it is the literal area affected by the light for
    23 KB (3,719 words) - 18:25, 8 February 2024
  • '''Important:''' The windeps/ folder must be in the same folder as the radiant/ or include/ folder.
    6 KB (881 words) - 19:35, 1 April 2022
  • ...nctions are now gone in TDM 2.0 Standalone. We recommend that you use Dark Radiant instead.
    542 bytes (85 words) - 18:00, 25 August 2016
  • Open the map ''camerawiki.map'' in Dark Radiant. In this map, we have examples of the different cameras.
    10 KB (1,639 words) - 08:51, 29 January 2022
  • Open the map ''camerawiki.map'' in Dark Radiant. In this map, we have examples of the different cameras.
    23 KB (3,703 words) - 14:05, 16 July 2022
  • ...o: [https://www.youtube.com/watch?v=lFYJkBssMbM Getting textures into Dark Radiant and The Dark Mod – a short tutorial] (ignore the part about ambient stage
    9 KB (1,193 words) - 14:23, 15 January 2024
  • editor launches the level editor Radiant
    1,006 bytes (109 words) - 06:39, 14 September 2006
  • ...ed to some of you eager mappers out there that with Thief's Den and [[Dark Radiant]] (our Dark Mod editor), it is possible to start mapping for The Dark Mod.
    14 KB (2,369 words) - 11:53, 20 April 2019
  • * Dark Radiant has a new option that is much better than ''make hollow'' for creating room
    6 KB (1,066 words) - 13:51, 21 November 2018
  • Open ''snitch4.map'' in Dark Radiant.
    8 KB (1,217 words) - 04:35, 22 November 2018
  • Open the map ''camerawiki.map'' in Dark Radiant. In this map, we have examples of the different cameras.
    10 KB (1,640 words) - 08:50, 29 January 2022
  • Open ''vault.map'' in Dark Radiant.
    16 KB (2,522 words) - 18:27, 5 March 2022
  • Just a nice menu to help customize Dark Radiant to suit your needs.
    285 bytes (56 words) - 04:07, 7 January 2008
  • def_head <head name> is sufficient now to attach heads. But Dark Radiant now has a visual head browser so the easiest way is to enter the property d
    2 KB (338 words) - 22:16, 26 August 2010
  • ...ed to some of you eager mappers out there that with Saint Lucia and [[Dark Radiant]] (our Dark Mod editor), it is possible to start mapping for The Dark Mod.
    14 KB (2,262 words) - 14:35, 25 March 2019
  • First, all that is assumed is you know the essentials described in [[Dark Radiant Must Know Basic Intro]]
    9 KB (1,522 words) - 12:52, 14 November 2022
  • In Doom/Radiant editing, the world is an infinite big empty space and your map is a small w
    3 KB (615 words) - 04:49, 6 October 2010
  • ...s with a small offset. This way they don't cause z-fighting errors in dark radiant. Drawback is that the player camera could get in between the decal and the
    2 KB (354 words) - 21:33, 13 January 2014
  • ...p format has been deemed too risky. could possibly be addressed via a Dark Radiant plugin that automates model export when vertex colors are applied. Currentl
    9 KB (1,344 words) - 16:24, 30 April 2024
  • ...rkradiant testing.jpg|Newer werebeast test AI (preliminary testing in Dark Radiant)
    17 KB (2,409 words) - 13:54, 13 November 2019
  • * [[Python scripts for Dark Radiant]]
    1 KB (156 words) - 17:30, 19 August 2017
  • ...cluded in the model file as a collision mesh (shown as green in the [[Dark Radiant]] editor)
    652 bytes (108 words) - 12:42, 2 June 2021
  • ...that seem to work with a minDistance of 0. But when I set up a speaker in Radiant with s_minDistance 0 it shows up in game with minDistance 20, independent o
    3 KB (527 words) - 09:57, 20 October 2018
  • The icons left to the keyword indicate Radiant knows them -- you will get a tooltip on mouseover. If you mistype anything
    11 KB (1,832 words) - 16:14, 13 April 2024
  • * The selection viewers in Dark Radiant (DR)
    1 KB (203 words) - 21:59, 26 April 2022