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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (645 words) - 18:18, 30 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    6 KB (809 words) - 16:03, 9 June 2023
  • *'''Version:''' 1 *'''Size:''' 40.1 MB
    5 KB (803 words) - 20:58, 16 May 2022
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (607 words) - 18:52, 30 March 2024

Page text matches

  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellspacing=1 width=100%
    16 KB (2,476 words) - 16:14, 13 June 2023
  • seta r_fullscreen "1" seta r_mode "-1"
    5 KB (659 words) - 14:39, 13 August 2017
  • * Up arrow or mouse wheel up or RMB above scrollbar thumb: up 1 row. * Down arrow or mouse wheel down or RMB below scrollbar thumb: down 1 row.
    13 KB (1,906 words) - 17:44, 4 November 2022
  • has_result 1 ...the overlay. Specifically, a "transparency" float variable of range 0.0 to 1.0 is calculated.
    5 KB (618 words) - 17:32, 4 November 2022
  • Default: "0" (Off). Number from 0.0 to 1.0, giving the probability that a randomly created entities "bunches" up wit Default: '''1''' (true). If set to 0, this SEED will never try to combine rendermodels of
    33 KB (5,385 words) - 03:56, 26 March 2015
  • visible 1 bordersize 1
    8 KB (1,197 words) - 16:34, 26 November 2021
  • ...with commas (like 1,1,1,1), other times with only whitespace (like 1 1 1 1). #define WHITE 1,1,1,1
    8 KB (910 words) - 18:46, 22 August 2022
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    17 KB (2,317 words) - 10:28, 13 February 2019
  • show 87 <i>duration of the video in seconds, minus 1</i> ...And if you set hidden spawnarg "fade_out_time" to 0, it reinterprets it as 1)
    21 KB (3,225 words) - 08:26, 13 May 2024
  • You can list them as "1 AND 2" if objectives 1&2 need to be completed first. ...for each difficulty (as in most loot objectives) the following will work: 1 AND (2 OR 3 OR 4). (where 2,3&4 are the loot objectives)
    26 KB (4,493 words) - 17:22, 15 December 2023
  • ...nds. This also starts the timer if it is stopped (e.g., because of "noTime 1"). Syntax: set backcolor (backcolor[0], backcolor[1], backcolor[2], 1 - backcolor[3]);
    9 KB (1,317 words) - 21:56, 2 November 2023
  • ...{{key|ALT}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboa ...mmand is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. '''N''' indicates a range of val
    8 KB (1,270 words) - 19:00, 22 April 2024
  • border="1" ...uter limits of all. The brush(es) are not deleted. A single brush of YX 1:1 will produce a quarter-circle curved patch.</td>
    104 KB (17,349 words) - 15:12, 19 May 2020
  • *1: Observant (bark, but otherwise no reaction) ...for humans is around 20 (a barely heard whisper). Changing this by even 0.1 has a large effect on sound propagation behavior, because propagated sounds
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...layout is "active" at time. By "active" here, it is meant it has "visible 1" set throughout its nest of guiDefs. (A given guiDef may not be perceptual **1,1,1,1 for 4-vector. If color = opaque white
    15 KB (2,248 words) - 21:44, 27 December 2022
  • visible 1 nocursor 1
    6 KB (830 words) - 16:30, 4 November 2022
  • lines 1 ...number of lines, and shows the message, fading the box and text in during 1 second (1000 milliseconds).
    5 KB (587 words) - 17:31, 4 November 2022
  • ...common combinations of AI, heads, bodies, and skins. WARNING! Set noTarget 1 in the console before visiting those rooms. ...are all the common tools and arrows etc with inv_map_start already set to 1. They each have large amounts for use while developing and testing. Once yo
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...so a command for automatically converting all materials to fulfill the TDM 1.03 requirements called tdm_batchConvertMaterials (see [[TDM Material Batch if (global5 == 1)
    4 KB (450 words) - 07:35, 11 December 2020
  • ...t closing like it should (you can check this with by typing "r_showportals 1" in the console. The portal edge will show green when open and red when clo ...e portal are not hermetically sealed and there's an internal leak, either (1) there may be an unportaled gap between the two, possibly covered up by fun
    51 KB (8,847 words) - 15:33, 1 July 2021
  • Then (2) is put in front of (1), with "stencil holes" cut through (2) where the shadows are. The shadow vo After a 1-line header, the PROC file begins with a series of named "model" sections,
    16 KB (2,407 words) - 19:05, 31 October 2022
  • If 1 (true), forces the control to scroll to the bottom when first drawn. Defaul forcescroll 1
    9 KB (1,305 words) - 17:42, 4 November 2022
  • * '''open''': (1/0) Specifies whether this frobmover spawns at the open position. Can be use * '''locked''': (1/0) Specifies whether this frobmover is locked (default is "0").
    10 KB (1,591 words) - 23:11, 29 December 2020
  • The console command com_showFps 1 allows you to see the framerate at any part of your map, so that you have a g_showviewpos 1
    37 KB (6,198 words) - 18:11, 12 May 2024
  • "num_pages": "1" "extra pages do the same way as page 1 above but then change the value in num_pages above"
    15 KB (2,359 words) - 15:28, 14 November 2023
  • ...rticle is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' '''''rotation 1 0 0 0 1 0 0 0 1'''''
    5 KB (813 words) - 07:13, 2 April 2020
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    11 KB (1,439 words) - 23:39, 1 February 2019
  • ...is sets how long it takes for the mover to get to full speed. I have it to 1 second so that it looks believable that it speeds up in a little while rath *'''decel_time''' 1 - As above but for decelleration.
    11 KB (1,880 words) - 20:17, 8 June 2022
  • map scale(normalmap.tga, 1, 1, 0, 1) if (global5 == 1)
    7 KB (842 words) - 05:02, 22 December 2022
  • "shop_skip" "1" ...e number D refers to the difficulty level this spawnarg is applying to (0, 1 or 2). the CLASSNAME is something like '''atdm:playertools_breath_potion'''
    9 KB (1,390 words) - 22:00, 18 February 2022
  • ...losely (but not pixel-perfect), and is either square, or in my case 2:1 or 1:2. [[Image:Decal 01.png|100px|Step 1]] &nbsp; [[Image:Decal fill whole selection with black.png|100px|Step 2]] &
    13 KB (2,163 words) - 16:00, 14 May 2017
  • visible 1 visible 1-"gui::is_visible"
    10 KB (1,513 words) - 16:03, 13 November 2023
  • float myvar 1 // ALLOWED IN 2.11, WITHOUT WARNING. MISLEADING BEFORE 2.11, because variab ===Menu Button Example #1===
    6 KB (802 words) - 17:01, 7 October 2023
  • * com_smp 1: allows the frontend and backend to run on different threads. same as the m * com_fixedTic 1: uncapped FPS ( really capped at 166hz to prevent audio bugs, etc. )
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...these for the sake of simplicity). Campaign support has been added in TDM 1.06. Mission 1: red
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...he following spawnarg on it: "rel 1,0" "0". This will cause the AI on team 1 to see the player (team 0) as neutral (0). Target this entity from a worlds ...relation'' entity set the spawnarg "rel 1,0" "-1". On the second, set "rel 1,0" "0". Let the ''trigger_relay'' target the second ''target_setrelation''
    12 KB (1,809 words) - 05:06, 13 November 2019
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (978 words) - 02:45, 1 May 2022
  • ...in [[GUI Scripting: References & Resources#Making Doom 3 Mods: GUIS | Ref 1]], reflecting class names in the engine .cpp code, was not a big hit with s ...Used Here !! Ref 1. Making Doom 3 Mods: GUIS !! Ref 2. GUI scripting [Note 1] !! Ref 3. GUIEditor (Quake 4 version)
    17 KB (2,366 words) - 22:21, 9 October 2023
  • * '''in_freelook''': if set to '''1''' (the default), freelook is on. If '''0''', off. * '''in_toggleRun''': If set to '''1''', causes the run button to act as a toggle.
    21 KB (3,035 words) - 18:23, 29 April 2024
  • == Volume Guestimation Method #1 : Direct measurement in real life == If you are a sound engineer and you own a sound meter, measure the SPL at 1 meter from the sound. Then add about 8 to the SPL get the SWL (the number "
    8 KB (1,334 words) - 03:33, 5 June 2023
  • values "0;1" values "0;1;4;2;3;5"
    11 KB (1,700 words) - 17:42, 4 November 2022
  • {{Things-To-Remember|1=1.1 Doom units = 1 inch}} ...er to just turn on the edge length rendering: (Buttons view: '''Mesh Tools 1 > Edge Length''') to see how large the objects really are.
    1 KB (213 words) - 14:49, 12 April 2011
  • ...In particular, the amount to change when the arrow keys are used. Default: 1 This Property also available for editDefs and choiceDefs. If set to 1, the cvar is changed as the text is changed, and the text changes as the cv
    6 KB (887 words) - 17:43, 4 November 2022
  • '''Known Stories:''' ''[[Cole Hurst 1: Eaton (FM)|Cole Hurst 1: Eaton]]'' ...ampaign|Official introductory campaign]]''''' - ''[[A New Job (OM)|Mission 1: A New Job]]'', ''[[The Tears of Saint Lucia (OM)|Mission 2: The Tears of S
    15 KB (2,427 words) - 11:31, 31 March 2024
  • *'''Version:''' 1 *'''Size:''' 40.1 MB
    5 KB (803 words) - 20:58, 16 May 2022
  • A limit value of -1 will always imply "no limit". ...ues greater than "1" won't make any difference and will be treated like a "1" (which is equivalent to "will be kept").
    5 KB (840 words) - 18:35, 29 May 2019
  • if (global5 == 1) scale 1, 1
    4 KB (409 words) - 16:02, 14 May 2017
  • ::: (Two asides: 1. A blueroom is normally textured with common/caulk. You might temporarily float channel_state = 1; // used to manage separate snd_channels so the fade-ins/fade-outs can blen
    27 KB (4,523 words) - 20:45, 12 January 2012
  • == Method 1 - Traditional Scripting Approach == "delay" "1"
    6 KB (953 words) - 19:03, 14 December 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • frobable 1 else if (picked == 1)
    10 KB (1,398 words) - 17:37, 4 November 2022
  • showtime 1 showcoords 1
    7 KB (1,066 words) - 16:16, 4 November 2022
  • if (global5 == 1) scale 1, 1
    9 KB (1,193 words) - 14:23, 15 January 2024
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100%
    42 KB (6,383 words) - 11:23, 10 April 2024
  • ...odes are targetted. The chances at any point must not add to greater than 1, or it won't work properly. For example, if a path_corner targets two diff * The default value is -1.
    30 KB (5,385 words) - 15:07, 11 May 2024
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,907 words) - 05:44, 31 January 2019
  • {|border=1 cellpadding=5 cellspacing=0 |resulting probability, clamped to the range 0 (no entity) and 1.0 (entity always appears)
    4 KB (534 words) - 16:47, 22 November 2022
  • '''Idle_barmaid0'''1 "A new skirt is good for business…does he think people pay just for the a '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos
    22 KB (3,737 words) - 09:21, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,844 words) - 15:51, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,930 words) - 15:49, 31 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are m '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    26 KB (4,364 words) - 04:21, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    25 KB (4,280 words) - 22:07, 13 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    26 KB (4,282 words) - 16:05, 31 January 2019
  • ...elf must start counting from the last one of these, so if the def file has 1 stim, the entitydef in the map would start at number 2. Set to "1" for enabled, "0" for disabled. This may be altered later with scripting.
    11 KB (1,939 words) - 21:52, 9 April 2024
  • {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |{{Forumlink|1=http://forums.thedarkmod.com/topic/12800-dram-blackheart-manor-and-airships
    12 KB (1,318 words) - 15:55, 3 April 2023
  • ...y. This can be difficult due to how Doom3 renders lights. The “noshadows 1” option will cause the light to go through brushes. Below is an image th ...t does not. Thus anything within the radius of your light with "noshadows 1" applied will be lighted as per your light settings.''
    16 KB (2,724 words) - 16:36, 24 April 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (599 words) - 21:45, 7 April 2024
  • ...change the override property to another value (not a sound name) such as "1", it will simply turn the system off, allowing the mapper to play a speaker 1. Script. The script function to change a property on an entity is $tdm_loca
    33 KB (5,743 words) - 00:08, 7 October 2023
  • * diff_N_nospawn 1 ... replace N with... ** 1 = 'Hard'
    6 KB (1,022 words) - 22:31, 8 January 2021
  • ...te. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...XYZ rescale values. As you can see in the default they are all a scale of 1. It is not simple once rotated so generally only rescale the unrotated mode
    5 KB (922 words) - 21:21, 12 May 2020
  • ...of construction will be based on the techniques described within, so stage 1 (start area) will be boring and ugly, stage 2 will look better and so on. Stage 1: Building a very simple 'base' terrain
    20 KB (3,747 words) - 13:51, 21 November 2018
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    21 KB (3,586 words) - 04:34, 31 January 2019
  • ...rchive.org/web/20070509181516/http://doom3world.org/phpbb2/viewtopic.php?f=1&t=3521&view=next Doom3world Falloff Images] === Step 1 Planning ===
    24 KB (3,774 words) - 18:54, 14 April 2024
  • *'''Version:''' 1.01 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (1,005 words) - 20:47, 28 March 2024
  • ...the original's standard-definition 4:3 aspect ratio (i.e., width/height = 1.3333) * image width compression from a 1.3333:1 [i.e., 4:3] aspect ratio
    8 KB (1,191 words) - 19:32, 16 March 2020
  • ...s the startTime for finer grained control, 1 quad at a time. Returns True (1) if there are more particles to be emitted from the stage, False (0) if the ...th the same diversity will have the same path and rotation. Use sys.random(1) for a random path.
    8 KB (1,352 words) - 23:29, 17 March 2015
  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
    4 KB (611 words) - 11:50, 31 March 2024
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera is stationary. * "sight_threshold" - From 0.0 to 1.0, how lit up the lightgem has to be for the player to be detected.
    23 KB (3,703 words) - 14:05, 16 July 2022
  • ...ecial Delivery]]'', ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'', ''[[William Steele 2: Home Again (FM)|William Steele 2: * ''[[The Accountant 1: Thieves and Heirs (FM)|The Accountant 1: Thieves and Heirs]]'', ''[[The Accountant 2: New in Town (FM)|The Accounta
    6 KB (1,072 words) - 12:59, 18 August 2021
  • Dark Mod (from 1.03 onward) provides convenient prefab assets; or alternatively, see [[#Cust * an Entity GUI with 1:2 ratio (so the aspect ratio of the font characters is kept constant for de
    10 KB (1,670 words) - 13:23, 22 April 2024
  • * r_useLightPortalFlowCulling = 1 As an exception, some models switch from p.2 to p.1 and cast shadows everywhere.
    5 KB (570 words) - 16:02, 26 March 2024
  • ...ient music, which some players prefer off), include the keypair "s_music" "1" on the speaker entity. s_occlusion 1 makes the sound go in a straight line and not through visportalled gaps lik
    8 KB (1,439 words) - 12:45, 22 January 2024
  • ...open Surface Inspector, and click on Fit button on <tt>Fix Texture: 1.00 x 1.00</tt> line. bunching 1.000
    19 KB (2,883 words) - 16:46, 9 December 2020
  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (596 words) - 16:50, 8 April 2021
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    6 KB (959 words) - 13:59, 30 March 2024
  • ...pting: Utility scripts]] for more). Other methods can usually only provide 1 or 2 pieces of input: the entity that called the script (i.e. a trigger bru ...most versatile ways to call a script because, with the spawnarg "foreach" "1" and at least one target, they can pass on 3 entities to the script:
    17 KB (2,886 words) - 17:05, 29 January 2024
  • == Patching Doom 3 to verson 1.3.1.1304 == ...ion printed in the lower left corner of the console. It should read '''1.3.1.1304'''. If your version is ending on 1302, you've got the wrong patch inst
    9 KB (1,383 words) - 08:29, 20 April 2022
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
    10 KB (1,639 words) - 08:51, 29 January 2022
  • ===== Step 1 ===== ...taircase goes anticlockwise from the floor, and you'll notice that the 0 - 1 of the clipper also goes anticlockwise. Pressing Enter deletes the lower pa
    7 KB (1,109 words) - 23:21, 23 October 2019
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera becomes stationary. * "seePlayer" - If "1" (default) the camera will react if it sees the player. If "0", it won't.
    10 KB (1,640 words) - 08:50, 29 January 2022
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (607 words) - 18:52, 30 March 2024
  • == Old Habits (1) (Obsttorte) - new pk4== == Lockdown Part 1 (GameDevGoro Bikerdude Fidcal) ==
    7 KB (1,016 words) - 16:55, 8 October 2013
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (1,084 words) - 13:46, 30 March 2024
  • In doing so, it will ignore static_funcs with “noclipmodel 1” (and their collision surfaces). This effect can be desirable (e.g., for * Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect
    7 KB (1,068 words) - 23:20, 14 December 2021
  • ...makes it totally invisible and '''1''' makes it fully opaque. Defaults to 1. * '''tdm_hud_hide_lightgem''' : '''1''' = show and '''0''' = hide. This can also be set via Settings > Gameplay.
    7 KB (1,128 words) - 13:06, 30 January 2024
  • ====1) From "Doom3 SDK: Making Doom 3 Mods"==== visible 1
    12 KB (2,048 words) - 17:58, 4 November 2022
  • * <tt>Version 1</tt> was supported by TDM from the very beginning. It uses some non-standar Each block must start with <tt>reverb</tt> keyword for Version 1 definitions, and <tt>eaxreverb</tt> keyword for Version 2 definitions.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • Rule #1 is to keep your scripts tidy and well-commented so they're easy to follow. Comparison 1: script for reading spawnargs that the mapper has set on a func_mover entit
    10 KB (1,630 words) - 11:35, 4 February 2021
  • * 1 = builders ...enemies, and neutrals''. When assigning relations they take the values 1, -1, and 0.
    8 KB (1,227 words) - 14:17, 20 February 2013
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