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  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    310 KB (38,861 words) - 14:11, 16 December 2023
  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    282 KB (35,345 words) - 23:37, 1 January 2015
  • :This is a general version of idAI::canSee, that can be used by all entities. It doesn't regar ..., etc. Possible names are, in order: "Over, LR, RL, Thrust, General" Where general blocks all attacks types except unblockable
    286 KB (35,800 words) - 14:49, 7 May 2018
  • ==DDS Creation, In General == ...compressed in different ways, depending on source image requirements. As a general rule, use -
    4 KB (701 words) - 15:51, 1 September 2020
  • == General .scripts == ..." folder (without an s) instead of the "maps" folder. Unlike map .scripts, general .scripts should not contain a main() function.
    3 KB (581 words) - 14:31, 25 June 2022
  • == General info == === General ===
    42 KB (6,383 words) - 11:23, 10 April 2024
  • ===Controls/General=== |+ Related Cvars Shown at Start of General Menu
    21 KB (3,035 words) - 18:23, 29 April 2024
  • ...or goes from general themes to details, so the player goes from details to general themes. But the general lesson I took away from that experience was that the best kinds of stories
    62 KB (11,039 words) - 02:08, 3 December 2019
  • '''Intended article audience:''' players, general users ==== General ====
    4 KB (676 words) - 16:16, 5 May 2023
  • '''A.''' As a general piece of advice, messy brushwork leads to trouble one way or another. To ke ...s set in concrete if you want to do something special once in a while, but general rules of thumb that will make life a lot easier if you generally stick to t
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ===Objectives: General-purpose trigger=== First we create a target_tdm_setobjectivestate entity. This is a general-purpose way of making an objective complete and can be targetted by any sui
    23 KB (4,202 words) - 20:52, 11 March 2020
  • = General = ...from EAX 2.0 to EAX 4.0. One can assume that the properties serve the same general purpose and that each property's value bounds are approximately the same.
    29 KB (3,869 words) - 12:11, 22 March 2022
  • ...general one. The difficulty-specific spawnargs have the same syntax as the general ones except for the <tt>diff_N</tt> prefix (with N being the difficulty lev The general syntax is lie this:
    5 KB (840 words) - 18:35, 29 May 2019
  • ...rk for attaching a variety of objects. Each AI can have an offset from the general humanoid attachment points, and each entity can have an offset for each pos ...that's farther away from the hips joint, so it will need an offset to the general attachment position. A fatter purse might need to be farther away from a be
    4 KB (711 words) - 01:10, 19 October 2009
  • This can cause either general slowdowns or ''hickups'' during game play. ...n substantially, the overall visuals of the scene are roughly preserved in general way
    80 KB (12,548 words) - 18:08, 8 May 2024
  • == General == ...that a newcomer can be overwhelmed when looking at the code. Here are some general notes and directions:
    24 KB (4,081 words) - 16:56, 10 April 2019
  • ...isportals. This is a good rule for getting performance out of your maps in general (as long as you can't see too many separate portals from any given portal). == Solid, unbreakable windows (and portal attenuation in general) ==
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ==General Purpose & Syntax== Responds to an Escape keypress. In mainmenu_utils.gui, this does general escape key handling during briefing (text or video), debriefing, main menus
    3 KB (450 words) - 16:20, 4 November 2022
  • [[Image:font_ellianerelle.jpg|left]] Upright handwriting, suit general messages, diaries. [[Image:font_jd_hand.jpg|left]] General purpose medium handwriting.
    3 KB (502 words) - 13:32, 20 February 2017
  • === General Lanton === The general lives at the mansion of the rural [[Other_Cities_and_Towns#Brickstone_Hill|
    3 KB (445 words) - 19:26, 10 April 2021
  • === General design debates and resources === ...mod.com/topic/16212-gas-mines-and-mines-in-general/ Gas mines and mines in general]'''
    10 KB (1,276 words) - 11:02, 1 November 2019
  • In general, very complex objects create very complex shadows, requiring more rendering ...a shadowmesh will cast shadows onto the visible part of the object, so in general the shadowmesh should be slightly smaller than the visible mesh.
    4 KB (645 words) - 20:47, 13 April 2011
  • == General Remarks ==
    9 KB (1,495 words) - 07:55, 19 February 2019
  • ...e the entity list. For more info about objects in general, read [[Objects, General Info for Mission Designers]]. ...hey stand on''' else they will sink down when first nudged (see [[Objects, General Info for Mission Designers#Moveable Objects|Moveable Objects]].)
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ===General Tips for Advanced Briefing Editing===
    15 KB (2,359 words) - 15:28, 14 November 2023
  • ...ds to gain information about its type, its position, etc. A SceneNode is a general object, its actual ''type'' can be BrushNode, PatchNode, EntityNode or Mode The methods of a general SceneNode are as follows:
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...e:''' The '''[[Location Settings]]''' article shows you an easy-to-use and general system to get different ambient light levels and colors for each location/z This article here is just a general introduction into "ambient light settings".
    5 KB (779 words) - 07:39, 11 December 2020
  • == General Information ==
    9 KB (1,478 words) - 04:21, 31 December 2011
  • == General Setup ==
    5 KB (807 words) - 05:32, 20 October 2018
  • Test it by opening the Layers editor. Window\General\Display Layer Editor. At the top of the Layer Editor, there is usually jus *Open the script window - Window\General Editors\Script Editor
    3 KB (478 words) - 14:28, 22 May 2010
  • == General tips ==
    10 KB (1,630 words) - 11:35, 4 February 2021
  • # modify it under the terms of the GNU General Public License # GNU General Public License for more details.
    42 KB (5,771 words) - 09:06, 23 August 2008
  • == General ==
    3 KB (495 words) - 23:59, 3 March 2008
  • * '''For General, Multiline Text.''' There is a capability to do general text editing of a word-wrapped field with scroll bar. TDM does not use this On the Settings/Video/General page, there are four rows with sliders and associated displays of their val
    9 KB (1,305 words) - 17:42, 4 November 2022
  • == General ==
    4 KB (605 words) - 13:54, 27 November 2007
  • ==General code structure==
    7 KB (1,075 words) - 08:31, 26 August 2020
  • <br>The general performance goal of TDM was to have a platform that could play missions rou '''General Troubleshooting Basics'''
    54 KB (8,549 words) - 14:20, 7 May 2024
  • ...the project, whether it's editing, technical info and troubleshooting, or general useful info about the project. Whether you're a gamer or a modder or both, [[The Dark Mod]] - General information about the game.
    3 KB (424 words) - 20:25, 13 February 2019
  • ==md5anim (Doom 3 animation file) general facts==
    3 KB (557 words) - 14:31, 22 May 2010
  • ==General tricks==
    3 KB (505 words) - 06:10, 2 April 2017
  • ==General Idea Wishlist==
    7 KB (969 words) - 12:08, 31 March 2012
  • == General Coding ==
    2 KB (288 words) - 07:45, 30 June 2008
  • === General fan art ===
    17 KB (2,409 words) - 13:54, 13 November 2019
  • ...he Shadowcasting calls (shdw) are far more significant to performance. In general, trying to keep the shadows below 80k is desirable.
    37 KB (6,169 words) - 05:15, 19 April 2024
  • Personal attendant is a descriptive term, not a job title. In general, it separates everyone else's personal servants (of all ranks) from househo Other servants might include: Auditor General, Receiver, Solicitor, Yeoman of the Wardrobe, Chief Cook, Secretary, Yeoman
    6 KB (1,011 words) - 20:06, 11 March 2010
  • *Open the visor. Window -> General Editors -> Visor. *Delete any poses/anim clips in the Window, General Editors, Visor, Character clips tab AND Character poses tab.
    2 KB (356 words) - 03:06, 20 October 2018
  • '''General Tips''' :As I mentioned above, I've created an soundshader for general use with this method you can download from the link above (or here: [[Custo
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...nes suggests: The ''ambient rim scale'', the ''diffuse rim scale'' and the general minimum and maximum specularity of surfaces. The latter two parameters are {{general}}
    10 KB (1,490 words) - 17:57, 25 August 2016
  • ...thread in [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions] where you ask for beta testers. When you have enou ...he forum's [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions]. A typical topic title format would be '''Fan Miss
    8 KB (1,358 words) - 10:07, 26 October 2022
  • For general information about prefabs see [[Prefabs]] '''doors/manhole_round_tiny_rusty.pfb'' is a general purpose sewer entrance. Note that the brush opening is lined with non-solid
    13 KB (2,300 words) - 20:22, 7 May 2014
  • *[http://forums.thedarkmod.com/topic/11010-request-for-vocal-dialogue/ General ideas] *[[Voices]] - General article on the use of voices in ''The Dark Mod'' audio.
    3 KB (358 words) - 18:38, 8 November 2019
  • | Movers in general || 100 ...frobable, FALSE otherwise. Of course, you can also retrieve that info with general spawnarg functions or a specific function:
    10 KB (1,772 words) - 20:20, 16 March 2022
  • ...a good idea to think in advance how your mission flows. You should have a general idea what you're doing before you start mapping. Have a scetchy floorplan. ...an_Mission_Design_Discussions_Archive#General_design_debates_and_resources|General design]]")
    13 KB (2,317 words) - 06:56, 26 May 2021
  • In general, the term "city watch" refers to the armed police force of a city. In some *[[Guards]] - General article on guard non-player characters in the [[Universe|universe]] of ''Th
    2 KB (274 words) - 09:05, 30 July 2020
  • Please review [[DDS creation]] for general information about * [[DDS creation]] for general, tool-independent information about DDS creation. Also, the original wiki p
    7 KB (999 words) - 01:26, 3 June 2022
  • ...comes to commands within event blocks or functionality. Consequently, the general guidance for this tool is to quickly prototype any visual elements, then mo ''Here's three short descriptions by others of the Doom 3 version, that are general enough to pertain to all versions. Mostly verbatim, but with some light edi
    12 KB (2,048 words) - 17:58, 4 November 2022
  • Less general choice lists: This is from the Settings/Controls/General menu (and mainmenu_settings_controls.gui). ChoiceType 1 sets the cvar m_pit
    11 KB (1,700 words) - 17:42, 4 November 2022
  • In general, when an object with an AIUse spawnarg comes into the field of vision of an ...[Heads Available for AI#Elite Guard Heads|Heads Available for AI]]) are in general immune to being knocked out (i.e. the cone you have to hit with the blackja
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...entry and escape. His knowledge of particular mansions and grand houses in general helped enormously. *[[Thieves]] - The general article about the nature, varieties and social standing of thieves in [[Uni
    15 KB (2,427 words) - 11:31, 31 March 2024
  • ...mbient-musics-sounds-repository/ Dark Ambient Music & Sounds Repository] - general discussion and repository for ambients and music ...com/topic/17848-dark-ambient-musics-sounds-repository/?p=387786 Dragofer's general ambients] - by [http://forums.thedarkmod.com/user/3526-dragofer/ Dragofer],
    5 KB (716 words) - 17:06, 24 November 2022
  • Inquisitor General of [[The City|Bridgeport]] (''[[The Tears of Saint Lucia (OM)|The Tears of Another Inquisitor General, and a puritannical man. Brought the Courts of the Inquisition to [[Other_C
    3 KB (443 words) - 12:39, 16 April 2021
  • *[http://forums.thedarkmod.com/topic/14558-monsters/ Monsters] - General older forum discussion on monsters and their use in TDM. ...orums.thedarkmod.com/topic/16833-mythical-creatures/ Mythical creatures] - General older forum discussion on the more fantastical creatures included or includ
    10 KB (1,538 words) - 12:51, 29 August 2021
  • In general, a particle system repeats itself prescribed number of times, and every suc ...tional offset vector from the center of the particle entity or surface. In general, better leave it zero. Try keeping the leaves centered on the particle emit
    10 KB (1,774 words) - 12:46, 14 November 2022
  • !bgcolor=#d0d0e0 width="8%"|General location ...of Machinery, Epifire is a prolific asset creator of mechanical things and general modeller.
    19 KB (3,108 words) - 19:05, 28 March 2024
  • ; [[Animation]] : General tips, and software tutorials
    2 KB (314 words) - 21:48, 3 March 2024
  • # Open the '''Visor''' (Window -> General Editors)
    3 KB (572 words) - 14:14, 22 May 2010
  • ...witch the language of TDM in the '''Settings''' menu under '''Video''', '''General'''. The language is stored in the CVAR '''sys_lang''' (Note: in v1.07, it w
    10 KB (1,704 words) - 20:31, 27 July 2021
  • This tutorial covers general background sounds, local ambience, environmental, or sounds related to spec
    8 KB (1,439 words) - 12:45, 22 January 2024
  • ''For general console controls see ([[Console Useful Controls]])''
    2 KB (298 words) - 12:28, 6 April 2008
  • General constraints on the values of font metrics in a DAT file are discussed in [[
    6 KB (944 words) - 15:28, 18 March 2024
  • * In general, after you so change the Mission, it is best practice to restart Dark Radia
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...w to fix various errors and problems you might encounter with patches. For general information about patches see [[Patches]].
    2 KB (375 words) - 17:19, 1 April 2008
  • ...T}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboard).
    8 KB (1,270 words) - 19:00, 22 April 2024
  • ...descriptor, instead starting with the '''Material''' descriptor - it is a general, non-specialized texture.
    9 KB (1,526 words) - 07:25, 11 December 2020
  • General method of attaching one entity to another:
    1 KB (205 words) - 15:40, 21 August 2009
  • ...ve no special love of sorcery, but they are more comfortable with magic in general and more accepting of those who are different.
    8 KB (1,422 words) - 17:05, 13 January 2015
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,084 words) - 13:46, 30 March 2024
  • Powerful necromancers are very rare. Necromancers in general don't congregate with each other; their work requires solitude (and they te
    3 KB (556 words) - 19:13, 1 March 2010
  • Here are some general tips:
    5 KB (804 words) - 15:52, 6 November 2011
  • The general concept is pretty easy to understand. The mapper populates his map with ent
    6 KB (1,004 words) - 12:50, 14 November 2022
  • ==General information==
    6 KB (1,022 words) - 22:31, 8 January 2021
  • =General C++ info=
    6 KB (1,024 words) - 11:38, 1 May 2012
  • <br>game code, and code base in general.</font><br>
    8 KB (1,247 words) - 16:55, 2 February 2021
  • [[Creating Multiple Skins For A Model]]: Describes general info for how to make skins.
    6 KB (988 words) - 09:17, 12 April 2024
  • * There seem to be more general problems with functional keys on ragdolls
    7 KB (1,068 words) - 23:20, 14 December 2021
  • <br>game code, and code base in general.</font>
    11 KB (1,614 words) - 16:51, 2 February 2021
  • Here are some general notes about the coding style I used for implementing this framework, maybe
    11 KB (1,731 words) - 07:47, 30 June 2008
  • [[Category:General]]
    10 KB (1,308 words) - 11:43, 16 April 2019
  • These values should not be used in general. Exceptions include: high-level time/game modeling code (to sync game time
    12 KB (1,952 words) - 10:10, 2 August 2020
  • ...event, it's simple to ungroup the prefab after import; see [[Groups]] for general methods. Unneeded Layers can also be deleted.
    5 KB (830 words) - 19:33, 27 January 2022
  • {{general|sort=Prefab Name}}
    2 KB (264 words) - 23:36, 1 February 2019
  • General note on overriding these events: Althought most default implementations are
    10 KB (1,591 words) - 23:11, 29 December 2020
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (978 words) - 02:45, 1 May 2022
  • ...Clicking each may give you additional info at the bottom. You can also see general properties further down.
    5 KB (874 words) - 18:37, 29 December 2016
  • Similarly, if you care about the orientation, there are general setAngles() and getAngles() functions you can use. Or the player-specific s
    6 KB (953 words) - 19:03, 14 December 2021
  • ...dvisable but they contain relevant detail about creating ambient lights in general)
    24 KB (3,774 words) - 18:54, 14 April 2024
  • ..._callobjectfunction can only call functions defined in that script object (general script events like "Off" are not supported? check this)
    2 KB (244 words) - 01:31, 21 March 2014
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,005 words) - 20:47, 28 March 2024
  • ...e mission that effect other missions. This feature could also be used as a general scripting aide if the author wants to set up the conditions for something h
    35 KB (5,581 words) - 21:38, 25 April 2024
  • !bgcolor=#d0d0e0 width="8%"|General location
    6 KB (865 words) - 19:05, 30 March 2024
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