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  • func_mover.time(1);
    4 KB (595 words) - 19:11, 27 December 2020
  • // returns 1 if friendly, enemy, neutral, etc, 0 otherwise.
    2 KB (287 words) - 14:32, 6 July 2018
  • 1. model def for a character in the map references an animation that does no
    720 bytes (129 words) - 00:48, 19 May 2012
  • ...2014/09/20/accelerating-debug-runs-part-1-_no_debug_heap-2/ _NO_DEBUG_HEAP=1]. If you do it properly, then your release build should run with full speed ...svn/darkmod_src/trunk SVN], make sure that [http://svnbook.red-bean.com/en/1.7/svn.ref.svnversion.re.html svnversion] command works properly in OS conso
    10 KB (1,678 words) - 18:12, 1 February 2023
  • * <...>* indicates 0 or more repetitions, <...>+ indicates 1 or more repetitions.
    11 KB (786 words) - 17:55, 4 November 2022
  • $anchor3.accelTime(0.1); // How long it takes to get up to speed $anchor3.decelTime(0.1); // How long it takes to decelerate
    16 KB (2,522 words) - 18:27, 5 March 2022
  • {{released|1.01|12th of March, 2010}} ...ugs.thedarkmod.com/view.php?id=2067 #2067]: Fixed bug when using shop_skip 1 in FMs.
    11 KB (1,573 words) - 05:12, 4 February 2019
  • $book.setGuiFloat( GUI_ENTITY2, "page", 1 );
    3 KB (455 words) - 17:21, 4 November 2022
  • ( ( -344 0 320 0 0 ) ( -344 0 560 0 -0.9375 ) ( -344 0 800 0 -1.875 ) ( -344 0 1040 0 -2.8125 ) ( -344 0 1280 0 -3.75 ) ) ...144 0 320 0.78125 0 ) ( -144 0 560 0.78125 -0.9375 ) ( -144 0 800 0.78125 -1.875 ) ( -144 0 1040 0.78125 -2.8125 ) ( -144 0 1280 0.78125 -3.75 ) )
    15 KB (1,774 words) - 15:23, 12 January 2014
  • [[A - Z Beginner Full Guide Page 6#Creating a Response|Response Creation 1]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • ...r performance, because instead of drawing 1000 single grass-entities, only 1 entity needs to be drawn.
    3 KB (483 words) - 00:49, 9 June 2017
  • ...t textures in that spectrum. Most lights you place are usually in spectrum 1, so nothing is lighting that white texture, and so it ends up black!
    3 KB (596 words) - 15:20, 21 November 2018
  • ...a0; text-align: right; border-collapse: collapse;" cellpadding="3" border="1" |1.00
    2 KB (357 words) - 03:10, 25 November 2019
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse; font-size:90%" cellspacing=0 cellpadding= ...ime prior to TDM migrating to GLSL in 2.06. The shader also adds other TDM 1.03 effects like more shading on the underside of geometry and it makes the
    9 KB (1,238 words) - 02:50, 13 March 2024
  • :'''1.''' When the animation runs, all spawnargs with the specified name "COMMAND
    3 KB (429 words) - 01:59, 21 October 2018
  • ...t want to disable mouse integration, then you can try to set <tt>in_nowarp 1</tt> in game console. ...ow, hardware acceleration in VirtualBox Linux guest is limited to OpenGL 2.1 with some extensions.
    7 KB (1,140 words) - 07:49, 27 January 2019
  • *[https://www.youtube.com/watch?v=6m-yq4hH81Y Video on planning an FM (1)]
    10 KB (1,276 words) - 11:02, 1 November 2019
  • ...a regular expression to match against the texture name (where ".+" means "1 or more characters"):
    5 KB (770 words) - 11:31, 10 March 2020
  • ...imation name. The animation's speed is multiplied by the spawnarg's value; 1.0 means no change, 0.5 means half speed, 2.0 means double speed, and so on. ...as such but you can make an AI run by adding the property and value ''run 1'' to his path entities.'''
    2 KB (366 words) - 14:52, 15 November 2014
  • ...libmozjs.so firefox /usr/lib/xulrunner-1.9.1.9/libmozjs.so 80195 1.5322 gamex86.so doom.x86 iReadLump
    9 KB (1,156 words) - 19:47, 29 January 2024
  • ...ou’ve got the edge bevel tool, which can do this exact same thing in about 1.87 seconds. ...the merge menu and hit select first, it'll well all those vertices to No. 1...
    35 KB (6,290 words) - 07:30, 9 March 2022
  • ...clip model can be disabled by adding the spawnarg and value: ''noclipmodel 1'' (see [[noclipmodel]])
    652 bytes (108 words) - 12:42, 2 June 2021
  • while (1)
    4 KB (652 words) - 11:19, 3 October 2014
  • #REDIRECT [[Hidden Hands 1: Initiation (FM)]]
    45 bytes (5 words) - 00:29, 17 November 2019
  • There is a cvar to make sounds visible: s_drawsounds. "0" disables it, "1" shows sounds that can be heard at the moment, "2" seems to draw all sounds
    3 KB (527 words) - 09:57, 20 October 2018
  • ...sions SVN repository supports "weight" attribute near "rootUrl" (default = 1). * Tdm_installer has user agent: <tt>tdm_installer/1.04</tt> (version after slash changes over time).
    5 KB (785 words) - 17:17, 26 May 2021
  • ...ill trigger the ''trigger_count'' entity. That entity's counter goes up by 1 and gets compared with the spawnarg "count". Once the count reaches N, it w
    3 KB (438 words) - 14:19, 11 June 2017
  • | Part 1 || [[Female AIs - Faces & Heads]]
    1 KB (203 words) - 21:59, 26 April 2022
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