User contributions for Greebo
From The DarkMod Wiki
Jump to navigationJump to search
8 January 2009
- 06:1306:13, 8 January 2009 diff hist +63 SDK No edit summary current
28 December 2008
- 22:5022:50, 28 December 2008 diff hist −62 Print Text and Values to Console(scripting) →Print to Console current
24 December 2008
- 09:1109:11, 24 December 2008 diff hist +156 Defining custom Filters in DarkRadiant →Defining Filters
- 09:1009:10, 24 December 2008 diff hist −2 Defining custom Filters in DarkRadiant →Defining Filters
- 09:0909:09, 24 December 2008 diff hist +299 Defining custom Filters in DarkRadiant No edit summary
14 December 2008
- 08:4708:47, 14 December 2008 diff hist +8 Objectives →Objectives
13 December 2008
- 16:1816:18, 13 December 2008 diff hist −140 DarkRadiant - Compiling in Visual C++ 2008 No edit summary
- 16:1716:17, 13 December 2008 diff hist +540 DarkRadiant - Compiling in Visual C++ 2008 No edit summary
- 16:1316:13, 13 December 2008 diff hist −20 DarkRadiant - Compilation Guide →[optional] Check out the Dependencies (Win64)
- 16:1316:13, 13 December 2008 diff hist 0 File:Dr checkout x64 dependencies.png uploaded a new version of "Image:Dr checkout x64 dependencies.png" current
- 16:1116:11, 13 December 2008 diff hist +1,408 DarkRadiant - Compilation Guide →Check out the Dependencies (Win64)
- 16:0716:07, 13 December 2008 diff hist 0 N File:Dr checkout x64 dependencies.png No edit summary
- 16:0416:04, 13 December 2008 diff hist +95 m DarkRadiant - Compilation Guide →Compiling
- 16:0416:04, 13 December 2008 diff hist +51 DarkRadiant - Compilation Guide →How to compile the boost static libraries in Windows
- 16:0316:03, 13 December 2008 diff hist +1 m DarkRadiant - Compilation Guide →How to compile the boost static libraries in Windows
- 16:0316:03, 13 December 2008 diff hist +125 DarkRadiant - Compilation Guide →How to compile the boost static libraries in Windows
11 December 2008
- 10:2610:26, 11 December 2008 diff hist +12 Path Nodes categorised
9 December 2008
- 13:3913:39, 9 December 2008 diff hist +261 DarkRadiant - Compiling in Visual C++ 2005 No edit summary
5 December 2008
- 18:2018:20, 5 December 2008 diff hist +94 Dmap →When do I need to dmap?
- 18:1918:19, 5 December 2008 diff hist −34 Dmap →When do I NOT need to dmap?
- 18:1918:19, 5 December 2008 diff hist +6 m Dmap →When do I NOT need to dmap?
23 November 2008
- 19:3319:33, 23 November 2008 diff hist −1 Decals →Some other decal properties
- 10:4610:46, 23 November 2008 diff hist −24 Faked lipsync No edit summary current
22 November 2008
- 15:2515:25, 22 November 2008 diff hist −17 Inventory →The Projectile Result
- 15:2415:24, 22 November 2008 diff hist −4 Inventory →The Weapon Attachment
- 15:2315:23, 22 November 2008 diff hist +1 Inventory →Weapon
- 15:2315:23, 22 November 2008 diff hist −1 Inventory →Weapon
- 15:2215:22, 22 November 2008 diff hist +15 Inventory →Setting up Weapons
- 15:2215:22, 22 November 2008 diff hist +2,480 Inventory →Setting up Weapons
- 15:0015:00, 22 November 2008 diff hist +2,135 Inventory →Custom HUDs
- 14:3714:37, 22 November 2008 diff hist +1,904 Inventory →Custom HUDs
21 November 2008
- 17:2917:29, 21 November 2008 diff hist −247 Inventory →Inventory CVARs
- 17:0817:08, 21 November 2008 diff hist +164 m Inventory →Spawnargs
20 November 2008
- 08:2108:21, 20 November 2008 diff hist −20 Inventory →Inventory CVARs
19 November 2008
- 18:5518:55, 19 November 2008 diff hist −97 Inventory →Spawnargs
18 November 2008
- 08:5808:58, 18 November 2008 diff hist +4,374 Inventory →Scriptsupport
17 November 2008
- 13:5913:59, 17 November 2008 diff hist +31 Inventory →Custom HUDs
- 09:1209:12, 17 November 2008 diff hist −3 Inventory →Definitions
- 09:1109:11, 17 November 2008 diff hist −651 Inventory →CVARs
- 09:0309:03, 17 November 2008 diff hist −243 Inventory →Default equipment for map start
- 08:5108:51, 17 November 2008 diff hist +1,116 Inventory →Spawnargs
- 08:4108:41, 17 November 2008 diff hist +201 Inventory →Spawnargs
- 08:3608:36, 17 November 2008 diff hist −715 Inventory →Spawnargs
16 November 2008
- 07:2007:20, 16 November 2008 diff hist +50 Texture Guidelines →Naming Conventions
- 07:1907:19, 16 November 2008 diff hist +85 Texture Guidelines →Naming Conventions
14 November 2008
- 14:0714:07, 14 November 2008 diff hist −792 Inventory →Spawnargs
13 November 2008
- 14:3614:36, 13 November 2008 diff hist −64 Inventory began correcting the spawnarg docs
- 14:2414:24, 13 November 2008 diff hist −457 Inventory No edit summary
- 14:1314:13, 13 November 2008 diff hist +11 Inventory No edit summary
12 November 2008
- 07:5607:56, 12 November 2008 diff hist +331 Leaking maps →How to fix leaks
3 November 2008
- 05:5505:55, 3 November 2008 diff hist −18 Frob action script No edit summary current
22 October 2008
- 09:5409:54, 22 October 2008 diff hist −198 Saint Lucia →Linux
21 October 2008
- 20:2220:22, 21 October 2008 diff hist +104 Saint Lucia added Komag's server
- 19:3319:33, 21 October 2008 diff hist +99 m Saint Lucia added Moghedian's server
- 18:3818:38, 21 October 2008 diff hist −3,072 Thief's Den No edit summary
- 18:3718:37, 21 October 2008 diff hist −2 Saint Lucia →Feedback
- 18:3718:37, 21 October 2008 diff hist −3,075 Saint Lucia No edit summary
- 18:3718:37, 21 October 2008 diff hist +3,119 N FAQ New page: ; Can I use the Demo version of Doom 3? : Almost certainly not. ; How can I check whether my Doom 3 is correctly patched? : Open Doom 3 and hit {{key|Ctrl}}+{{key|Alt}}+{{key|~}} (tilde, ...
- 18:1818:18, 21 October 2008 diff hist +3 Saint Lucia No edit summary
- 18:0818:08, 21 October 2008 diff hist −17 Saint Lucia fixed bloodgate link
- 18:0418:04, 21 October 2008 diff hist −4 Saint Lucia fixed torrent link
- 18:0318:03, 21 October 2008 diff hist +7 Main Page Saint Lucia release
- 18:0218:02, 21 October 2008 diff hist −46 Saint Lucia No edit summary
- 17:5217:52, 21 October 2008 diff hist +14,747 N Saint Lucia New page: right Welcome to the second demo mission of The Dark Mod: '''''The Tears of Saint Lucia'''''. If you liked the first teaser demo Thief's Den, you'll absolut...
- 17:5017:50, 21 October 2008 diff hist 0 N File:Sl splash.jpg No edit summary
- 17:4917:49, 21 October 2008 diff hist 0 N File:Sl splash.png No edit summary current
19 October 2008
17 October 2008
- 19:0619:06, 17 October 2008 diff hist −19 Custom Settings for Players objective menu hotkey doesn't work yet
8 October 2008
- 15:4115:41, 8 October 2008 diff hist +131 Category:Tutorial No edit summary current
4 October 2008
- 07:0107:01, 4 October 2008 diff hist +382 Difficulty Levels →Testing on Different Difficulty Settings
21 September 2008
- 18:1318:13, 21 September 2008 diff hist −32 Creating a Tower →Tower Size
20 September 2008
- 08:0808:08, 20 September 2008 diff hist −5 Euler Angle Convention Used in Doom3 formatted
- 08:0508:05, 20 September 2008 diff hist +31 Euler Angle Convention Used in Doom3 No edit summary
13 September 2008
- 07:4307:43, 13 September 2008 diff hist +271 Conversations →Conversation
- 07:4207:42, 13 September 2008 diff hist +230 Conversations →Notes
- 07:4007:40, 13 September 2008 diff hist +155 Conversations No edit summary
- 05:1605:16, 13 September 2008 diff hist +499 Conversations →Conversation Commands
9 September 2008
- 07:3607:36, 9 September 2008 diff hist +4 Objectives Editor →FAQ
- 07:3507:35, 9 September 2008 diff hist −49 Objectives Editor →FAQ
- 07:3407:34, 9 September 2008 diff hist +22 m Objectives Editor categorised
3 September 2008
- 07:1407:14, 3 September 2008 diff hist +48 Readables →num_pages not defined
1 September 2008
- 20:1320:13, 1 September 2008 diff hist +3 Swapping Heads on AI Models No edit summary
31 August 2008
- 18:2718:27, 31 August 2008 diff hist +237 Inventory →Spawnargs
30 August 2008
- 18:0918:09, 30 August 2008 diff hist +50 Pushing No edit summary current
- 18:0818:08, 30 August 2008 diff hist +139 Pushing No edit summary
- 18:0618:06, 30 August 2008 diff hist +44 m Moveables added link to Pushing article
- 18:0618:06, 30 August 2008 diff hist +1,977 N Pushing New page: The player is allowed to push things around in the world. Depending on their mass, the objects are considered as ''lightweight'' or ''heavy''. Lightweight objects are kicked as soon as the...
25 August 2008
- 09:5509:55, 25 August 2008 diff hist +939 N Pausing Animations New page: ''info by Ishtvan'' I added an SDK function and a script function to pause animations and resume them. Right now it only works to pause/resume all animations on a given channel. It may be... current
24 August 2008
- 19:3519:35, 24 August 2008 diff hist +22 Light Properties No edit summary
- 19:3419:34, 24 August 2008 diff hist +6 Light Properties →Do not cast shadows (fast)
- 19:3219:32, 24 August 2008 diff hist +124 Light Properties Swapped "origin" with "light_center"
22 August 2008
- 19:2919:29, 22 August 2008 diff hist +100 How to add Textures to The Dark Mod →Create your Shader Definition (Material)
- 19:2819:28, 22 August 2008 diff hist +83 Texture Folder Structure No edit summary current
- 19:2719:27, 22 August 2008 diff hist +76 Material File Naming Convention No edit summary
- 19:2619:26, 22 August 2008 diff hist +256 Material File Naming Convention No edit summary
- 19:2319:23, 22 August 2008 diff hist +1,707 N Material File Naming Convention New page: All darkmod shaders go into the <tt>darkmod/materials</tt> folder within .mtr files. For these files, the following simple rules apply: == Use the '''tdm_''' prefix for map textures == Al...
- 19:0319:03, 22 August 2008 diff hist +10 Texture Folder Structure some formatting
21 August 2008
- 16:4416:44, 21 August 2008 diff hist +18 A - Z Beginner Full Guide Page 5 →Keys
- 16:4316:43, 21 August 2008 diff hist +58 CFrobDoor →Spawnargs
- 16:4116:41, 21 August 2008 diff hist +18 Doors →Keys
19 August 2008
- 18:5318:53, 19 August 2008 diff hist +338 Objectives added target_complete/target_failed spawnargs
- 08:3508:35, 19 August 2008 diff hist −18 Spiral Staircases removed missing image tag
- 04:3104:31, 19 August 2008 diff hist +21 m Creating Large Areas categorised
16 August 2008
- 07:4907:49, 16 August 2008 diff hist −3 Installation →Weblinks
- 07:4807:48, 16 August 2008 diff hist −3 Installation updated patch link
15 August 2008
- 19:5119:51, 15 August 2008 diff hist +10 Estimating Volume for New Sounds →Tip: Rapid Volume Testing Ingame
- 07:5407:54, 15 August 2008 diff hist −3 Objectives →AI-Related Components
13 August 2008
- 12:3912:39, 13 August 2008 diff hist +12,960 Objectives merged in information from Documentation Forum
- 11:2111:21, 13 August 2008 diff hist +24 Objectives No edit summary
- 11:2011:20, 13 August 2008 diff hist −4 Objectives →Mission Spawnargs
- 11:1911:19, 13 August 2008 diff hist +1,124 Objectives added mission spawnargs
- 11:1211:12, 13 August 2008 diff hist +1,224 Objectives documented component spawnargs
- 10:5510:55, 13 August 2008 diff hist +992 Objectives documented all objective spawnargs
12 August 2008
- 04:3804:38, 12 August 2008 diff hist −11 Creating Large Areas replaced imageshack image
- 04:3704:37, 12 August 2008 diff hist 0 File:Large area tutorial noshadows.jpg uploaded a new version of "Image:Large area tutorial noshadows.jpg"
- 04:3704:37, 12 August 2008 diff hist −9 Creating Large Areas →"L" Technique
- 04:3704:37, 12 August 2008 diff hist 0 N File:Large area tutorial ltechnique.jpg No edit summary
11 August 2008
- 10:0110:01, 11 August 2008 diff hist −6 Creating Large Areas replaced imageshack pictures
- 10:0010:00, 11 August 2008 diff hist 0 N File:Large area tutorial doom3 map error.png No edit summary current
- 10:0010:00, 11 August 2008 diff hist −13 Creating Large Areas →"L" Technique
- 09:5909:59, 11 August 2008 diff hist 0 N File:Large area tutorial lshape.jpg No edit summary current
- 09:5909:59, 11 August 2008 diff hist −21 Creating Large Areas replaced imageshack pictures
- 09:5909:59, 11 August 2008 diff hist 0 N File:Large area tutorial visportaling 2.jpg No edit summary
- 09:5909:59, 11 August 2008 diff hist 0 N File:Large area tutorial visportaling 1.jpg No edit summary
- 09:5709:57, 11 August 2008 diff hist −36 Creating Large Areas replaced imageshack pictures
- 09:5709:57, 11 August 2008 diff hist 0 N File:Large area tutorial noshadows 3.jpg No edit summary
- 09:5609:56, 11 August 2008 diff hist 0 N File:Large area tutorial noshadows 2.jpg No edit summary
- 09:5509:55, 11 August 2008 diff hist 0 N File:Large area tutorial noshadows.jpg No edit summary
- 09:5509:55, 11 August 2008 diff hist +10 Creating Large Areas Replaced "noshadow" with "noshadows"
- 06:4606:46, 11 August 2008 diff hist +6 Objectives →Objective Attributes
- 06:4606:46, 11 August 2008 diff hist +217 Objectives →Objective Attributes
- 05:0705:07, 11 August 2008 diff hist +52 Creating Large Areas →The Processor
19 July 2008
- 16:5216:52, 19 July 2008 diff hist +112 Conversations →Debugging Conversations
- 16:5116:51, 19 July 2008 diff hist +957 Conversations Debugging Conversations
- 16:4116:41, 19 July 2008 diff hist +228 Conversations →Conversation Commands
- 16:3516:35, 19 July 2008 diff hist +306 Conversations →Conversation Commands
- 16:3116:31, 19 July 2008 diff hist +4,464 Conversations →Conversation Commands
- 15:5715:57, 19 July 2008 diff hist +81 Conversations →Conversation Commands
- 15:5715:57, 19 July 2008 diff hist +1,655 Conversations →Conversation Commands
- 15:4715:47, 19 July 2008 diff hist +1,337 Conversations →Spawnargs
18 July 2008
- 17:5417:54, 18 July 2008 diff hist +193 Conversations →Conversation Commands
- 12:4112:41, 18 July 2008 diff hist +178 Conversations →Conversation Commands
- 12:0912:09, 18 July 2008 diff hist +3 m Conversations →Add Conversations to your Map
- 12:0812:08, 18 July 2008 diff hist +1 m Conversations →Add the conversation spawnargs
- 12:0712:07, 18 July 2008 diff hist −2,773 Conversation Redirecting to Conversations current
- 12:0712:07, 18 July 2008 diff hist +2,800 N Conversations moved this here
- 12:0612:06, 18 July 2008 diff hist −1 m Conversation →Add Conversations to your Map =
- 12:0612:06, 18 July 2008 diff hist +2,801 N Conversation first draft
- 11:5011:50, 18 July 2008 diff hist +23 N Entity Class Redirecting to EntityDef current
13 July 2008
- 17:3217:32, 13 July 2008 diff hist +478 Coding in the SDK Finding matching spawnargs
- 17:2917:29, 13 July 2008 diff hist +21 Coding in the SDK No edit summary
- 09:1209:12, 13 July 2008 diff hist +138 Getting Characters and their Anims into Doom →Testing the model
- 09:1109:11, 13 July 2008 diff hist +146 Playing AI Animations →Where to define the Animations
3 July 2008
- 14:5814:58, 3 July 2008 diff hist +3 DEF Files No edit summary current
- 14:1114:11, 3 July 2008 diff hist +48 EntityDef No edit summary
- 13:5513:55, 3 July 2008 diff hist −16 EntityDef No edit summary
- 13:5413:54, 3 July 2008 diff hist +4,234 N EntityDef New page: == entityDef == It would be tiresome to type the full set spawnargs into the editor each time, that's why there are some prototypes or ''entity classes'' available, which is exactly what t...
- 13:5413:54, 3 July 2008 diff hist +17 Entity No edit summary
- 13:5413:54, 3 July 2008 diff hist −4,153 Entity No edit summary
- 13:5313:53, 3 July 2008 diff hist +113 DEF Files No edit summary
- 13:5113:51, 3 July 2008 diff hist +4,769 Entity No edit summary
- 12:5812:58, 3 July 2008 diff hist +394 N Entity New page: An entity is a functional unit of all games basing on id software technology. Examples for entities are: * lights * AI (guards, spiders) * the player * path nodes * moveables * readables...
- 12:0512:05, 3 July 2008 diff hist 0 m Spawn →Spawning Entities from a Script current
- 07:4907:49, 3 July 2008 diff hist +24 Spawn →idGameLocal::SpawnEntityDef
- 07:4607:46, 3 July 2008 diff hist +297 Spawn →idGameLocal::SpawnEntityDef
- 07:4207:42, 3 July 2008 diff hist +3,859 N Spawn New page: Spawn is a term describing the "birth" of an entity in the game world. Multiplayer gamers are probably familiar with the term ''respawn''. Entities are the only objects which are able ...
2 July 2008
- 13:0713:07, 2 July 2008 diff hist −3 Precaching (def files) No edit summary current
- 13:0613:06, 2 July 2008 diff hist −15 Triggering the Death Menu No edit summary current
- 13:0113:01, 2 July 2008 diff hist +18 Button Functionality and Frob Triggers →Comparison of Methods A and B
- 12:5912:59, 2 July 2008 diff hist +67 Button Functionality and Frob Triggers →Levers
- 12:5712:57, 2 July 2008 diff hist −132 AI Relations (Scripting) No edit summary
- 12:5512:55, 2 July 2008 diff hist −6 BecomeActive, Thinking Entities fixed wrong category
- 12:5412:54, 2 July 2008 diff hist +9 Coding in the SDK categorised
- 11:5011:50, 2 July 2008 diff hist +10 Coding in the SDK →Where does Code Execution "start"?
- 11:4811:48, 2 July 2008 diff hist −2 Coding in the SDK →The codebase is so friggin' huge!
- 11:4811:48, 2 July 2008 diff hist +2,986 Coding in the SDK →The codebase is so friggin' huge!
- 10:5410:54, 2 July 2008 diff hist +1 Coding in the SDK →typdefs
- 09:5509:55, 2 July 2008 diff hist +1,840 Coding in the SDK →The codebase is so friggin' huge!
- 09:3509:35, 2 July 2008 diff hist +385 Coding in the SDK →How to use shared_ptrs incorrectly
- 09:3309:33, 2 July 2008 diff hist 0 Coding in the SDK →How to use shared_ptrs incorrectly
- 09:3209:32, 2 July 2008 diff hist −33 Coding in the SDK →How to use shared_ptrs correctly
- 09:3209:32, 2 July 2008 diff hist +96 Coding in the SDK →How to use shared_ptrs correctly
- 09:3109:31, 2 July 2008 diff hist +149 m Coding in the SDK →How to use shared_ptrs correctly
- 09:3009:30, 2 July 2008 diff hist +1,451 Coding in the SDK →boost::shared_ptr
- 09:2109:21, 2 July 2008 diff hist +22 Coding in the SDK →boost::shared_ptr
- 09:2009:20, 2 July 2008 diff hist +13 Coding in the SDK →Why boost? Why not boost?
- 09:1909:19, 2 July 2008 diff hist +4,318 Coding in the SDK →Why boost? Why not boost?
1 July 2008
- 14:0014:00, 1 July 2008 diff hist +30 Coding in the SDK →How to Debug
- 13:5513:55, 1 July 2008 diff hist +194 Coding in the SDK →Coding Style
- 13:5313:53, 1 July 2008 diff hist +789 Coding in the SDK →Coding Style
- 13:4913:49, 1 July 2008 diff hist +5,148 Coding in the SDK No edit summary
- 13:0813:08, 1 July 2008 diff hist +854 Coding in the SDK →STL vs. idLib
- 13:0113:01, 1 July 2008 diff hist +81 Coding in the SDK →STL vs. idLib
- 12:5812:58, 1 July 2008 diff hist +3,620 Coding in the SDK No edit summary
- 12:3012:30, 1 July 2008 diff hist +2,699 N Coding in the SDK New page: ...also known as ''greebo's random notes about coding for The Dark Mod''. This article is constant WIP. When coding in the SDK, there are thousands of little lessons to be learned - some ...
30 June 2008
- 16:3416:34, 30 June 2008 diff hist −525 Frobbing →Using items on other items
- 09:3509:35, 30 June 2008 diff hist +946 Saving and Restoring Should I save the base class? current
- 09:3009:30, 30 June 2008 diff hist +5 Saving and Restoring →Call Order
- 09:2909:29, 30 June 2008 diff hist +9 Saving and Restoring →Saving idLists
- 09:2809:28, 30 June 2008 diff hist −10 Saving and Restoring →Further Notes potentially making your Life easier
- 09:2709:27, 30 June 2008 diff hist −1 m Saving and Restoring →The idEntityPtr template
- 09:2609:26, 30 June 2008 diff hist +12 Saving and Restoring →Further Notes potentially making your Life easier
- 09:2209:22, 30 June 2008 diff hist +35 m Saving and Restoring →idEntity* vs. idEntityPtr
- 09:2109:21, 30 June 2008 diff hist +921 Saving and Restoring idEntity* vs. idEntityPtr<idEntity>
- 08:1308:13, 30 June 2008 diff hist +239 Eventdef System Does Not Like Optional Args No edit summary current
- 08:0908:09, 30 June 2008 diff hist +219 m Dynamically Resizing Models added a warning about the rotation hack current
- 08:0708:07, 30 June 2008 diff hist −9 m Calling Console Commands From SDK categorised current
- 08:0608:06, 30 June 2008 diff hist −91 m Adding Script Events to sys categorised
- 08:0408:04, 30 June 2008 diff hist +5 m AI Debug Mode has large Impact on Soundprop Performance fixed CVAR current
- 07:5607:56, 30 June 2008 diff hist −225 m Adding New Decl Types formatting and categorisation current
- 07:4707:47, 30 June 2008 diff hist −44 m AI Framework categorised current
- 07:4707:47, 30 June 2008 diff hist −44 m AI Task categorised
- 07:4707:47, 30 June 2008 diff hist −44 m AI State categorised current
- 07:4507:45, 30 June 2008 diff hist −3 m Visual scan No edit summary
- 07:4507:45, 30 June 2008 diff hist −12 m AI Documentation categorised current
- 07:4507:45, 30 June 2008 diff hist −3 m CMultiStateMoverPosition categorised current
- 07:4407:44, 30 June 2008 diff hist −3 m CFrobLever categorised current
- 07:4407:44, 30 June 2008 diff hist −3 m CFrobButton categorised current
- 07:4407:44, 30 June 2008 diff hist −2 m CFrobDoorHandle categorised current
- 07:4407:44, 30 June 2008 diff hist −2 m CFrobDoor categorised
- 07:4307:43, 30 June 2008 diff hist −3 m CMultiStateMover categorised
- 07:4307:43, 30 June 2008 diff hist −3 m CMultiStateMoverButton No edit summary current
- 07:4307:43, 30 June 2008 diff hist +8 m Interleaved Thinking optimization categorised
- 07:4207:42, 30 June 2008 diff hist −12 Playing AI Animations categorised
- 07:4107:41, 30 June 2008 diff hist −3 TDM Movers No edit summary current
- 07:4007:40, 30 June 2008 diff hist +49 m Adding new Cvars naming convention for CVARs
29 June 2008
- 20:3320:33, 29 June 2008 diff hist +243 Scripting basics →Script invocation
- 20:3020:30, 29 June 2008 diff hist +296 Scripting basics →Discovery (or, why is Doom 3 ignoring my script file?)
27 June 2008
- 04:2604:26, 27 June 2008 diff hist +483 Stim/Response Key/Values →Stim only
- 04:2204:22, 27 June 2008 diff hist +173 Stim/Response →Stims
- 04:2104:21, 27 June 2008 diff hist +27 N S/R Redirecting to Stim/Response current
25 June 2008
- 17:1517:15, 25 June 2008 diff hist +787 CFrobDoor added auto-double door spawnargs
22 June 2008
- 19:4519:45, 22 June 2008 diff hist +42 CBinaryFrobMover →Spawnargs
- 14:3814:38, 22 June 2008 diff hist −19,945 TDM Movers No edit summary
- 14:3414:34, 22 June 2008 diff hist +1,024 N CMultiStateMoverButton New page: == CMultiStateMoverButton == The corresponding entityDef is '''atdm:mover_elevator_button'''. This is a special button, designed for making the elevators move to a specific position. Eac...
- 14:3414:34, 22 June 2008 diff hist +1,733 N CMultiStateMoverPosition New page: == CMultiStateMoverPosition == The corresponding entityDefs is '''atdm:mover_multistate_position'''. Defines a position for a multistate mover entity. Must be targetted by the multistate ...
- 14:3314:33, 22 June 2008 diff hist +1,821 N CMultiStateMover New page: == CMultiStateMover == The corresponding entityDefs are '''atdm:mover_multistate''' and '''atdm:mover_elevator'''. This mover supports several target positions. The primary "clients" of t...
- 14:3314:33, 22 June 2008 diff hist +710 N CFrobLever New page: == CFrobLever == The corresponding entityDef is '''atdm:mover_lever'''. A simple two-state lever, to switch things on or off. This class has additional code to get the trigger behaviour ...
- 14:3214:32, 22 June 2008 diff hist +675 N CFrobButton New page: == CFrobButton == The corresponding entityDef is '''atdm:mover_button'''. A button is a simple two-state button to trigger things like lights or other movers. A button specialises the fr...
- 14:3214:32, 22 June 2008 diff hist +931 N CFrobDoorHandle New page: == CFrobDoorHandle == The corresponding entityDef is '''atdm:mover_door_handle'''. Door handles can be attached to doors via '''bind''' and are responsible of triggering the doors in the ...
- 14:3114:31, 22 June 2008 diff hist +4,680 N CFrobDoor New page: == CFrobDoor == The corresponding entityDef is '''atdm:mover_door''' See also the Doors article for a tutorial approach. This is the most sophisticated BinaryFrobMover. A door extend...
- 14:3014:30, 22 June 2008 diff hist +8,870 N CBinaryFrobMover New page: == CBinaryFrobMover == The corresponding entityDef is '''atdm:mover_binarymover_base''' This is the base class for all kind of TDM movers like doors, levers and buttons. The class is desi...
- 14:2514:25, 22 June 2008 diff hist 0 m TDM Movers moved multistatemoverbutton
- 14:2414:24, 22 June 2008 diff hist 0 TDM Movers →C++ Methods and Events
- 14:2414:24, 22 June 2008 diff hist +605 TDM Movers →CMultiStateMoverPosition
- 11:2211:22, 22 June 2008 diff hist +1,106 TDM Movers →CMultiStateMover
- 11:1711:17, 22 June 2008 diff hist +1,799 TDM Movers →CMultiStateMover
- 11:0811:08, 22 June 2008 diff hist +325 TDM Movers →CFrobDoorHandle
- 11:0411:04, 22 June 2008 diff hist +585 TDM Movers →CFrobDoorHandle
- 11:0311:03, 22 June 2008 diff hist +688 TDM Movers →CFrobLever