DarkRadiant: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Petike (talk | contribs)
m update
 
(5 intermediate revisions by 3 users not shown)
Line 8: Line 8:
OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.
OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.


== Alphabetical List of Articles ==
== List of Articles ==


{{index-page|category=DarkRadiant|topic=DarkRadiant, the DarkMod map editor}}
{{index-page|category=DarkRadiant|topic=DarkRadiant, the DarkMod map editor}}
Line 14: Line 14:
* [https://github.com/codereader/DarkRadiant/releases '''Download]''' the latest release from the github project page.
* [https://github.com/codereader/DarkRadiant/releases '''Download]''' the latest release from the github project page.
* [[DarkRadiant - Quick Installation Guide]]
* [[DarkRadiant - Quick Installation Guide]]
* [[DarkRadiant - Flatpak Installation Guide]]
* [[DarkRadiant - Compilation Guide]]
* [[DarkRadiant - Compilation Guide]]


== Mappers ==
== Mappers ==
* [[DarkRadiant Video Tutorials|Video Tutorials]]
* [[Dark Radiant Keys|DarkRadiant Keys]]
* [[Dark Radiant Keys|DarkRadiant Keys]]
* [[DarkRadiant Tips and Tricks]]
* [[DarkRadiant Tips and Tricks]]
Line 23: Line 25:
* [[Defining custom Filters in DarkRadiant]]
* [[Defining custom Filters in DarkRadiant]]
* [[Readable Editor]]
* [[Readable Editor]]
* [[Layers]]
* [[Hot Reload]]


== Python Scripting ==
== Python Scripting ==
Line 34: Line 38:


* [[DarkRadiant coding standards|Coding standards]]
* [[DarkRadiant coding standards|Coding standards]]
* [[DarkRadiant module system|Module system]]
* [[DarkRadiant render system|Render system]]
* [[DarkRadiant render system|Render system]]
* [[DarkRadiant shader system|Shader system]]
* [[DarkRadiant shader system|Shader system]]
Line 47: Line 50:
* [http://forums.thedarkmod.com/forum/51-darkradiant-feedback-and-development/ DarkRadiant Forums]
* [http://forums.thedarkmod.com/forum/51-darkradiant-feedback-and-development/ DarkRadiant Forums]
* [http://bugs.thedarkmod.com Bugtracker]
* [http://bugs.thedarkmod.com Bugtracker]
* [http://orbweaver.gitlab.io/DarkRadiant/ DarkRadiant User Guide] by OrbWeaver


[[Category:DarkRadiant]]
[[Category:DarkRadiant]]
{{editing}}
{{editing}}

Latest revision as of 22:09, 12 April 2024

The DarkRadiant Logo

DarkRadiant is The Dark Mod's very own map editor, originally based on the open-source GtkRadiant. Visit the project website for release announcements or check the development forums. The source code is hosted on github.

OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.

List of Articles

This is a selected list of articles and tutorials about DarkRadiant, the DarkMod map editor.
Please see the category DarkRadiant for a full list of articles for this topic.

Installation / Compilation

Mappers

Python Scripting

Troubleshooting

Developers

Weblinks