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  • *[http://forums.thedarkmod.com/topic/11010-request-for-vocal-dialogue/ General ideas] *[[Voices]] - General article on the use of voices in ''The Dark Mod'' audio.
    3 KB (358 words) - 18:38, 8 November 2019
  • | Movers in general || 100 ...frobable, FALSE otherwise. Of course, you can also retrieve that info with general spawnarg functions or a specific function:
    10 KB (1,772 words) - 20:20, 16 March 2022
  • ...a good idea to think in advance how your mission flows. You should have a general idea what you're doing before you start mapping. Have a scetchy floorplan. ...an_Mission_Design_Discussions_Archive#General_design_debates_and_resources|General design]]")
    13 KB (2,317 words) - 06:56, 26 May 2021
  • In general, the term "city watch" refers to the armed police force of a city. In some *[[Guards]] - General article on guard non-player characters in the [[Universe|universe]] of ''Th
    2 KB (274 words) - 09:05, 30 July 2020
  • Please review [[DDS creation]] for general information about * [[DDS creation]] for general, tool-independent information about DDS creation. Also, the original wiki p
    7 KB (999 words) - 01:26, 3 June 2022
  • ...comes to commands within event blocks or functionality. Consequently, the general guidance for this tool is to quickly prototype any visual elements, then mo ''Here's three short descriptions by others of the Doom 3 version, that are general enough to pertain to all versions. Mostly verbatim, but with some light edi
    12 KB (2,048 words) - 17:58, 4 November 2022
  • Less general choice lists: This is from the Settings/Controls/General menu (and mainmenu_settings_controls.gui). ChoiceType 1 sets the cvar m_pit
    11 KB (1,700 words) - 17:42, 4 November 2022
  • In general, when an object with an AIUse spawnarg comes into the field of vision of an ...[Heads Available for AI#Elite Guard Heads|Heads Available for AI]]) are in general immune to being knocked out (i.e. the cone you have to hit with the blackja
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...entry and escape. His knowledge of particular mansions and grand houses in general helped enormously. *[[Thieves]] - The general article about the nature, varieties and social standing of thieves in [[Uni
    15 KB (2,427 words) - 11:31, 31 March 2024
  • ...mbient-musics-sounds-repository/ Dark Ambient Music & Sounds Repository] - general discussion and repository for ambients and music ...com/topic/17848-dark-ambient-musics-sounds-repository/?p=387786 Dragofer's general ambients] - by [http://forums.thedarkmod.com/user/3526-dragofer/ Dragofer],
    5 KB (716 words) - 17:06, 24 November 2022
  • Inquisitor General of [[The City|Bridgeport]] (''[[The Tears of Saint Lucia (OM)|The Tears of Another Inquisitor General, and a puritannical man. Brought the Courts of the Inquisition to [[Other_C
    3 KB (443 words) - 12:39, 16 April 2021
  • *[http://forums.thedarkmod.com/topic/14558-monsters/ Monsters] - General older forum discussion on monsters and their use in TDM. ...orums.thedarkmod.com/topic/16833-mythical-creatures/ Mythical creatures] - General older forum discussion on the more fantastical creatures included or includ
    10 KB (1,538 words) - 12:51, 29 August 2021
  • In general, a particle system repeats itself prescribed number of times, and every suc ...tional offset vector from the center of the particle entity or surface. In general, better leave it zero. Try keeping the leaves centered on the particle emit
    10 KB (1,774 words) - 12:46, 14 November 2022
  • !bgcolor=#d0d0e0 width="8%"|General location ...of Machinery, Epifire is a prolific asset creator of mechanical things and general modeller.
    19 KB (3,108 words) - 19:05, 28 March 2024
  • ; [[Animation]] : General tips, and software tutorials
    2 KB (314 words) - 21:48, 3 March 2024
  • # Open the '''Visor''' (Window -> General Editors)
    3 KB (572 words) - 14:14, 22 May 2010
  • ...witch the language of TDM in the '''Settings''' menu under '''Video''', '''General'''. The language is stored in the CVAR '''sys_lang''' (Note: in v1.07, it w
    10 KB (1,704 words) - 20:31, 27 July 2021
  • This tutorial covers general background sounds, local ambience, environmental, or sounds related to spec
    8 KB (1,439 words) - 12:45, 22 January 2024
  • ''For general console controls see ([[Console Useful Controls]])''
    2 KB (298 words) - 12:28, 6 April 2008
  • General constraints on the values of font metrics in a DAT file are discussed in [[
    6 KB (944 words) - 15:28, 18 March 2024
  • * In general, after you so change the Mission, it is best practice to restart Dark Radia
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...w to fix various errors and problems you might encounter with patches. For general information about patches see [[Patches]].
    2 KB (375 words) - 17:19, 1 April 2008
  • ...T}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboard).
    8 KB (1,270 words) - 19:00, 22 April 2024
  • ...descriptor, instead starting with the '''Material''' descriptor - it is a general, non-specialized texture.
    9 KB (1,526 words) - 07:25, 11 December 2020
  • General method of attaching one entity to another:
    1 KB (205 words) - 15:40, 21 August 2009
  • ...ve no special love of sorcery, but they are more comfortable with magic in general and more accepting of those who are different.
    8 KB (1,422 words) - 17:05, 13 January 2015
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,084 words) - 13:46, 30 March 2024
  • Powerful necromancers are very rare. Necromancers in general don't congregate with each other; their work requires solitude (and they te
    3 KB (556 words) - 19:13, 1 March 2010
  • Here are some general tips:
    5 KB (804 words) - 15:52, 6 November 2011
  • The general concept is pretty easy to understand. The mapper populates his map with ent
    6 KB (1,004 words) - 12:50, 14 November 2022
  • ==General information==
    6 KB (1,022 words) - 22:31, 8 January 2021
  • =General C++ info=
    6 KB (1,024 words) - 11:38, 1 May 2012
  • <br>game code, and code base in general.</font><br>
    8 KB (1,247 words) - 16:55, 2 February 2021
  • [[Creating Multiple Skins For A Model]]: Describes general info for how to make skins.
    6 KB (988 words) - 09:17, 12 April 2024
  • * There seem to be more general problems with functional keys on ragdolls
    7 KB (1,068 words) - 23:20, 14 December 2021
  • <br>game code, and code base in general.</font>
    11 KB (1,614 words) - 16:51, 2 February 2021
  • Here are some general notes about the coding style I used for implementing this framework, maybe
    11 KB (1,731 words) - 07:47, 30 June 2008
  • [[Category:General]]
    10 KB (1,308 words) - 11:43, 16 April 2019
  • These values should not be used in general. Exceptions include: high-level time/game modeling code (to sync game time
    12 KB (1,952 words) - 10:10, 2 August 2020
  • ...event, it's simple to ungroup the prefab after import; see [[Groups]] for general methods. Unneeded Layers can also be deleted.
    5 KB (830 words) - 19:33, 27 January 2022
  • {{general|sort=Prefab Name}}
    2 KB (264 words) - 23:36, 1 February 2019
  • General note on overriding these events: Althought most default implementations are
    10 KB (1,591 words) - 23:11, 29 December 2020
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (978 words) - 02:45, 1 May 2022
  • ...Clicking each may give you additional info at the bottom. You can also see general properties further down.
    5 KB (874 words) - 18:37, 29 December 2016
  • Similarly, if you care about the orientation, there are general setAngles() and getAngles() functions you can use. Or the player-specific s
    6 KB (953 words) - 19:03, 14 December 2021
  • ...dvisable but they contain relevant detail about creating ambient lights in general)
    24 KB (3,774 words) - 18:54, 14 April 2024
  • ..._callobjectfunction can only call functions defined in that script object (general script events like "Off" are not supported? check this)
    2 KB (244 words) - 01:31, 21 March 2014
  • !bgcolor=#d0d0e0 width="8%"|General location
    7 KB (1,005 words) - 20:47, 28 March 2024
  • ...e mission that effect other missions. This feature could also be used as a general scripting aide if the author wants to set up the conditions for something h
    35 KB (5,581 words) - 21:38, 25 April 2024
  • !bgcolor=#d0d0e0 width="8%"|General location
    6 KB (865 words) - 19:05, 30 March 2024
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