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  • 25 bytes (2 words) - 10:33, 15 September 2007
  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • 1 KB (170 words) - 14:31, 2 November 2009

Page text matches

  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • * It needs custom desktop shortcuts for both Dark Mod and Dark Radiant (see later.) ...you can either make a desktop shortcut OR set the game parameters in Dark Radiant:
    64 KB (11,619 words) - 03:40, 25 March 2024
  • This tutorial explains how to put doors into your map using Dark Radiant, as well as adjust them and their properties. ...ng of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic Intro]] article first.
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...ant editor. See [https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]] The first time Dark Radiant runs, you will see the "Game Setup" window.
    34 KB (6,047 words) - 14:41, 15 April 2023
  • The [[Dark Radiant]] editor has a surface inspector for general manipulation of textures but t * Select a single brush surface in Dark Radiant's camera view using {{Shift}}+{{Ctrl}}-{{LMB}}. You can select and deselect
    10 KB (1,705 words) - 14:33, 26 February 2008
  • ...or the readable entities in ''The Dark Mod'' and it is a feature of ''Dark Radiant'' since version 1.2.0 requiring at least version 1.01 of ''The Dark Mod''. ...note that while you can specify any folder you want for exporting, ''Dark Radiant'' and its ''Readable Editor'' can only import XData definitions that are co
    10 KB (1,686 words) - 13:20, 21 August 2011
  • == Dark Radiant Filters == ...r them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...
    20 KB (3,737 words) - 13:45, 21 November 2018
  • == Dark Radiant Questions == '''A.''' Tip to help find materials in Dark Radiant's materials browser:
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ===Dark Radiant's Voice Selector & Preview=== * In Dark Radiant, select the AI and check the 'show inherited properties' checkbox at the to
    16 KB (2,409 words) - 00:04, 8 November 2019
  • == Using Doom3 Radiant with Dark Mod == === For the Dark Mod map editor (Doom3 Radiant) in desktop mode ===
    4 KB (671 words) - 17:12, 9 March 2008
  • * Clone one of the speakers from the yard. Dark Radiant will automatically rename it. Occasionally two entities might get the same * In Dark Radiant, place the item where you want it to be located on the character, eg, belt.
    23 KB (4,202 words) - 20:52, 11 March 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • To help with the Ortho-View method, it may be advisable to create Dark Radiant [[Layers]] that only contain geometry that runs parallel to the direction o into your darkmod directory before launching Dark Radiant.
    24 KB (3,774 words) - 18:54, 14 April 2024
  • | Setting up Dark Radiant, <br>building basics | Install Dark Radiant
    16 KB (2,476 words) - 16:14, 13 June 2023
  • = Rescaling Models with Dark Radiant's "Model Scaler" = === Outside Dark Radiant ===
    3 KB (585 words) - 18:11, 24 March 2020
  • * In Dark Radiant, press Esc to deselect all. * Select the clipper tool (see [[Dark Radiant Controls, Keys & Mouse|DR Controls]] for details) and cut the brush in two
    4 KB (706 words) - 07:35, 18 July 2011
  • Materials are initially selected from Dark Radiant's Media Browser. Textures already used in a map also show in the Texture Br ...of models are provided in Dark Mod, just right click the grid view in Dark Radiant and select create model. For example furniture, decorative items, physical
    7 KB (1,243 words) - 06:53, 7 March 2018
  • ...button bar. See 'Move (Drag, Translate) in one plane (Mode)' on the [[Dark Radiant Controls, Keys & Mouse]] wiki. ...s of using the Clipper Tool see [[Dark Radiant Controls, Keys & Mouse|Dark Radiant Controls]] and scroll down to Clipper Mode.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • ...is feature as well as several 3D modeling/mapping programs, including Dark Radiant, of course. If you are new to the concept of layers, just imagine them as a ...ult'' (unlike in the screenshot to the right). This is the layer that Dark Radiant automatically creates for you when you begin a new map and that every eleme
    3 KB (542 words) - 11:23, 27 May 2021
  • These are the required output from Dark Radiant and TDM's DMAP of the .map file, in order to play your level, at minimum. ...e format. These may either be compiled in other software, or by using Dark Radiant's plugin-script to create an .ase from brush/meshwork completed in the prog
    22 KB (3,158 words) - 17:02, 30 March 2024
  • ...l converted from Dark Radiant brushwork. Software you'll be using are Dark Radiant and Lightwave Modeler. How you procure a copy of Lightwave is entirely up t ...already assumes you know how to create levels and manage brushwork in Dark Radiant. After covering this tutorial you should cleanly be able to add in material
    7 KB (1,098 words) - 03:20, 20 October 2018
  • ...is to select just the patch you wish to cut/reduce/divide/whatever in Dark Radiant and "Save selected as Map". Now you should see your data in a grid akin to Dark Radiant, the first and second columns showing just a "(", then coordinates, followe
    15 KB (1,774 words) - 15:23, 12 January 2014
  • [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]<br> [[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Filters, Dark Radiant]]<br>
    15 KB (2,454 words) - 13:39, 21 November 2018
  • ...pe of work you are doing and how hard it would be to do it all again. Dark Radiant has a great feature to save a copy in a different name. This means you can ...t menu are two forms of copy and paste - the normal Windows one and a Dark Radiant exclusive called Copy Shader. Use this to copy the texture and this will in
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • ...diant.net/userguide/#WorkingWithPrefabs "Working with prefabs" in the Dark Radiant User Guide]. A prefab offers a curated set of Dark Radiant map objects (brushes/patches and entities) in a file, so that it can be re-
    5 KB (830 words) - 19:33, 27 January 2022
  • * This is described for the Dark Radiant editor. ...be used, eg, 1.5 but remember, resizing the patch or texture scale in Dark Radiant also changes the font size.
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...nd the suffix .lin instead of .map in the same folder as your map. In Dark Radiant you can use this to track the path of the leak, determine the cause, and fi # Back in Dark Radiant, select Pointfile from the file menu. If the red line starts from your OE,
    37 KB (6,198 words) - 18:11, 12 May 2024
  • All that is assumed is you know the essentials described in [[Dark Radiant Must Know Basic Intro]] * In Dark Radiant you can select a sound shader from the button below the entity properties.
    8 KB (1,439 words) - 12:45, 22 January 2024
  • You can add comments, reminders, debug text to your map in Dark Radiant; some can also be optionally made visible in game. ...an be added by adding a <code>Info/text</code> entity, which shows in Dark Radiant as an arrow. Rotate it to point at the comment's target to draw attention t
    1 KB (185 words) - 15:15, 26 October 2007
  • :Texture it with common/trigmulti, then with the brush highlighted in Dark Radiant, right click on it, create-entity, Darkmod/Triggers/Trigger_multiple, ok. ...e" & "s_maxdistance" set appropriately, remember there is a button in Dark Radiant to see the speaker radius).
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) ...likely to corrupt the texture rendering even though it looks fine in Dark Radiant. Solution: Clone offending bevel(s) and resize to fit either side of floor/
    13 KB (2,300 words) - 20:22, 7 May 2014
  • ...that one face. (Use {{Ctrl}} + {{Shift}} + {{LMB}} on the face in the Dark Radiant camera view to select one face.) ...he surrounding brushes. A tiny difference might not be visible in the Dark Radiant grid if you are not zoomed in sufficiently.
    41 KB (7,171 words) - 19:41, 20 October 2021
  • * Choose Top view in Dark Radiant's orthoview
    8 KB (1,315 words) - 18:14, 4 November 2022
  • ...ad [[Dark Radiant Must Know Basic Intro]] and have basic knowledge of Dark Radiant.
    2 KB (413 words) - 05:20, 13 November 2019
  • **Dark Radiant: No problems with DR yet. **Dark Radiant: No problems
    29 KB (4,533 words) - 05:05, 28 January 2021
  • ...ly see the radius in Dark Radiant, there is an icon at the top of the Dark Radiant window that looks like a speaker with an X over it. Press it and you can s
    10 KB (1,655 words) - 04:10, 25 November 2010
  • Open ''snitch3.map'' in Dark Radiant. Dark Radiant provides an easy-to-use editor to create conversations.
    14 KB (2,340 words) - 01:22, 2 May 2021
  • ...kmod/tdm_prefabs01.pk4 before they are visible to earlier versions of Dark Radiant.) With Dark Radiant 2.2.1 it is possible to group multiple entities, so they can be handled as
    3 KB (509 words) - 20:02, 27 January 2022
  • '''Note: This article is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' ...again in top view. - edit - this might not work in later versions of Dark Radiant)
    5 KB (813 words) - 07:13, 2 April 2020
  • ...of UVing by covering texture application similar to what you’d use in Dark Radiant: a single tiling texture applied to a single surface. The end result being ...It’s like how you can change the scale, the rotation, and whatnot in Dark Radiant, but instead of doing it by changing a few numbers, you’re doing it all b
    31 KB (5,660 words) - 05:35, 22 May 2012
  • ...nd turn the entire clock prefab to face the way you want it in-game. (Dark Radiant's 'rotate models independently' button should be UNset.
    9 KB (1,508 words) - 14:17, 16 October 2018
  • ...to each other. With the brush surface selected I copy its texture to Dark Radiant's shader clipboard using either '''''menu > edit > copy shader''''' or {{MM
    8 KB (1,588 words) - 09:32, 20 October 2018
  • All units used here are Dark Radiant grid units (same as Doom 3 units.)
    7 KB (1,234 words) - 14:28, 11 December 2023
  • It's very easy to swap skins in Dark Radiant.
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ...exture (not the patch) in surface inspector. Note that currently with Dark Radiant you *reduce* the scale to increase it on patches. As you do this one side o
    5 KB (900 words) - 11:10, 7 March 2022
  • ...w bounces off of it, and arrows will always bounce off of it. However Dark Radiant allows the use of material specific collision shaders. So a chest can be ma
    16 KB (2,953 words) - 00:14, 4 October 2023
  • ...ant than preparing for good texture alignment. Use a big grid size in Dark Radiant and ensure walls, corridors, and rooms snap nicely to that grid. Fine adjus
    15 KB (2,729 words) - 13:38, 21 November 2018
  • The "Radiant" module plays a slightly different role for scripting than it does for the worldspawn = Radiant.findEntityByClassname("worldspawn")
    91 KB (13,242 words) - 06:12, 2 January 2023
  • * in Dark Radiant, select atdm_trigger_voice_1, select also voice_1, then Control-K.
    21 KB (3,225 words) - 08:26, 13 May 2024
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