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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    5 KB (737 words) - 21:47, 23 April 2022
  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ...little button quite a bit during your texture making endeavors. With layer 1 selected, hit this button, and you'll see a smaller white box appear in you Now collapse layer 1 to layer 0 by hitting {{key-ctrl}}+{{key|E}}, use the offset filter again,
    8 KB (1,432 words) - 07:17, 4 April 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==
    9 KB (1,477 words) - 08:53, 29 January 2022
  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
    4 KB (611 words) - 11:50, 31 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • 0 bytes (0 words) - 10:51, 24 August 2020
  • #REDIRECT [[Photoshop 1: Tiling With Alpha Masks]]
    50 bytes (6 words) - 21:23, 24 March 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (577 words) - 20:52, 30 March 2024
  • ...with Layer 0. It's only purpose is to serve as your white backdrop. Layer 1 will be your horizontal lines. Layer 2, your vertical. At first glance, thi Now lets get to making our alpha mask! Select Layer 1, {{RMB}} on the brush tool, and select the pencil tool. From the brush sele
    10 KB (1,915 words) - 07:19, 4 April 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (599 words) - 21:45, 7 April 2024
  • No. It’ll produce a 1:1 match of your selected surface, and scale it as large as it can within the ...tuation, it’s the Front Ortho viewport, accessable by hitting numkey {{key|1}} and hitting numkey {{key|5}} to switch between perspective and ortho view
    31 KB (5,660 words) - 05:35, 22 May 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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  • *'''Version:''' 1 *'''Size:''' 40.1 MB
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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
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Page text matches

  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    286 KB (35,800 words) - 14:49, 7 May 2018
  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support <br><br>The Dark Mod 1.0 was originally released in 2009. The average mission designer and player
    80 KB (12,625 words) - 19:24, 9 May 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !bgcolor=#d0d0e0 width="1%"|No.
    44 KB (5,641 words) - 21:26, 7 April 2024
  • {|class="wikitable sortable mw-collapsible" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |''A giant spider. Use spawnarg: 'animal_patrol' '1' to have spider wander around randomly.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !align=left|{{TDM-FM|inplainsight|The Lieutenant 1: In Plain Sight}}
    66 KB (8,195 words) - 03:12, 2 May 2024
  • 1) Frequency of use in TDM (widely; seldom; debug; unlikely to be useful) backcolor 1,1,0,1 // Yellow with no transparency.
    12 KB (1,829 words) - 16:17, 4 November 2022
  • ...wnarg ''start_on'' with a value of 0 for where the elevator will start and 1 for the others. *** have the property/value: ''ride 1'' (this gives it priority over ''fetch'' buttons to avoid conflict between
    23 KB (3,264 words) - 17:50, 8 May 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |1:00
    53 KB (6,865 words) - 13:17, 29 March 2021
  • ...func_static or derivative; such entities have spawnarg "gui_noninteractive 1" set by default. backcolor 0,1,0,1 // green
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...arget spawnarg) then add the spawnarg ''wait_for_trigger'' with a value of 1. ...mple: "1 OR (NOT(2) AND 3)" would complete the mission if either objective 1 is true, or if 2 is false and 3 is true. By default, a mission succeeds whe
    35 KB (5,581 words) - 21:38, 25 April 2024
  • ...inal '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Studios]'''. ...TTLG community]''' who enjoyed playing and creating Fan Missions for Thief 1 and 2
    54 KB (8,549 words) - 14:20, 7 May 2024
  • "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory) "conv_1_cmd_1_actor" "1" // Actor 1 takes this action
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...e the tutorial about scenegraph traversal for more information. (since 1.8.1) ...isSelected)</tt> Sets the selection status of this node, i.e. setSelected(1) will select this node. Not all nodes are selectable (ModelNodes, for examp
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...ut a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant. ...ame visportal. The spawnarg ''auto_setup_double_door'' (which defaults to "1") will take care of setting up the open/lock peer relationship between the
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...TEXT_SETTINGS visible "gui::Inventory_ItemVisible" noclip 1 matcolor 1, 1, 1, "gui::HUD_Opacity" \ ...textalign 1 textscale INV_GUI_FONT_SCALE font INV_GUI_FONT forecolor 1, 1, 1, "gui::HUD_Opacity"
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ...lack of vector3 parsing support by GUI script. By convention, use "0" or "1" as fourth element. ...e light. Elements in range 0 to 1. This is RGB, not RGBA. Default is 1,1,1,1 (white).
    11 KB (1,487 words) - 17:46, 4 November 2022
  • ;'''<tt>inv_stackable</tt>''' | [0/1] ..._stackable</tt> set to 1. Non-stackable items have always an item count of 1 and this argument is ignored. As an example, the mapper could set up a stac
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ==Case 1 – Transparent Background, White Letters== visible 1
    10 KB (1,396 words) - 18:06, 4 November 2022
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellspacing=1 width=100%
    16 KB (2,476 words) - 16:14, 13 June 2023
  • seta r_fullscreen "1" seta r_mode "-1"
    5 KB (659 words) - 14:39, 13 August 2017
  • * Up arrow or mouse wheel up or RMB above scrollbar thumb: up 1 row. * Down arrow or mouse wheel down or RMB below scrollbar thumb: down 1 row.
    13 KB (1,906 words) - 17:44, 4 November 2022
  • has_result 1 ...the overlay. Specifically, a "transparency" float variable of range 0.0 to 1.0 is calculated.
    5 KB (618 words) - 17:32, 4 November 2022
  • Default: "0" (Off). Number from 0.0 to 1.0, giving the probability that a randomly created entities "bunches" up wit Default: '''1''' (true). If set to 0, this SEED will never try to combine rendermodels of
    33 KB (5,385 words) - 03:56, 26 March 2015
  • visible 1 bordersize 1
    8 KB (1,197 words) - 16:34, 26 November 2021
  • ...with commas (like 1,1,1,1), other times with only whitespace (like 1 1 1 1). #define WHITE 1,1,1,1
    8 KB (910 words) - 18:46, 22 August 2022
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    17 KB (2,317 words) - 10:28, 13 February 2019
  • show 87 <i>duration of the video in seconds, minus 1</i> ...And if you set hidden spawnarg "fade_out_time" to 0, it reinterprets it as 1)
    21 KB (3,218 words) - 18:04, 4 November 2022
  • You can list them as "1 AND 2" if objectives 1&2 need to be completed first. ...for each difficulty (as in most loot objectives) the following will work: 1 AND (2 OR 3 OR 4). (where 2,3&4 are the loot objectives)
    26 KB (4,493 words) - 17:22, 15 December 2023
  • ...nds. This also starts the timer if it is stopped (e.g., because of "noTime 1"). Syntax: set backcolor (backcolor[0], backcolor[1], backcolor[2], 1 - backcolor[3]);
    9 KB (1,317 words) - 21:56, 2 November 2023
  • ...{{key|ALT}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboa ...mmand is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. '''N''' indicates a range of val
    8 KB (1,270 words) - 19:00, 22 April 2024
  • border="1" ...uter limits of all. The brush(es) are not deleted. A single brush of YX 1:1 will produce a quarter-circle curved patch.</td>
    104 KB (17,349 words) - 15:12, 19 May 2020
  • *1: Observant (bark, but otherwise no reaction) ...for humans is around 20 (a barely heard whisper). Changing this by even 0.1 has a large effect on sound propagation behavior, because propagated sounds
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...layout is "active" at time. By "active" here, it is meant it has "visible 1" set throughout its nest of guiDefs. (A given guiDef may not be perceptual **1,1,1,1 for 4-vector. If color = opaque white
    15 KB (2,248 words) - 21:44, 27 December 2022
  • visible 1 nocursor 1
    6 KB (830 words) - 16:30, 4 November 2022
  • lines 1 ...number of lines, and shows the message, fading the box and text in during 1 second (1000 milliseconds).
    5 KB (587 words) - 17:31, 4 November 2022
  • ...common combinations of AI, heads, bodies, and skins. WARNING! Set noTarget 1 in the console before visiting those rooms. ...are all the common tools and arrows etc with inv_map_start already set to 1. They each have large amounts for use while developing and testing. Once yo
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...so a command for automatically converting all materials to fulfill the TDM 1.03 requirements called tdm_batchConvertMaterials (see [[TDM Material Batch if (global5 == 1)
    4 KB (450 words) - 07:35, 11 December 2020
  • ...t closing like it should (you can check this with by typing "r_showportals 1" in the console. The portal edge will show green when open and red when clo ...e portal are not hermetically sealed and there's an internal leak, either (1) there may be an unportaled gap between the two, possibly covered up by fun
    51 KB (8,847 words) - 15:33, 1 July 2021
  • Then (2) is put in front of (1), with "stencil holes" cut through (2) where the shadows are. The shadow vo After a 1-line header, the PROC file begins with a series of named "model" sections,
    16 KB (2,407 words) - 19:05, 31 October 2022
  • If 1 (true), forces the control to scroll to the bottom when first drawn. Defaul forcescroll 1
    9 KB (1,305 words) - 17:42, 4 November 2022
  • * '''open''': (1/0) Specifies whether this frobmover spawns at the open position. Can be use * '''locked''': (1/0) Specifies whether this frobmover is locked (default is "0").
    10 KB (1,591 words) - 23:11, 29 December 2020
  • "num_pages": "1" "extra pages do the same way as page 1 above but then change the value in num_pages above"
    15 KB (2,359 words) - 15:28, 14 November 2023
  • The console command com_showFps 1 allows you to see the framerate at any part of your map, so that you have a g_showviewpos 1
    37 KB (6,169 words) - 05:15, 19 April 2024
  • ...rticle is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' '''''rotation 1 0 0 0 1 0 0 0 1'''''
    5 KB (813 words) - 07:13, 2 April 2020
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d
    11 KB (1,439 words) - 23:39, 1 February 2019
  • ...is sets how long it takes for the mover to get to full speed. I have it to 1 second so that it looks believable that it speeds up in a little while rath *'''decel_time''' 1 - As above but for decelleration.
    11 KB (1,880 words) - 20:17, 8 June 2022
  • map scale(normalmap.tga, 1, 1, 0, 1) if (global5 == 1)
    7 KB (842 words) - 05:02, 22 December 2022
  • "shop_skip" "1" ...e number D refers to the difficulty level this spawnarg is applying to (0, 1 or 2). the CLASSNAME is something like '''atdm:playertools_breath_potion'''
    9 KB (1,390 words) - 22:00, 18 February 2022
  • ...losely (but not pixel-perfect), and is either square, or in my case 2:1 or 1:2. [[Image:Decal 01.png|100px|Step 1]] &nbsp; [[Image:Decal fill whole selection with black.png|100px|Step 2]] &
    13 KB (2,163 words) - 16:00, 14 May 2017
  • visible 1 visible 1-"gui::is_visible"
    10 KB (1,513 words) - 16:03, 13 November 2023
  • float myvar 1 // ALLOWED IN 2.11, WITHOUT WARNING. MISLEADING BEFORE 2.11, because variab ===Menu Button Example #1===
    6 KB (802 words) - 17:01, 7 October 2023
  • * com_smp 1: allows the frontend and backend to run on different threads. same as the m * com_fixedTic 1: uncapped FPS ( really capped at 166hz to prevent audio bugs, etc. )
    13 KB (1,927 words) - 16:40, 2 February 2021
  • ...these for the sake of simplicity). Campaign support has been added in TDM 1.06. Mission 1: red
    13 KB (2,131 words) - 00:08, 13 May 2014
  • ...he following spawnarg on it: "rel 1,0" "0". This will cause the AI on team 1 to see the player (team 0) as neutral (0). Target this entity from a worlds ...relation'' entity set the spawnarg "rel 1,0" "-1". On the second, set "rel 1,0" "0". Let the ''trigger_relay'' target the second ''target_setrelation''
    12 KB (1,809 words) - 05:06, 13 November 2019
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (978 words) - 02:45, 1 May 2022
  • ...in [[GUI Scripting: References & Resources#Making Doom 3 Mods: GUIS | Ref 1]], reflecting class names in the engine .cpp code, was not a big hit with s ...Used Here !! Ref 1. Making Doom 3 Mods: GUIS !! Ref 2. GUI scripting [Note 1] !! Ref 3. GUIEditor (Quake 4 version)
    17 KB (2,366 words) - 22:21, 9 October 2023
  • * '''in_freelook''': if set to '''1''' (the default), freelook is on. If '''0''', off. * '''in_toggleRun''': If set to '''1''', causes the run button to act as a toggle.
    21 KB (3,035 words) - 18:23, 29 April 2024
  • == Volume Guestimation Method #1 : Direct measurement in real life == If you are a sound engineer and you own a sound meter, measure the SPL at 1 meter from the sound. Then add about 8 to the SPL get the SWL (the number "
    8 KB (1,334 words) - 03:33, 5 June 2023
  • values "0;1" values "0;1;4;2;3;5"
    11 KB (1,700 words) - 17:42, 4 November 2022
  • {{Things-To-Remember|1=1.1 Doom units = 1 inch}} ...er to just turn on the edge length rendering: (Buttons view: '''Mesh Tools 1 > Edge Length''') to see how large the objects really are.
    1 KB (213 words) - 14:49, 12 April 2011
  • ...In particular, the amount to change when the arrow keys are used. Default: 1 This Property also available for editDefs and choiceDefs. If set to 1, the cvar is changed as the text is changed, and the text changes as the cv
    6 KB (887 words) - 17:43, 4 November 2022
  • '''Known Stories:''' ''[[Cole Hurst 1: Eaton (FM)|Cole Hurst 1: Eaton]]'' ...ampaign|Official introductory campaign]]''''' - ''[[A New Job (OM)|Mission 1: A New Job]]'', ''[[The Tears of Saint Lucia (OM)|Mission 2: The Tears of S
    15 KB (2,427 words) - 11:31, 31 March 2024
  • *'''Version:''' 1 *'''Size:''' 40.1 MB
    5 KB (803 words) - 20:58, 16 May 2022
  • A limit value of -1 will always imply "no limit". ...ues greater than "1" won't make any difference and will be treated like a "1" (which is equivalent to "will be kept").
    5 KB (840 words) - 18:35, 29 May 2019
  • if (global5 == 1) scale 1, 1
    4 KB (409 words) - 16:02, 14 May 2017
  • ::: (Two asides: 1. A blueroom is normally textured with common/caulk. You might temporarily float channel_state = 1; // used to manage separate snd_channels so the fade-ins/fade-outs can blen
    27 KB (4,523 words) - 20:45, 12 January 2012
  • == Method 1 - Traditional Scripting Approach == "delay" "1"
    6 KB (953 words) - 19:03, 14 December 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • frobable 1 else if (picked == 1)
    10 KB (1,398 words) - 17:37, 4 November 2022
  • showtime 1 showcoords 1
    7 KB (1,066 words) - 16:16, 4 November 2022
  • if (global5 == 1) scale 1, 1
    9 KB (1,193 words) - 14:23, 15 January 2024
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100%
    42 KB (6,383 words) - 11:23, 10 April 2024
  • ...odes are targetted. The chances at any point must not add to greater than 1, or it won't work properly. For example, if a path_corner targets two diff * The default value is -1.
    29 KB (5,087 words) - 15:23, 13 April 2024
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,907 words) - 05:44, 31 January 2019
  • {|border=1 cellpadding=5 cellspacing=0 |resulting probability, clamped to the range 0 (no entity) and 1.0 (entity always appears)
    4 KB (534 words) - 16:47, 22 November 2022
  • '''Idle_barmaid0'''1 "A new skirt is good for business…does he think people pay just for the a '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos
    22 KB (3,737 words) - 09:21, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,844 words) - 15:51, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    23 KB (3,930 words) - 15:49, 31 January 2019
  • '''To Alert 1/1.5''': You notice something subtle but aren’t sure what it is. You are m '''To Alert 1/1.5 + Heard''': Same as above, only this one means you notice something audit
    26 KB (4,364 words) - 04:21, 31 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    25 KB (4,280 words) - 22:07, 13 January 2019
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    26 KB (4,282 words) - 16:05, 31 January 2019
  • ...elf must start counting from the last one of these, so if the def file has 1 stim, the entitydef in the map would start at number 2. Set to "1" for enabled, "0" for disabled. This may be altered later with scripting.
    11 KB (1,939 words) - 21:52, 9 April 2024
  • {|class="wikitable sortable" border=1 cellspacing=0 cellpadding=2 width=100% |{{Forumlink|1=http://forums.thedarkmod.com/topic/12800-dram-blackheart-manor-and-airships
    12 KB (1,318 words) - 15:55, 3 April 2023
  • ...y. This can be difficult due to how Doom3 renders lights. The “noshadows 1” option will cause the light to go through brushes. Below is an image th ...t does not. Thus anything within the radius of your light with "noshadows 1" applied will be lighted as per your light settings.''
    16 KB (2,724 words) - 16:36, 24 April 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (599 words) - 21:45, 7 April 2024
  • ...change the override property to another value (not a sound name) such as "1", it will simply turn the system off, allowing the mapper to play a speaker 1. Script. The script function to change a property on an entity is $tdm_loca
    33 KB (5,743 words) - 00:08, 7 October 2023
  • * diff_N_nospawn 1 ... replace N with... ** 1 = 'Hard'
    6 KB (1,022 words) - 22:31, 8 January 2021
  • ...te. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...XYZ rescale values. As you can see in the default they are all a scale of 1. It is not simple once rotated so generally only rescale the unrotated mode
    5 KB (922 words) - 21:21, 12 May 2020
  • ...of construction will be based on the techniques described within, so stage 1 (start area) will be boring and ugly, stage 2 will look better and so on. Stage 1: Building a very simple 'base' terrain
    20 KB (3,747 words) - 13:51, 21 November 2018
  • '''To Alert 1/1.5:''' You notice something subtle but aren’t sure what it is. You are mos '''To Alert 1/1.5 + Heard:''' Same as above, only this one means you notice something audit
    21 KB (3,586 words) - 04:34, 31 January 2019
  • ...rchive.org/web/20070509181516/http://doom3world.org/phpbb2/viewtopic.php?f=1&t=3521&view=next Doom3world Falloff Images] === Step 1 Planning ===
    24 KB (3,774 words) - 18:54, 14 April 2024
  • *'''Version:''' 1.01 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    7 KB (1,005 words) - 20:47, 28 March 2024
  • ...the original's standard-definition 4:3 aspect ratio (i.e., width/height = 1.3333) * image width compression from a 1.3333:1 [i.e., 4:3] aspect ratio
    8 KB (1,191 words) - 19:32, 16 March 2020
  • ...s the startTime for finer grained control, 1 quad at a time. Returns True (1) if there are more particles to be emitted from the stage, False (0) if the ...th the same diversity will have the same path and rotation. Use sys.random(1) for a random path.
    8 KB (1,352 words) - 23:29, 17 March 2015
  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
    4 KB (611 words) - 11:50, 31 March 2024
  • * "rotate" - If "1" (default) the camera will rotate. If "0", the camera is stationary. * "sight_threshold" - From 0.0 to 1.0, how lit up the lightgem has to be for the player to be detected.
    23 KB (3,703 words) - 14:05, 16 July 2022
  • ...ecial Delivery]]'', ''[[William Steele 1: In the North (FM)|William Steele 1: In the North]]'', ''[[William Steele 2: Home Again (FM)|William Steele 2: * ''[[The Accountant 1: Thieves and Heirs (FM)|The Accountant 1: Thieves and Heirs]]'', ''[[The Accountant 2: New in Town (FM)|The Accounta
    6 KB (1,072 words) - 12:59, 18 August 2021
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