User contributions for Fidcal
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24 June 2013
6 June 2013
- 09:5909:59, 6 June 2013 diff hist +40 Missing assets by map →Heart of Lone Salvation, The (Fidcal)
- 09:5809:58, 6 June 2013 diff hist +138 Missing assets by map →Thief's Den (Fidcal)
- 09:5709:57, 6 June 2013 diff hist +138 Missing assets by map →Alchemist, The (Sotha, Fidcal)
23 February 2013
- 23:1823:18, 23 February 2013 diff hist +292 Rescaling, Resizing, Models in Dark Radiant →Shadow Problems
12 December 2012
- 09:3309:33, 12 December 2012 diff hist +69 Moveables →Create a Collision Model (CM)
- 09:2609:26, 12 December 2012 diff hist +117 Moveables →Create a Collision Model (CM)
- 09:2509:25, 12 December 2012 diff hist +44 Moveables →Create a Collision Model (CM)
8 October 2011
22 September 2011
- 16:5116:51, 22 September 2011 diff hist +809 Doors →AI Door management
18 July 2011
- 07:3507:35, 18 July 2011 diff hist +843 Error Messages →Leaked current
8 June 2011
6 June 2011
- 20:4220:42, 6 June 2011 diff hist +215 Pathfinding →monster_clip : Adding AI pathfinding to Horizontal Surfaces
30 May 2011
- 07:5307:53, 30 May 2011 diff hist +998 TDM Material Batch Conversion added new commands to handle single files and materials
27 April 2011
- 05:5405:54, 27 April 2011 diff hist −1,961 Doors model doors now rotate relative to world axes. translate can no longer be used in combination with rotate.
12 April 2011
- 14:4914:49, 12 April 2011 diff hist −299 Conversion of Game Units I removed my tip section because it was totally wrong current
10 March 2011
- 08:5308:53, 10 March 2011 diff hist +11 AI Relations (Editing) →Changing Team Relationship Info in the Editor
22 February 2011
- 19:0719:07, 22 February 2011 diff hist +128 Grass Edges →Basic grass edge for all three grass types current
- 19:0519:05, 22 February 2011 diff hist +312 Grass Edges →Basic grass edge for all three grass types
21 February 2011
- 19:2319:23, 21 February 2011 diff hist +2,434 Grass Edges No edit summary
- 15:2915:29, 21 February 2011 diff hist +10 m Text Decals for Signs etc. →The Decal
4 February 2011
2 February 2011
- 10:3110:31, 2 February 2011 diff hist +767 Doors →Sounds and Sound Propagation through Doors and Doorways
30 January 2011
24 January 2011
22 January 2011
- 19:5019:50, 22 January 2011 diff hist +539 Voices →AI Characters
- 17:1517:15, 22 January 2011 diff hist −3 Moveables →Create a Collision Model (CM)
18 January 2011
- 06:4506:45, 18 January 2011 diff hist +90 Doors →Sounds and Sound Propagation through Doors and Doorways
13 January 2011
30 December 2010
- 18:4618:46, 30 December 2010 diff hist +109 Sleeping AI →Sleeping position in the bed
- 18:4518:45, 30 December 2010 diff hist +39 Sleeping AI →Monster clip the bed or not?
- 18:4318:43, 30 December 2010 diff hist +2 Sleeping AI →Sleeping position in the bed
- 18:4318:43, 30 December 2010 diff hist +346 Sleeping AI →Sleeping position in the bed
- 18:3818:38, 30 December 2010 diff hist +158 Sleeping AI →AI lays down too far to one side of the bed
- 18:3718:37, 30 December 2010 diff hist +72 Sleeping AI →Setting up
- 18:3318:33, 30 December 2010 diff hist −1 m Sleeping AI →Sleeping position in the bed
- 18:3218:32, 30 December 2010 diff hist +111 Sleeping AI →Sleeping position in the bed
- 18:3118:31, 30 December 2010 diff hist +123 Sleeping AI →Known bugs
- 18:2718:27, 30 December 2010 diff hist +945 Sleeping AI No edit summary
26 December 2010
- 06:4806:48, 26 December 2010 diff hist +546 FAQ →The briefing is very fuzzy
25 December 2010
- 06:2206:22, 25 December 2010 diff hist +153 Path Nodes →Variation and Randomness
- 06:1006:10, 25 December 2010 diff hist +159 Sitting Behaviour for AI →Sitting at Map Start
- 06:0506:05, 25 December 2010 diff hist +96 Path Nodes →path_wait
24 December 2010
- 18:3318:33, 24 December 2010 diff hist +9 Doors →AI Door management
22 December 2010
- 16:1416:14, 22 December 2010 diff hist +5,125 N Grime Corners New page: ''written by Fidcal'' ==Introduction== Grime corners are material shaders that give impressions of dirt and shadow at the edges and corners of surfaces. They are decals which need to be ...
21 December 2010
19 December 2010
- 15:5915:59, 19 December 2010 diff hist +135 Mission Design Tips →The Start Place
- 15:5515:55, 19 December 2010 diff hist +738 Mission Design Tips →Secrets
- 15:4415:44, 19 December 2010 diff hist +402 Objectives Editor →The standard "exit here when you're done objective"
- 15:3515:35, 19 December 2010 diff hist +423 Difficulty Levels →Excluding & Restricting Entities from/to Difficulty Levels