Modeling: Difference between revisions
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* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)'' | * [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)'' | ||
* [[Modeling Tools: Unfold3D]] | * [[Modeling Tools: Unfold3D]] | ||
== AI == | == AI == | ||
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* [[How to Make Your AI Unique]] '' -- (how to use skins and attachments to add variety to AI) '' | * [[How to Make Your AI Unique]] '' -- (how to use skins and attachments to add variety to AI) '' | ||
* [[AI Skins--List of Available Choices]] | * [[AI Skins--List of Available Choices]] | ||
* [[Heads Available for AI]] | * [[Heads Available for AI]] ''-- (A list of heads you can attach to AI in your map)'' | ||
* [[Female AIs]] '' -- (A multipart series about female heads and bodies) | |||
== Textures and skins for models == | == Textures and skins for models == | ||
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* [[Creating Textures with Normals out of Models]] | * [[Creating Textures with Normals out of Models]] | ||
* [[Creating Multiple Skins For A Model]] | * [[Creating Multiple Skins For A Model]] | ||
* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)'' | |||
* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) '' | * [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) '' | ||
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* [[Trees and how to make custom ones]] | * [[Trees and how to make custom ones]] | ||
* [[Nonsolid models]] | * [[Nonsolid models]] | ||
* [[ASE to TDM]] | |||
{{models}} | {{models}} |
Latest revision as of 21:09, 26 April 2022
This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.
Please see the category Models for a full list of articles for this topic.
Basic Modeling
- Starting to Model for TDM -- (Instructions for new team members)
- Model Folder Structure -- (Instructions on where to save your new model)
- Modeling - Basic Tutorial -- (Using Blender)
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Problematic Paths in Models -- (if your .ase models are showing black, check here)
- Modeling Tools: Unfold3D
AI
- Swapping Heads on AI Models -- (For mappers who want to put different heads on their AI)
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- Multiple Head Definitions for AI -- (Accurate but redundant)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- How to Make Your AI Unique -- (how to use skins and attachments to add variety to AI)
- AI Skins--List of Available Choices
- Heads Available for AI -- (A list of heads you can attach to AI in your map)
- Female AIs -- (A multipart series about female heads and bodies)
Textures and skins for models
- Creating Textures with Normals out of Models
- Creating Multiple Skins For A Model
- DrVertexBlend (tutorial) --(How to create smooth transitions between textures: Vertex Blending)
- Turning Shadows Off -- (How (and why) to turn shadows off to varying degrees)
Other
- .def files -- (How to turn your model into an entity in game)
- AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
- Trees and how to make custom ones
- Nonsolid models
- ASE to TDM