Modeling: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
Geep (talk | contribs)
m →‎AI: Add a linke to Female AIs
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{index-page|category=Models|topic=models}}
== Basic Modeling ==
== Basic Modeling ==


* '''[[Starting to Model for TDM]]'''  ''-- (Instructions for new team members)''
* '''[[Model Folder Structure]]''' ''-- (Instructions on where to save your new model)''
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
* [[Using Blender for Doom 3 Modeling]]
* [[Using Blender for Doom 3 Modeling]]
* [[Creating an ASE model using multiple Materials]]
* [[Creating an ASE model using multiple Materials]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)''
* [[Model/Texture Guidelines]]
* [[Model/Texture Guidelines]]
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Modeling Tools: Unfold3D]]
* [[Modeling Tools: Unfold3D]]
* [[Trees and how to make custom ones]]
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference]
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/ExportingModels.rar Exporting from all the popular 3D apps]
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/exportModelsD3.pdf PDF Tutorial on the export process using Doom 3]
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/MayaImportx86(Maya7).rar Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)]


== AI ==
== AI ==
Line 24: Line 21:
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Scaling And Rotating AI Meshes]]
* [[Scaling And Rotating AI Meshes]]
 
* [[How to Make Your AI Unique]]  '' -- (how to use skins and attachments to add variety to AI) ''
* [[AI Skins--List of Available Choices]]
* [[Heads Available for AI]]  ''-- (A list of heads you can attach to AI in your map)''
* [[Female AIs]] '' -- (A multipart series about female heads and bodies)


== Textures and skins for models ==
== Textures and skins for models ==
Line 30: Line 30:
* [[Creating Textures with Normals out of Models]]
* [[Creating Textures with Normals out of Models]]
* [[Creating Multiple Skins For A Model]]
* [[Creating Multiple Skins For A Model]]
* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)''
* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) ''


== Other ==
== Other ==
Line 35: Line 37:
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
* [[Trees and how to make custom ones]]
* [[Nonsolid models]]
* [[ASE to TDM]]


 
{{models}}
 
[[Category:Models]]

Latest revision as of 21:09, 26 April 2022

This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.

Basic Modeling

AI

Textures and skins for models

Other