Fan Mission Design Discussions Archive: Difference between revisions

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*'''[http://forums.thedarkmod.com/topic/11634-where-do-noobs-start/ Where do noobs start?]'''
*'''[http://forums.thedarkmod.com/topic/11634-where-do-noobs-start/ Where do noobs start?]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''
*'''[http://forums.thedarkmod.com/topic/17859-mapping-methodologies/ Mapping Methodologies]'''
*'''[http://forums.thedarkmod.com/topic/18610-lets-improve-our-level-design-skills/ Let's improve our level design skills]'''
*'''[http://forums.thedarkmod.com/topic/18610-lets-improve-our-level-design-skills/ Let's improve our level design skills]'''
*'''[http://forums.thedarkmod.com/topic/14652-vanilla-fms/ Vanilla FMs (only stock asset use)]'''
*'''[http://forums.thedarkmod.com/topic/14652-vanilla-fms/ Vanilla FMs (only stock asset use)]'''
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*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/index.php?/topic/20093-suggestion-moorishmiddle-eastern-setting/ Suggestion: Moorish/Middle Eastern setting]'''
*'''[http://forums.thedarkmod.com/topic/6328-cradle-type-missions/ 'Cradle' type missions]'''
*'''[http://forums.thedarkmod.com/topic/6328-cradle-type-missions/ 'Cradle' type missions]'''


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*'''[http://forums.thedarkmod.com/topic/16196-why-do-you-like-horror-style-missions/ Why do you like horror style missions ?]'''
*'''[http://forums.thedarkmod.com/topic/16196-why-do-you-like-horror-style-missions/ Why do you like horror style missions ?]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/12741-tavern-music/ Tavern Music] '''


=== Concepts and ideas ===
=== Concepts and ideas ===
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*'''[http://forums.thedarkmod.com/topic/13483-suggestions-for-more-low-value-loot/ Suggestions for more low value loot ?]'''
*'''[http://forums.thedarkmod.com/topic/13483-suggestions-for-more-low-value-loot/ Suggestions for more low value loot ?]'''
*'''[http://forums.thedarkmod.com/topic/16212-gas-mines-and-mines-in-general/ Gas mines and mines in general]'''
*'''[http://forums.thedarkmod.com/topic/16212-gas-mines-and-mines-in-general/ Gas mines and mines in general]'''
*'''[http://forums.thedarkmod.com/topic/14823-the-custom-mine-thread/ The Custom Mine Thread]'''
*'''[http://forums.thedarkmod.com/topic/15805-waterproof-lantern/ Waterproof lantern...]'''
*'''[http://forums.thedarkmod.com/topic/15805-waterproof-lantern/ Waterproof lantern...]'''
*'''[http://forums.thedarkmod.com/topic/17365-should-small-static-oil-lamps-be-extinguishable-up-close/ Should small static oil lamps be extinguishable up close ?]'''
*'''[http://forums.thedarkmod.com/topic/17365-should-small-static-oil-lamps-be-extinguishable-up-close/ Should small static oil lamps be extinguishable up close ?]'''
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== See also ==
== See also ==


'''Conceptualising an FM'''
*[[Story and Plot Design]]
*[[Story and Plot Design]]
*[[Mission Design Tips]]
*[[Mission Design Tips]]
*[[Historical resources]]
*[[Historical resources]]
*[https://www.youtube.com/watch?v=6m-yq4hH81Y Video on planning an FM (1)]
*[https://www.youtube.com/watch?v=gem2sHGhfZE Video on planning an FM (2)]
'''Building an FM'''
*[[Design & Build Methods: Getting Started]]
*[[A - Z Beginner Full Guide Start Here!]]
*[[Map Optimization]]
*[[Modular Building]]
*[[:Category:Mapping Tutorials|Mapping Tutorials]]
*[[DarkRadiant Video Tutorials|Video Mapping Tutorials]]


[[Category:Fan Missions|D]]
[[Category:Fan Missions|D]]
[[Category:Narrative]]
[[Category:Narrative]]
[[Category:Archives|F]]
[[Category:Archives|F]]

Latest revision as of 11:02, 1 November 2019

This article serves as an archive of interesting discussions we've had on the design of fan missions throughout the years of developing The Dark Mod and building new missions.

Selected discussions

This list is sorted into several overarching sections, each of them focused on a different aspect of debating mission design. Some of the sections focus on the attitudes and approaches to building an FM, others focus on designing the narrative (storyline, motivations, objectives, plot twists, etc.) of an FM, and some are purely about brainstorming and coming up with ideas. A few of the discussions fit more than just one category.

General design debates and resources

Types of FMs / Story settings for FMs

Consistency with the TDM universe

Note that the TDM community is not a stickler for this (as you'll see in the discussions below). That said, we do try to naturally and gradually build TDM's setting, with each mission maker's contribution. Consistency is not absolutely necessary in everything (save the basics), but is appreciated.

Sources of inspiration, attention to details

Designing atmosphere, ambience and suspense

Concepts and ideas

FM campaigns and structuring them


If you've come across any older or new good discussions that go in-depth on mission design aspects, feel free to post the suggestion in the Discussion tab of this article and we might add it. The more, the merrier (as long as it's on point). :-)

See also

Conceptualising an FM

Building an FM