What's new in TDM 2.12: Difference between revisions

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* Further improvements of subtitles: revised location and font to avoid overlapping with other GUI elements, added directional cue, better slot allocation. Each subtitle is now displayed for at least one second even if the sound is very short.
* Further improvements of subtitles: revised location and font to avoid overlapping with other GUI elements, added directional cue, better slot allocation. Each subtitle is now displayed for at least one second even if the sound is very short.
* Subtitles have been added to all AI barks ( Courtesy of Geeps with a few additions by Datiswous and MirceaKitsune )


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Revision as of 02:16, 25 February 2024

Version 2.12 of The Dark Mod has not been released yet.

See the roadmap on our bugtracker.



The Dark Mod 2.12

TDM 2.12 performance







Important CVARS

GENERIC


TROUBLESHOOTING



Graphics


AI


Mapping

Coding


Assets


Gameplay

* Frob controls have been reworked completely. Previously players were annoyed by having to do three presses to extinguish a light. Also, some player didn't even know that bodies could be shouldered and were limited with dragging bodies. Now simply clicking the frob button performs the action player needs most of the time, and pressing-and-holding the same button performs alternative actions like dragging bodies and extinguishing candles (thread).
  • Several aspects of mantling has been improved: overhead mantling has become faster, mantling over low obstacles is allowed while carrying an item or a body. Also it is possible to switch weapon while being on rope/ladder or mantling. Pressing crouch button on rope/ladder now starts slide-down immediately.
  • Some aspects of gameplay can be further simplified. Auto-search bodies is for players who don't want to waste time searching for keys and purses on guard bodies. Lockpicking "Auto" difficulty now indeed trivializes lockpicking (thread).
  • Leaning animation has been improved with lower head tilt (thread).
  • Player footstep sounds have been rebalanced. Metal and water sounds were especially painful previously.
  • More settings to reduce camera bobbing/rolling/shaking, which is good for players who feel motion sickness from default camera animations.
  • Now several script addons can coexist and work independently (thread).


GUIs

  • Further improvements of subtitles: revised location and font to avoid overlapping with other GUI elements, added directional cue, better slot allocation. Each subtitle is now displayed for at least one second even if the sound is very short.
  • Subtitles have been added to all AI barks ( Courtesy of Geeps with a few additions by Datiswous and MirceaKitsune )


Sound


Translation



See also