What's new in TDM 1.04: Difference between revisions

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* Several new AI entities have been added, including criminal thug and unarmed townsfolk
* Several new AI entities have been added, including criminal thug and unarmed townsfolk
* New AI thief characters ready for use
* New AI thief characters ready for use
* A new head has been added


== GUI ==
== GUI ==

Revision as of 15:02, 3 January 2011

See also the changelog on our bugtracker page: Changelog

Release Date

Version 1.04 of The Dark Mod has not yet been released.

Changes / Features / Issues fixed

  • #597: Player weapon equip animations are clunky (Animation)
  • #2330: Previously clicked menu-text stays highlighted after going step back (Tweaking)
  • #2460: Easy way to close maps (Coding)
  • #2464: Sleeping AI respond to greetings (Coding)
  • #2482: Add Atti's nail models (Models)
  • #2483: Vocals from frame commands don't use lipsynching (Coding)
  • #2493: Check sock colour (Textures)
  • #2496: TDM Updater does not work in Windows 2000 (TDM Updater)
  • #2497: Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (Sound)
  • #2501: Update Credits (GUI)
  • #2502: PickableLock objects not registered on gamesave - savegames with pending events crash on restore (Coding)
  • #2503: Rig Thief model to new skeleton (AI)
  • #2511: Lightgem not affected by ambient in "Enhanced" (Graphics)


AI

  • Folders have been reorganized in DR to make finding AI simpler
  • Several new AI entities have been added, including criminal thug and unarmed townsfolk
  • New AI thief characters ready for use
  • A new head has been added

GUI

Sounds

Textures/Skins

  • New material marble_flower_mosaic_cracked (STiFU)


Models

Physics

See also