What's new in TDM 1.02

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Revision as of 18:47, 12 April 2010 by Tels (talk | contribs) (add some info)
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See also the changelog on our bugtracker page: Changelog.

Bugs fixed

  • #2151: replaceInvItem() script event didn't accept $null_entity
  • #2174: "snd_alert3hc" was not used by the code due to a typo
  • #2172: attachToPos scriptevent not working

Textures

List of new and improved textures:

STiFU:

  • textures/darkmod/nature/skybox/mountain_sunset
  • Several building facades
  • Selflit gleam added to several windows that were missing it
  • A few new door textures


Models

  • Several new models, including a cart, tree, windmill, toolbox, playing cards, etc.
  • New skins added to several models
  • added a prop winebottle that AI will hold and drink from

AI

  • added a couple new animations
  • some specialized idle animations for beggar
  • special animations and definitions for "sitting and playing cards"
  • fixed some animations so torch-wielders don't burn themselves
  • zombie foot-drag sound reduced
  • "sleeping" behaviour added to revenant

Animations

New frame commands:

  • attach - spawn and attach an entity of the given class
  • detach - detach and destroy the entity at the named attachment position
  • drop - detach (to world) the entity at the named attachment position
  • pickup - teleport and attach to the named pos the named entity

These new commands enable sophisticated animations that create temp. objects, or make the AI able to "transport" one entity from A to B (via "pickup", "walk", "drop").

Sounds

  • new candle-pinch sounds (less loud than before)

See also


See also