What's new in TDM 1.02: Difference between revisions

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* fixed some animations so torch-wielders don't burn themselves
* fixed some animations so torch-wielders don't burn themselves
* zombie foot-drag sound reduced
* zombie foot-drag sound reduced
* "sleeping" behaviour added to revenant


== See also ==
== See also ==

Revision as of 00:28, 23 March 2010

See also the changelog on our bugtracker page: Changelog.

Bugs fixed

  • #2151: replaceInvItem() script event didn't accept $null_entity
  • #2174: "snd_alert3hc" was not used by the code due to a typo
  • #2172: attachToPos scriptevent not working

Textures

List of new and improved textures:

STiFU:

  • textures/darkmod/nature/skybox/mountain_sunset


  • Several building facades
  • Selflit gleam added to several windows that were missing it
  • A few new door textures


Models

  • Several new models, including a cart, tree, windmill, toolbox, etc
  • New skins added to several models
  • added a prop winebottle that AI will hold and drink from.

AI

  • added a couple new animations
  • some specialized idle animations for beggar
  • fixed some animations so torch-wielders don't burn themselves
  • zombie foot-drag sound reduced
  • "sleeping" behaviour added to revenant

See also


See also