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  • *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].
    5 KB (855 words) - 13:33, 30 March 2024
  • *'''Author:''' Springheel The FM is part of Springheel's [[Fan_Mission_Series#Corbin_series|''Corbin'' series]].
    5 KB (698 words) - 13:34, 30 March 2024
  • File:Proguard1.jpg|Professional guard concept, by Springheel (2000s) File:Concept-houseguard.jpg|Domestic guard concept, by Springheel (2000s)
    2 KB (280 words) - 09:01, 30 July 2020
  • ...'] and more about prefabs in [https://www.youtube.com/watch?v=RRIY0K_8B2A| Springheel Modules 4; Street details] ...within a nominal 16 units of the patch surface. For a simple example, see Springheel's [https://www.youtube.com/watch?v=VfqSB6NkqLI| TDM New Mappers Workshop/Le
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ''originally written by Springheel'' Tip by Springheel: Animation blending is minimalist, so AI often "snap" into position from w
    30 KB (5,385 words) - 15:07, 11 May 2024
  • * New zombie characters (Springheel) * New "Standalone" Werebeast (Diego, Springheel, Obsttorte & Destined )
    8 KB (1,247 words) - 16:55, 2 February 2021
  • * New "Moor" character models have been added (Springheel) * New "Moor" vocal set (script: Springheel, Acting: Goldwell)
    2 KB (283 words) - 14:24, 4 February 2021
  • *'''Author:''' TDM Team ([[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by Grayman|Grayman]], [[:Category:Missions by Nbohr [[Category:Missions by Springheel|A]]
    5 KB (642 words) - 01:19, 17 April 2021
  • ...gory:Missions by Obsttorte|Obsttorte]], [[:Category:Missions by Springheel|Springheel]] [[Category:Missions by Springheel|E]]
    4 KB (599 words) - 13:36, 30 March 2024
  • '''Springheel has created a video demonstrating how to test for internal leaks:''' ...able benefit? I find it hard to believe this would accomplish anything. - Springheel]''
    37 KB (6,198 words) - 18:11, 12 May 2024
  • ...mission using existing prefabs and modules: [[DarkRadiant_Video_Tutorials#Springheel]]
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...these techniques are shown in [https://www.youtube.com/watch?v=Lg2NCpyN4rw Springheel's Speed Build Challenge - Part 8], starting in the video's second half, aro
    6 KB (1,022 words) - 22:31, 8 January 2021
  • ...o make this work, but I had a lot of trouble until I took these steps. -- Springheel'' ...f the worldspawn brush is a monsterclip brush. Never do this scenario! ''[Springheel -- I'd like more confirmation on this...I'm certain I've done this on a reg
    41 KB (7,171 words) - 19:41, 20 October 2021
  • Let's say you want to exchange one material of Springheel's module "mansion01_wall04", so the white part is stone instead.
    5 KB (956 words) - 09:10, 12 April 2024
  • * Springheel's HUGE [http://forums.thedarkmod.com/topic/18527-springheels-modular-buildi
    4 KB (561 words) - 20:05, 28 April 2024
  • ...round - evoked the moving newspaper pictures from Harry Potter movies. But Springheel thought it inferior to the illustration look possible with pre-rendered sho ....thedarkmod.com/index.php?/topic/6324-renderdef-models-in-purchase-screen Springheel in 2007] explored using renderDefs to represent purchasable items in the st
    11 KB (1,487 words) - 17:46, 4 November 2022
  • '''Creator:''' [[:Category:Missions by Springheel|Springheel]], [[:Category:Missions by RailGun|RailGun]], [[:Category:Missions by Fidca
    15 KB (2,427 words) - 11:31, 31 March 2024
  • *[https://www.youtube.com/watch?v=RmKjmt7IJr8 Springheel's video on favourable layout and visportals] - Useful advice for making a m
    1 KB (177 words) - 14:33, 7 April 2019
  • *[[Springheel's Rigging Workflow]]
    1 KB (171 words) - 18:53, 31 March 2018
  • ''(they are now all connected to the Hip joint--Springheel)'' ...The more white a vert is, the more it will move when that joint is moved--Springheel''.
    4 KB (569 words) - 18:22, 4 February 2008
  • ''posted by Springheel''
    2 KB (408 words) - 16:58, 25 June 2007
  • ''written by Springheel''
    4 KB (645 words) - 20:47, 13 April 2011
  • ...em. Changing the gap to 36 caused the AI to path through it properly. -- Springheel''
    7 KB (1,234 words) - 14:28, 11 December 2023
  • ''written by Springheel''
    6 KB (1,054 words) - 15:56, 18 August 2009
  • ''written by Springheel''
    3 KB (479 words) - 12:48, 2 November 2018
  • ''author: Springheel''
    6 KB (1,010 words) - 21:31, 26 April 2022
  • ''written by Springheel''
    7 KB (842 words) - 05:02, 22 December 2022
  • ''following written mostly by Springheel''
    13 KB (2,253 words) - 18:11, 4 November 2022
  • ''Comments by Springheel''
    6 KB (975 words) - 02:42, 28 October 2021
  • ...1 (FM)|Old Habits]]. Thanks goes to my betatesters: Bikerdude, Oldjim and Springheel as well as to Moonbo and simplen00b for language correction. A big thanks t
    4 KB (543 words) - 18:17, 11 April 2021
  • * '''''[https://www.moddb.com/mods/the-dark-mod/news/a-springheel-interview A Springheel Interview]''''' (24 July 2011) - Interview with TDM contributor, at ModDB.c
    10 KB (1,308 words) - 11:43, 16 April 2019
  • ''by Springheel''
    940 bytes (148 words) - 13:47, 21 November 2018
  • ''Springheel: I cannot confirm this. After a lot of tests, it seems that the game is me
    11 KB (1,939 words) - 21:52, 9 April 2024
  • ...d Gameplay Guide: Blackjacking] - A tutorial/advice video by TDM developer Springheel. Well worth the watch. The utilisation of moss arrows to "prepare the terra
    2 KB (298 words) - 22:57, 14 March 2022
  • ...was a typo in the origin path in my def file, but I got no error message --Springheel)''
    7 KB (1,217 words) - 08:14, 27 February 2019
  • Note by Springheel:
    1 KB (213 words) - 14:49, 12 April 2011
  • Note from Springheel: ''Renderbumpflat is used to generate normalmaps for 2d textures. Renderbu
    5 KB (821 words) - 03:20, 20 October 2018
  • ''Written by HappyCheeze and Fidcal. Small additions by Sotha and Springheel.''
    26 KB (4,493 words) - 17:22, 15 December 2023
  • {{Original_Reference|Springheel|546}}
    1,006 bytes (109 words) - 06:39, 14 September 2006
  • {{Original_Reference|Springheel|4685}}
    2 KB (288 words) - 18:22, 8 December 2006
  • ...ttp://forums.thedarkmod.com/topic/13907-free-voice-actors/ Recommended] by Springheel. A discussion forum with a community of voice actors and their demo reels.
    13 KB (1,888 words) - 23:25, 3 February 2023
  • ...d Gameplay Guide: Blackjacking] - A tutorial/advice video by TDM developer Springheel. Well worth the watch.
    2 KB (385 words) - 02:50, 25 November 2019
  • ''[edit: Springheel]'' Leaks can also be caused by models. If the origin of a model occurs in
    3 KB (615 words) - 04:49, 6 October 2010
  • ''written by Springheel''
    3 KB (616 words) - 18:45, 8 January 2009
  • ...For this reason, AI of different sizes need their own animation files. --Springheel''
    3 KB (557 words) - 14:31, 22 May 2010
  • ''Written by Springheel''
    2 KB (278 words) - 21:43, 4 July 2018
  • ''--by Springheel''
    3 KB (462 words) - 03:21, 20 October 2018
  • '''These are sounds specifically from the revenant (Springheel replacing)'''
    6 KB (930 words) - 12:04, 14 April 2013
  • ...darkmod.com/topic/16811-cats-and-dogs/page-2#entry375619 was mentioned] by Springheel in 2014
    10 KB (1,538 words) - 12:51, 29 August 2021
  • ...ttps://wiki.thedarkmod.com/index.php?title=Category:Missions_by_Springheel Springheel].
    19 KB (3,108 words) - 19:05, 28 March 2024
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