Heads Available for AI
Now that DR has a built-in head viewer, this page is no longer being updated.
One of the easiest ways to add variety to a group of similar AI is to attach different heads to them. There are more than 50 variations to choose from, but it can be difficult for mappers to keep track of what heads are available.
This page is an attempt to make it easier to browse the existing heads so you can select the one you want to use. Heads are organized by character type (though you can often mix and match). Each image displays the available heads, and the list beneath the image gives the name of the head entitydef by number.
Mappers can add these heads to their AI by following three simple steps:
1. Find the head you want on this page
2. Select the AI in your map
3. Type "def_head" "[cut and paste listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")
Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
Builder Guard Heads
These heads are appropriate for builder guards, both lesser and traditional.
1. atdm:ai_head_builderguard (default)
Builder Priest Heads
These heads are appropriate for builder priests of various ranks.
3. atdm:ai_head_builder_priest (default civilian)
4. atdm:ai_head07_builder_priest_young (default combatant)
City Watch Heads
The distinctive helmet helps identify an AI as a member of the city watch. Only city watch characters should use these heads (though some city watch, like archers, might not wear helmets at all). Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.
Generic Guard Heads
These heads are specifically designed for the generic guards you find guarding mansions or merchants. Some (the ones without helmets) can also be used for city watch characters. Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.
Elite Guard Heads
Elite guards are well-trained and have expensive equipment. Their helmets make them immune to the blackjack.
Goatees are in fashion for men of high station, though some commoner heads might also work for noblemen characters.
Commoner Default Heads
These heads are designed for "commoners"--servants, townsfolk, thugs, tradesmen, etc. Many also work well for other character types, like generic guards or thieves.
The Wench and Rogue characters have bare necks which means only the following heads will work for those characters. These heads can also be used on the noblewoman character, however.