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  • ...quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored (in XP and earlier) at
    104 KB (17,349 words) - 15:12, 19 May 2020
  • === Copy&Paste === ''Copy & Paste'' for '''text''' in DarkRadiant uses just the standard operating system clipboard.
    5 KB (874 words) - 18:37, 29 December 2016
  • ...on the right. In order to achieve this effect, the level-geometry built in DarkRadiant is exported to Blender and the vertices are colored according to the desire =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=
    16 KB (2,756 words) - 15:43, 17 December 2015
  • * Run Darkmod, install 'startmap' at the New Missions menu and just check it out. (If you have any glitches such as wrong resolution, The pre-briefing intro is the text that shows in the Dark Mod New Mission menu when an FM is selected in the list:
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...you may have to invert the texture so it is on the inside or outside. Use menu > Patch > Matrix > invert to do that. * Select {{menu|l1=Patch|l2=Bevel}}
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ...Mod. It will lead you from start to finish, 'push that button, click that menu'. At the end you will have a fully working (but tiny and too simple) Dark M ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]]
    34 KB (6,047 words) - 14:41, 15 April 2023
  • ...info in this article will be incorporated into the articles in [[:Category:DarkRadiant Menus]] and then deleted.}} == File Menu ==
    6 KB (967 words) - 21:53, 11 November 2007
  • The objectives editor is a very useful tool located inside Darkradiant (Version 0.9.7 or later) that allows the map author to set objectives or go To access the objectives editor once inside Darkradiant, click the pull-down menu Map>Objectives...
    26 KB (4,493 words) - 17:22, 15 December 2023
  • ...nswer(!), or you can improve an existing answer, please add it if you have edit control or PM it to a team-member if you don't.) ...ct everything, copy to clipboard. Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that has worked
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ''Written by Fidcal'' ''edit Baddcog'' ...rest of this tutorial assumes that you have a basic understanding of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...ision to '''"Nearly Blind"''' in the '''[[The_Dark_Mod_Gameplay|Difficulty Menu]]''' Download '''[http://www.thedarkmod.com/downloads/ TDM]''', '''[[DarkRadiant|DarkRadiant]]''' (map editor), and the '''[https://www.moddb.com/mods/the-dark-mod/addo
    47 KB (7,535 words) - 03:44, 29 April 2024
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...t to each other. It can be accessed via '''Ctrl-MMB''' and the {{menu|Edit|Paste Shader}} command. Let's have a look at the following example:
    1 KB (208 words) - 22:25, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> The Paste Natural command (Shift-MMB) has been written to address this issue (just Sh
    2 KB (327 words) - 22:23, 17 November 2007
  • ...able entity to your map]] and start the ''Readable Editor'' via the Entity-menu. Once you hit either one of the Save-buttons, the [[XData File Creation|XDa ...dialog of ''Dark Radiant'' under "Settings/Readable Editor". The pulldown menu offers options to store the files in the "xdata" subfolder of your Mod or M
    10 KB (1,686 words) - 13:20, 21 August 2011
  • ..."RelWithDebInfo" configuration and use "Build -> Build Solution" option in menu. ...ry subset of commits. You can press Ctrl+C when you finish selection, then paste the list of commits to a text file: later you can post it to developers so
    32 KB (5,350 words) - 13:59, 16 December 2023
  • * 3dsMax: turn to poly, max sides 3, turn to edit mesh before export. An easy way to check your grid is to open a new file in DarkRadiant, choose a large grid size and drag out a cube brush, choose the next smalle
    16 KB (2,953 words) - 00:14, 4 October 2023