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  • ...om/view.php?id=2974 #2974]: irongatesegment.ase inverted normals (Models) (Serpentine) ...id=2983 #2983]: Allow the the game window to be minimized easily (Coding) (Serpentine)
    25 KB (3,550 words) - 05:31, 4 February 2021
  • Serpentine's Ye Olde Bioshock?
    3 KB (444 words) - 21:57, 11 March 2022
  • * a lot of normal TGA textures have their (not-used) alpha channel stripped (Serpentine)
    11 KB (1,608 words) - 16:14, 3 February 2021
  • Also goes by the name Serpentine (hey lets sign up for an account then lose my mailbox... oops)
    323 bytes (60 words) - 18:26, 11 August 2010
  • Serpentine: "Code freeze started on December 9th" (approx).
    59 bytes (8 words) - 00:37, 15 December 2010
  • ...clad roof texture and old oxidised copper texture, good for statue skins (Serpentine)
    13 KB (1,967 words) - 15:56, 3 February 2021
  • ...Normal Maps were not converted due to concerns about Intel compatibility. Serpentine was last looking into RGTC as an alternative.
    9 KB (1,344 words) - 16:24, 30 April 2024
  • * Some plant and barrel textures have been improved (Serpentine)
    12 KB (1,759 words) - 14:36, 3 February 2021