Search results

From The DarkMod Wiki
Jump to navigationJump to search
  • Filters can be used to hide certain parts of your map file in DarkRadiant. The filtersystem works independently from the regioning or show/hide comma ...er, head over to the [https://forums.thedarkmod.com forums] and ask in the DarkRadiant or Editor's Guild forum, chances are high that you will receive a qualified
    5 KB (770 words) - 11:31, 10 March 2020
  • ...on of Visual Studio. Please refer to the current article linked from the [[DarkRadiant - Compilation Guide]].}} {{darkradiant|sort=Compilation}}
    243 bytes (34 words) - 17:31, 29 December 2016
  • ...nary models) available for mission building in ''The Dark Mod'', via the [[DarkRadiant]] editor. Note that the editor itself doesn't house these crucial assets, i ...senting a different broad type of models. The order is alphabetical, as in DarkRadiant's model browser.
    17 KB (2,317 words) - 10:28, 13 February 2019
  • ...iant]] : Documents concerning the Dark Mod's own level editor ([[:Category:DarkRadiant|article index]]).
    2 KB (314 words) - 21:48, 3 March 2024
  • # '''Using [[DarkRadiant]] or D3Ed.''' Select an entity and press E to view the Entity window. You'l Mappers will usually only change spawnargs via DarkRadiant or D3Ed.
    1 KB (247 words) - 07:56, 27 September 2023
  • Darkradiant currently does not support the dictionaries, so strings will look like "#st * [[DarkRadiant]] does not support the '''#str_01234''' strings yet.
    10 KB (1,704 words) - 20:31, 27 July 2021
  • * 1.1 DarkRadiant grid units = 1 inch = 2.54 cm * 1 DarkRadiant unit = 0.909 inches = 2.309 cm
    7 KB (1,234 words) - 14:28, 11 December 2023
  • ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]] For lots more about Dark Radiant, see the [https://www.darkradiant.net/userguide DR User Guide].
    34 KB (6,047 words) - 14:41, 15 April 2023
  • Disable the filter for entities, set your DarkRadiant grid size to 8, go into the side orthoview to select the protruding tops of ...to the top of the map area, which is then deleted again. This will inform DarkRadiant how tall brushes should be that are created while in top-down orthoview.​
    4 KB (723 words) - 22:55, 28 November 2023
  • ...r if switching map files within a session. It is not recorded in your <FM>.darkradiant file. See also [https://forums.thedarkmod.com/index.php?/topic/11445-darkradiant-140-released/#comment-224462 Greebo’s announcement of this feature in DR
    2 KB (343 words) - 18:45, 23 January 2022
  • In a hurry? See [https://www.darkradiant.net/userguide/#_using_layers Using Layers, in the DR User Manual]. .... Layers only affect DR, not your FM. Their data is stored in the map/<FM>.darkradiant file.
    8 KB (1,306 words) - 19:38, 22 January 2022
  • * the editor (D3Ed), but we have [[DarkRadiant]] ...ely new subsystem. It's pretty much the same coding style I was used to in DarkRadiant, minus a few things:
    24 KB (4,081 words) - 16:56, 10 April 2019
  • DarkRadiant's [[Objectives Editor]] to make it easier to create objectives.
    35 KB (5,581 words) - 21:38, 25 April 2024
  • * With [[Defining custom Filters in DarkRadiant|filters]] you can hide specific kinds of entities or textures by using [htt {{editing}}{{darkradiant}}
    3 KB (542 words) - 11:23, 27 May 2021
  • #REDIRECT [[DarkRadiant - Compiling in Windows]] {{darkradiant|sort=Compilation}}
    93 bytes (10 words) - 18:06, 29 December 2016
  • ...the name of the sound shader. We will need it for accessing it later via [[DarkRadiant]]. Open up your map in [[DarkRadiant]] and right-click somewhere in the orthogonal view and choose "Create Entit
    10 KB (1,655 words) - 04:10, 25 November 2010
  • ...her several individual entities, so they are treated as a single entity in DarkRadiant.
    1 KB (227 words) - 22:52, 21 January 2022
  • Although DarkRadiant was forked from GTKRadiant, the style of legacy GTKRadiant code should ''no {{darkradiant-internal|sort=Coding}}
    7 KB (1,075 words) - 08:31, 26 August 2020
  • The [[DarkRadiant]] '''render system''' works in two phases. {{darkradiant-internal|sort=Render system}}
    947 bytes (137 words) - 23:12, 11 November 2007
  • ...ortcut> tags. The accelerators are connected by the EventManager itself on DarkRadiant startup, so to add a shortcut to a specific event, one currently has to edi {{darkradiant-internal|sort=EventManager}}
    4 KB (566 words) - 23:07, 11 November 2007
  • Download '''[http://www.thedarkmod.com/downloads/ TDM]''', '''[[DarkRadiant|DarkRadiant]]''' (map editor), and the '''[https://www.moddb.com/mods/the-dark-mod/addo ...ance in our '''[https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/ "Newbie thread"]''' in the editor forum
    54 KB (8,557 words) - 00:15, 14 May 2024
  • A ShaderDefinition structure is a named encapsulation of a [[DarkRadiant ShaderTemplate|ShaderTemplate]] and the shader (material) filename the temp {{darkradiant-internal|sort=ShaderDefinition}}
    217 bytes (25 words) - 23:15, 11 November 2007
  • |&nbsp; Exit DarkRadiant {{darkradiant-menu}}
    3 KB (535 words) - 02:45, 11 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> [[Category:DarkRadiant]]
    1 KB (208 words) - 22:25, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> [[Category:DarkRadiant]]
    2 KB (327 words) - 22:23, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> [[Category:DarkRadiant]]
    1 KB (179 words) - 22:19, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> [[Category:DarkRadiant]]
    1 KB (207 words) - 23:19, 11 November 2007
  • ...of the shader (before the { ) is for the folder the texture will appear in Darkradiant. It can be different from the path the images are in.) * Open DarkRadiant (if you already have it open you might have to close and reopen it to be ab
    7 KB (1,214 words) - 23:26, 18 April 2020
  • More can be found in the "Nature" folder with the DarkRadiant "Create entity" command. * [[Creating LOD Models]] with only Gimp/Photoshop and DarkRadiant
    10 KB (1,719 words) - 08:47, 7 August 2021
  • ...ust there for easy reference when ticking the "Show inherited" checkbox in DarkRadiant's Entity Inspector, to save you some typing.
    5 KB (840 words) - 18:35, 29 May 2019
  • ...terial and modify the parts you want and save it. It should then appear in DarkRadiant under the path specified in the name; so for this material it would be unde Now in DarkRadiant you should be able to find your new leaf particle when browsing through the
    15 KB (2,637 words) - 14:49, 21 November 2018
  • * Add to darkradiant.exe in 'Target' field the parameter: ** C:\DarkRadiant\DarkRadiant.exe fs_game_base=darkmod fs_game=mymap
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...ll '''(nontiling).''' This only affects the way the textures are sorted in DarkRadiant's MediaBrowser and is intended to give additional sorting information about
    3 KB (485 words) - 19:28, 22 August 2008
  • ...r''' entities to your '''atdm:voice''' entity ({{key|CTRL}}+{{key|K}} in [[DarkRadiant]])
    6 KB (903 words) - 17:04, 9 September 2019
  • #REDIRECT [[Running Scripts in Darkradiant]]
    44 bytes (5 words) - 09:52, 24 July 2010
  • In DarkRadiant, create a model of the object you want to sell. Place it at it's position a
    2 KB (302 words) - 14:18, 11 June 2017
  • In DarkRadiant, create a book entity. You should use a mobile one. Add the following spawn
    2 KB (406 words) - 14:18, 11 June 2017
  • ...There are already several possibilities for how events can be triggered in DarkRadiant. The most common ones are the player entering a specific area, taking an ob
    6 KB (931 words) - 18:01, 25 June 2022
  • In this case it is 32, so go to '''Map -> Find Brush''' in DarkRadiant, and enter this number into the '''Entity number''' box and press ''Find''.
    4 KB (706 words) - 07:35, 18 July 2011
  • * Fixing interaction with outside projects (FM database, DarkRadiant, tdm_installer, etc.) in case it has been broken.
    32 KB (5,350 words) - 13:59, 16 December 2023
  • #redirect [[DarkRadiant]]
    25 bytes (2 words) - 10:33, 15 September 2007
  • {{darkradiant}}
    2 KB (334 words) - 19:49, 27 May 2011
  • ...for voice acting. Gore_Torn for voice acting. Everyone who ever replied my DarkRadiant questions.''
    5 KB (699 words) - 22:18, 24 March 2021
  • An easy way to check your grid is to open a new file in DarkRadiant, choose a large grid size and drag out a cube brush, choose the next smalle
    16 KB (2,953 words) - 00:14, 4 October 2023
  • on the entity in the entity inspector in DarkRadiant.
    301 bytes (51 words) - 06:09, 25 January 2011
  • First of all, draw a particle-emitting surface in DarkRadiant. It can be either a patch or a brush with 5 nodraw sides.
    19 KB (2,883 words) - 16:46, 9 December 2020
  • {{darkradiant-menu|sort=Entity}}
    1 KB (191 words) - 16:00, 17 November 2007
  • {{tutorial-editing}} {{darkradiant}}
    13 KB (2,300 words) - 20:22, 7 May 2014
  • {{tutorial-editing}} {{darkradiant}}
    6 KB (1,022 words) - 22:31, 8 January 2021
  • [[DarkRadiant]]: Just right-click into the orthogonal view, select "Create Entity" and ch ...rum discussion [https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/&do=findComment&comment=462151 here]''
    13 KB (2,253 words) - 18:11, 4 November 2022
View ( | ) (20 | 50 | 100 | 250 | 500)