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- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (585 words) - 19:15, 30 March 2024
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (737 words) - 21:47, 23 April 2022
- **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (596 words) - 16:50, 8 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (959 words) - 13:59, 30 March 2024
- = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"8 KB (1,275 words) - 18:23, 9 May 2013
- ...little button quite a bit during your texture making endeavors. With layer 1 selected, hit this button, and you'll see a smaller white box appear in you Now collapse layer 1 to layer 0 by hitting {{key-ctrl}}+{{key|E}}, use the offset filter again,8 KB (1,432 words) - 07:17, 4 April 2012
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (550 words) - 12:06, 30 March 2024
- * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==9 KB (1,477 words) - 08:53, 29 January 2022
- *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 14 KB (611 words) - 11:50, 31 March 2024
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da11 KB (1,633 words) - 18:47, 28 March 2024
- 0 bytes (0 words) - 10:51, 24 August 2020
- #REDIRECT [[Photoshop 1: Tiling With Alpha Masks]]50 bytes (6 words) - 21:23, 24 March 2012
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (577 words) - 20:52, 30 March 2024
- ...with Layer 0. It's only purpose is to serve as your white backdrop. Layer 1 will be your horizontal lines. Layer 2, your vertical. At first glance, thi Now lets get to making our alpha mask! Select Layer 1, {{RMB}} on the brush tool, and select the pencil tool. From the brush sele10 KB (1,915 words) - 07:19, 4 April 2012
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (599 words) - 21:45, 7 April 2024
- No. It’ll produce a 1:1 match of your selected surface, and scale it as large as it can within the ...tuation, it’s the Front Ortho viewport, accessable by hitting numkey {{key|1}} and hitting numkey {{key|5}} to switch between perspective and ortho view31 KB (5,660 words) - 05:35, 22 May 2012
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (542 words) - 11:34, 30 March 2021
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da5 KB (699 words) - 11:15, 6 April 2021
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (594 words) - 22:05, 27 March 2022
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da3 KB (502 words) - 10:52, 11 April 2021
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (645 words) - 18:18, 30 March 2024
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da6 KB (809 words) - 16:03, 9 June 2023
- *'''Version:''' 1 *'''Size:''' 40.1 MB5 KB (803 words) - 20:58, 16 May 2022
- *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da4 KB (607 words) - 18:52, 30 March 2024
Page text matches
- ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s310 KB (38,861 words) - 14:11, 16 December 2023
- ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s282 KB (35,345 words) - 23:37, 1 January 2015
- ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s286 KB (35,800 words) - 14:49, 7 May 2018
- * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support <br><br>The Dark Mod 1.0 was originally released in 2009. The average mission designer and player80 KB (12,625 words) - 19:24, 9 May 2024
- {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !bgcolor=#d0d0e0 width="1%"|No.44 KB (5,641 words) - 21:26, 7 April 2024
- {|class="wikitable sortable mw-collapsible" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |''A giant spider. Use spawnarg: 'animal_patrol' '1' to have spider wander around randomly.''227 KB (38,525 words) - 14:59, 13 April 2024
- {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !align=left|{{TDM-FM|inplainsight|The Lieutenant 1: In Plain Sight}}66 KB (8,195 words) - 03:12, 2 May 2024
- 1) Frequency of use in TDM (widely; seldom; debug; unlikely to be useful) backcolor 1,1,0,1 // Yellow with no transparency.12 KB (1,829 words) - 16:17, 4 November 2022
- ...wnarg ''start_on'' with a value of 0 for where the elevator will start and 1 for the others. *** have the property/value: ''ride 1'' (this gives it priority over ''fetch'' buttons to avoid conflict between23 KB (3,264 words) - 17:50, 8 May 2024
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |1:0053 KB (6,865 words) - 13:17, 29 March 2021
- ...func_static or derivative; such entities have spawnarg "gui_noninteractive 1" set by default. backcolor 0,1,0,1 // green8 KB (1,222 words) - 17:35, 4 November 2022
- ...arget spawnarg) then add the spawnarg ''wait_for_trigger'' with a value of 1. ...mple: "1 OR (NOT(2) AND 3)" would complete the mission if either objective 1 is true, or if 2 is false and 3 is true. By default, a mission succeeds whe35 KB (5,581 words) - 21:38, 25 April 2024
- ...inal '''[https://en.wikipedia.org/wiki/Thief_(series) Thief series games ( 1 and 2 ) by Looking Glass Studios]'''. ...TTLG community]''' who enjoyed playing and creating Fan Missions for Thief 1 and 254 KB (8,549 words) - 14:20, 7 May 2024
- "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory) "conv_1_cmd_1_actor" "1" // Actor 1 takes this action18 KB (2,896 words) - 21:47, 30 December 2021
- ...e the tutorial about scenegraph traversal for more information. (since 1.8.1) ...isSelected)</tt> Sets the selection status of this node, i.e. setSelected(1) will select this node. Not all nodes are selectable (ModelNodes, for examp91 KB (13,242 words) - 06:12, 2 January 2023
- ...ut a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant. ...ame visportal. The spawnarg ''auto_setup_double_door'' (which defaults to "1") will take care of setting up the open/lock peer relationship between the61 KB (10,916 words) - 20:12, 30 January 2024
- ...TEXT_SETTINGS visible "gui::Inventory_ItemVisible" noclip 1 matcolor 1, 1, 1, "gui::HUD_Opacity" \ ...textalign 1 textscale INV_GUI_FONT_SCALE font INV_GUI_FONT forecolor 1, 1, 1, "gui::HUD_Opacity"18 KB (2,323 words) - 17:34, 4 November 2022
- ...lack of vector3 parsing support by GUI script. By convention, use "0" or "1" as fourth element. ...e light. Elements in range 0 to 1. This is RGB, not RGBA. Default is 1,1,1,1 (white).11 KB (1,487 words) - 17:46, 4 November 2022
- ;'''<tt>inv_stackable</tt>''' | [0/1] ..._stackable</tt> set to 1. Non-stackable items have always an item count of 1 and this argument is ignored. As an example, the mapper could set up a stac30 KB (4,994 words) - 11:07, 7 April 2024
- ==Case 1 – Transparent Background, White Letters== visible 110 KB (1,396 words) - 18:06, 4 November 2022
- ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellspacing=1 width=100%16 KB (2,476 words) - 16:14, 13 June 2023
- seta r_fullscreen "1" seta r_mode "-1"5 KB (659 words) - 14:39, 13 August 2017
- * Up arrow or mouse wheel up or RMB above scrollbar thumb: up 1 row. * Down arrow or mouse wheel down or RMB below scrollbar thumb: down 1 row.13 KB (1,906 words) - 17:44, 4 November 2022
- has_result 1 ...the overlay. Specifically, a "transparency" float variable of range 0.0 to 1.0 is calculated.5 KB (618 words) - 17:32, 4 November 2022
- Default: "0" (Off). Number from 0.0 to 1.0, giving the probability that a randomly created entities "bunches" up wit Default: '''1''' (true). If set to 0, this SEED will never try to combine rendermodels of33 KB (5,385 words) - 03:56, 26 March 2015
- visible 1 bordersize 18 KB (1,197 words) - 16:34, 26 November 2021
- ...with commas (like 1,1,1,1), other times with only whitespace (like 1 1 1 1). #define WHITE 1,1,1,18 KB (910 words) - 18:46, 22 August 2022
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d17 KB (2,317 words) - 10:28, 13 February 2019
- show 87 <i>duration of the video in seconds, minus 1</i> ...And if you set hidden spawnarg "fade_out_time" to 0, it reinterprets it as 1)21 KB (3,218 words) - 18:04, 4 November 2022
- You can list them as "1 AND 2" if objectives 1&2 need to be completed first. ...for each difficulty (as in most loot objectives) the following will work: 1 AND (2 OR 3 OR 4). (where 2,3&4 are the loot objectives)26 KB (4,493 words) - 17:22, 15 December 2023
- ...nds. This also starts the timer if it is stopped (e.g., because of "noTime 1"). Syntax: set backcolor (backcolor[0], backcolor[1], backcolor[2], 1 - backcolor[3]);9 KB (1,317 words) - 21:56, 2 November 2023
- ...{{key|ALT}}+{{key|~}}" ("{{key|CTRL}}+{{key|ALT}}+{{key|Key left of number 1}}" in general, e.g. "{{key|CTRL}}+{{key|ALT}}+{{key|^}}" on a German keyboa ...mmand is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. '''N''' indicates a range of val8 KB (1,270 words) - 19:00, 22 April 2024
- border="1" ...uter limits of all. The brush(es) are not deleted. A single brush of YX 1:1 will produce a quarter-circle curved patch.</td>104 KB (17,349 words) - 15:12, 19 May 2020
- *1: Observant (bark, but otherwise no reaction) ...for humans is around 20 (a barely heard whisper). Changing this by even 0.1 has a large effect on sound propagation behavior, because propagated sounds21 KB (3,553 words) - 20:23, 30 January 2024
- ...layout is "active" at time. By "active" here, it is meant it has "visible 1" set throughout its nest of guiDefs. (A given guiDef may not be perceptual **1,1,1,1 for 4-vector. If color = opaque white15 KB (2,248 words) - 21:44, 27 December 2022
- visible 1 nocursor 16 KB (830 words) - 16:30, 4 November 2022
- lines 1 ...number of lines, and shows the message, fading the box and text in during 1 second (1000 milliseconds).5 KB (587 words) - 17:31, 4 November 2022
- ...common combinations of AI, heads, bodies, and skins. WARNING! Set noTarget 1 in the console before visiting those rooms. ...are all the common tools and arrows etc with inv_map_start already set to 1. They each have large amounts for use while developing and testing. Once yo64 KB (11,619 words) - 03:40, 25 March 2024
- ...so a command for automatically converting all materials to fulfill the TDM 1.03 requirements called tdm_batchConvertMaterials (see [[TDM Material Batch if (global5 == 1)4 KB (450 words) - 07:35, 11 December 2020
- ...t closing like it should (you can check this with by typing "r_showportals 1" in the console. The portal edge will show green when open and red when clo ...e portal are not hermetically sealed and there's an internal leak, either (1) there may be an unportaled gap between the two, possibly covered up by fun51 KB (8,847 words) - 15:33, 1 July 2021
- Then (2) is put in front of (1), with "stencil holes" cut through (2) where the shadows are. The shadow vo After a 1-line header, the PROC file begins with a series of named "model" sections,16 KB (2,407 words) - 19:05, 31 October 2022
- If 1 (true), forces the control to scroll to the bottom when first drawn. Defaul forcescroll 19 KB (1,305 words) - 17:42, 4 November 2022
- * '''open''': (1/0) Specifies whether this frobmover spawns at the open position. Can be use * '''locked''': (1/0) Specifies whether this frobmover is locked (default is "0").10 KB (1,591 words) - 23:11, 29 December 2020
- "num_pages": "1" "extra pages do the same way as page 1 above but then change the value in num_pages above"15 KB (2,359 words) - 15:28, 14 November 2023
- The console command com_showFps 1 allows you to see the framerate at any part of your map, so that you have a g_showviewpos 137 KB (6,169 words) - 05:15, 19 April 2024
- ...rticle is largely obsolete. Model scaling is available in Dark Radiant 2.2.1 and higher. See [[Model Scaling]]''' '''''rotation 1 0 0 0 1 0 0 0 1'''''5 KB (813 words) - 07:13, 2 April 2020
- {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d11 KB (1,439 words) - 23:39, 1 February 2019
- ...is sets how long it takes for the mover to get to full speed. I have it to 1 second so that it looks believable that it speeds up in a little while rath *'''decel_time''' 1 - As above but for decelleration.11 KB (1,880 words) - 20:17, 8 June 2022
- map scale(normalmap.tga, 1, 1, 0, 1) if (global5 == 1)7 KB (842 words) - 05:02, 22 December 2022
- "shop_skip" "1" ...e number D refers to the difficulty level this spawnarg is applying to (0, 1 or 2). the CLASSNAME is something like '''atdm:playertools_breath_potion'''9 KB (1,390 words) - 22:00, 18 February 2022