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- {{darkradiant|sort=Keys}}76 bytes (9 words) - 16:17, 10 April 2008
- ...p is very large it takes some time loading it into the editor, this is why DarkRadiant/DoomEd support the display of lowres editor images replacements. Just resiz12 KB (2,035 words) - 05:02, 24 April 2024
- ...eadable types under ''darkmod\Readables'' in the "Create Entity" dialog in DarkRadiant.24 KB (4,352 words) - 15:17, 26 April 2022
- '''Further details: http://forums.thedarkmod.com/topic/18586-darkradiant-220-pre-release-testing/page-2#entry400283''' {{darkradiant}}5 KB (922 words) - 21:21, 12 May 2020
- ...are persistent across DR sessions store their information in the map/<FM>.darkradiant file.7 KB (1,056 words) - 22:07, 26 April 2022
- ...help TDM mappers learn how to build a well optimized medieval street in [[DarkRadiant|Dark Radiant]] for The Dark Mod using [[Visportals|vis-portals]].20 KB (3,747 words) - 13:51, 21 November 2018
- In DarkRadiant:12 KB (2,029 words) - 15:17, 4 September 2021
- In [[DarkRadiant]]: Select your brush, {{RMB}} -> Create Entity -> '''atdm:liquid_water'''8 KB (1,315 words) - 18:14, 4 November 2022
- * '''[[DarkRadiant Video Tutorials]]'''13 KB (2,317 words) - 06:56, 26 May 2021
- #REDIRECT [[DarkRadiant - Compiling in Visual C++ 2013]]56 bytes (7 words) - 07:48, 12 October 2014
- ...one or more conversations. There is a custom conversation editor GUI for [[DarkRadiant]] (on the map menu), which is the easiest way to make and edit them; but yo18 KB (2,896 words) - 21:47, 30 December 2021
- ...10517], TDM Forum mirror: [http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/page__view__findpost__p__199332 ], with advanced example: [http:21 KB (3,877 words) - 21:28, 23 November 2021
- ..."View Properties"->"Grid:Spacing" and set it to '''10'''. This matches the DarkRadiant grid set to "1". Usually it's better to just turn on the edge length render1 KB (213 words) - 14:49, 12 April 2011
- To create a spline in DarkRadiant, click on the button "Create a NURBS curve" along the left edge of the wind13 KB (2,071 words) - 14:29, 27 January 2024
- ...rest of this tutorial assumes that you have a basic understanding of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/?p=39548661 KB (10,916 words) - 20:12, 30 January 2024
- DarkRadiant2 KB (336 words) - 17:39, 7 October 2007
- * [[Texturing in DarkRadiant]]3 KB (470 words) - 20:02, 21 November 2018
- #REDIRECT [[DarkRadiant - Compiling in macOS]]46 bytes (6 words) - 23:15, 28 November 2023
- ...a [[SEED]] entitiy to "watch" over entities that you created inside the [[DarkRadiant|editor]], namely the SEED can:6 KB (1,029 words) - 00:53, 22 June 2011
- #REDIRECT [[DarkRadiant - Compiling in macOS]]46 bytes (6 words) - 13:08, 13 July 2017
- '''Further details: http://forums.thedarkmod.com/topic/18586-darkradiant-220-pre-release-testing/page-2#entry400283''' Therefore, better use DarkRadiant feature to scale models.5 KB (813 words) - 07:13, 2 April 2020
- Save the file. Now you can load your new texture in [[DarkRadiant]] provided you did it all correctly.9 KB (1,193 words) - 14:23, 15 January 2024
- ...oned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.9 KB (1,165 words) - 18:54, 29 March 2024
- ...i. '''atdm:random_food'''. You will find them under "darkmod/Randoms" in [[DarkRadiant]] when right-clicking and choosing "Create Entity".3 KB (456 words) - 00:54, 24 February 2014
- ...ght be out of date, so make sure you check the menu "darkmod/Randoms" in [[DarkRadiant]] via "Create Entity" for the latest version.630 bytes (90 words) - 18:48, 1 February 2011
- {{darkradiant-internal|sort=GLTextureManager}}3 KB (387 words) - 23:17, 11 November 2007
- ...ms to crash in certain circumstances when compatibility-mode is enabled on DarkRadiant.exe. Make sure to disable it if you run into any problems!10 KB (1,686 words) - 13:20, 21 August 2011
- If you want an AI to follow another AI, you can do the following directly in DarkRadiant:30 KB (5,385 words) - 15:07, 11 May 2024
- Open your map in Darkradiant and import the machine_sounds_system prefab from the prefab/mechanical fold2 KB (325 words) - 16:43, 24 December 2008
- *[[DarkRadiant Video Tutorials|Video Mapping Tutorials]]10 KB (1,276 words) - 11:02, 1 November 2019
- {{darkradiant}}10 KB (1,705 words) - 14:33, 26 February 2008
- {{darkradiant-menu|sort=Patch}}4 KB (545 words) - 02:16, 5 November 2007
- File:Werebeast darkradiant testing.jpg|Newer werebeast test AI (preliminary testing in Dark Radiant)17 KB (2,409 words) - 13:54, 13 November 2019
- * In [[DarkRadiant]], create a brush the size of the area you want to cover7 KB (1,229 words) - 01:01, 24 March 2015
- {{darkradiant-menu|sort=Help}}564 bytes (83 words) - 02:17, 5 November 2007
- {{darkradiant-menu|sort=Map}}808 bytes (122 words) - 02:26, 5 November 2007
- ...g random food, junk or other things under '''Darkmod/Randoms''' inside the DarkRadiant menu "Create entity" accessible with {{RMB}}.4 KB (661 words) - 11:13, 9 November 2014
- ...s usual, rename the FM folder. In the “maps” sub-folder, rename the .map, .darkradiant, and .script files, and delete the rest. Tweak the darkmod.txt and starting12 KB (1,908 words) - 03:30, 24 November 2021
- Now in DarkRadiant you should be able to find your new leaf particle when browsing through the10 KB (1,774 words) - 12:46, 14 November 2022
- r_skipEntities, similar to "filter entities" in DarkRadiant12 KB (1,722 words) - 05:14, 28 March 2024
- That's all you need to do in DarkRadiant.5 KB (886 words) - 17:13, 4 February 2019