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  • {{darkradiant|sort=Keys}}
    76 bytes (9 words) - 16:17, 10 April 2008
  • ...p is very large it takes some time loading it into the editor, this is why DarkRadiant/DoomEd support the display of lowres editor images replacements. Just resiz
    12 KB (2,035 words) - 05:02, 24 April 2024
  • ...eadable types under ''darkmod\Readables'' in the "Create Entity" dialog in DarkRadiant.
    24 KB (4,352 words) - 15:17, 26 April 2022
  • '''Further details: http://forums.thedarkmod.com/topic/18586-darkradiant-220-pre-release-testing/page-2#entry400283''' {{darkradiant}}
    5 KB (922 words) - 21:21, 12 May 2020
  • ...are persistent across DR sessions store their information in the map/<FM>.darkradiant file.
    7 KB (1,056 words) - 22:07, 26 April 2022
  • ...help TDM mappers learn how to build a well optimized medieval street in [[DarkRadiant|Dark Radiant]] for The Dark Mod using [[Visportals|vis-portals]].
    20 KB (3,747 words) - 13:51, 21 November 2018
  • In DarkRadiant:
    12 KB (2,029 words) - 15:17, 4 September 2021
  • In [[DarkRadiant]]: Select your brush, {{RMB}} -> Create Entity -> '''atdm:liquid_water'''
    8 KB (1,315 words) - 18:14, 4 November 2022
  • * '''[[DarkRadiant Video Tutorials]]'''
    13 KB (2,317 words) - 06:56, 26 May 2021
  • #REDIRECT [[DarkRadiant - Compiling in Visual C++ 2013]]
    56 bytes (7 words) - 07:48, 12 October 2014
  • ...one or more conversations. There is a custom conversation editor GUI for [[DarkRadiant]] (on the map menu), which is the easiest way to make and edit them; but yo
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...10517], TDM Forum mirror: [http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/page__view__findpost__p__199332 ], with advanced example: [http:
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ..."View Properties"->"Grid:Spacing" and set it to '''10'''. This matches the DarkRadiant grid set to "1". Usually it's better to just turn on the edge length render
    1 KB (213 words) - 14:49, 12 April 2011
  • To create a spline in DarkRadiant, click on the button "Create a NURBS curve" along the left edge of the wind
    13 KB (2,071 words) - 14:29, 27 January 2024
  • ...rest of this tutorial assumes that you have a basic understanding of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/?p=395486
    61 KB (10,916 words) - 20:12, 30 January 2024
  • DarkRadiant
    2 KB (336 words) - 17:39, 7 October 2007
  • * [[Texturing in DarkRadiant]]
    3 KB (470 words) - 20:02, 21 November 2018
  • #REDIRECT [[DarkRadiant - Compiling in macOS]]
    46 bytes (6 words) - 23:15, 28 November 2023
  • ...a [[SEED]] entitiy to "watch" over entities that you created inside the [[DarkRadiant|editor]], namely the SEED can:
    6 KB (1,029 words) - 00:53, 22 June 2011
  • #REDIRECT [[DarkRadiant - Compiling in macOS]]
    46 bytes (6 words) - 13:08, 13 July 2017
  • '''Further details: http://forums.thedarkmod.com/topic/18586-darkradiant-220-pre-release-testing/page-2#entry400283''' Therefore, better use DarkRadiant feature to scale models.
    5 KB (813 words) - 07:13, 2 April 2020
  • Save the file. Now you can load your new texture in [[DarkRadiant]] provided you did it all correctly.
    9 KB (1,193 words) - 14:23, 15 January 2024
  • ...oned works free for adaption. With screenshots of the map(s) ingame and in DarkRadiant.
    9 KB (1,165 words) - 18:54, 29 March 2024
  • ...i. '''atdm:random_food'''. You will find them under "darkmod/Randoms" in [[DarkRadiant]] when right-clicking and choosing "Create Entity".
    3 KB (456 words) - 00:54, 24 February 2014
  • ...ght be out of date, so make sure you check the menu "darkmod/Randoms" in [[DarkRadiant]] via "Create Entity" for the latest version.
    630 bytes (90 words) - 18:48, 1 February 2011
  • {{darkradiant-internal|sort=GLTextureManager}}
    3 KB (387 words) - 23:17, 11 November 2007
  • ...ms to crash in certain circumstances when compatibility-mode is enabled on DarkRadiant.exe. Make sure to disable it if you run into any problems!
    10 KB (1,686 words) - 13:20, 21 August 2011
  • If you want an AI to follow another AI, you can do the following directly in DarkRadiant:
    30 KB (5,385 words) - 15:07, 11 May 2024
  • Open your map in Darkradiant and import the machine_sounds_system prefab from the prefab/mechanical fold
    2 KB (325 words) - 16:43, 24 December 2008
  • *[[DarkRadiant Video Tutorials|Video Mapping Tutorials]]
    10 KB (1,276 words) - 11:02, 1 November 2019
  • {{darkradiant}}
    10 KB (1,705 words) - 14:33, 26 February 2008
  • {{darkradiant-menu|sort=Patch}}
    4 KB (545 words) - 02:16, 5 November 2007
  • File:Werebeast darkradiant testing.jpg|Newer werebeast test AI (preliminary testing in Dark Radiant)
    17 KB (2,409 words) - 13:54, 13 November 2019
  • * In [[DarkRadiant]], create a brush the size of the area you want to cover
    7 KB (1,229 words) - 01:01, 24 March 2015
  • {{darkradiant-menu|sort=Help}}
    564 bytes (83 words) - 02:17, 5 November 2007
  • {{darkradiant-menu|sort=Map}}
    808 bytes (122 words) - 02:26, 5 November 2007
  • ...g random food, junk or other things under '''Darkmod/Randoms''' inside the DarkRadiant menu "Create entity" accessible with {{RMB}}.
    4 KB (661 words) - 11:13, 9 November 2014
  • ...s usual, rename the FM folder. In the “maps” sub-folder, rename the .map, .darkradiant, and .script files, and delete the rest. Tweak the darkmod.txt and starting
    12 KB (1,908 words) - 03:30, 24 November 2021
  • Now in DarkRadiant you should be able to find your new leaf particle when browsing through the
    10 KB (1,774 words) - 12:46, 14 November 2022
  • r_skipEntities, similar to "filter entities" in DarkRadiant
    12 KB (1,722 words) - 05:14, 28 March 2024
  • That's all you need to do in DarkRadiant.
    5 KB (886 words) - 17:13, 4 February 2019
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