User contributions for Fidcal
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6 October 2010
- 04:4904:49, 6 October 2010 diff hist +997 Leaking maps →How to fix leaks current
27 September 2010
26 September 2010
- 19:5819:58, 26 September 2010 diff hist +168 Pathfinding →Why func_static Brushes Anyway?
- 09:5809:58, 26 September 2010 diff hist −11 m Shop No edit summary
- 09:5609:56, 26 September 2010 diff hist +6 Shop No edit summary
- 09:5509:55, 26 September 2010 diff hist +463 Shop No edit summary
26 August 2010
- 22:1622:16, 26 August 2010 diff hist +643 Adding Heads and Weapons to AI No edit summary current
- 22:0022:00, 26 August 2010 diff hist +182 Adding Heads and Weapons to AI No edit summary
- 21:5121:51, 26 August 2010 diff hist +12 m Attaching Props to AI No edit summary
- 21:5121:51, 26 August 2010 diff hist +76 Attaching Props to AI No edit summary
23 August 2010
- 06:1406:14, 23 August 2010 diff hist 0 Upcoming Fan Missions No edit summary
22 August 2010
- 19:2919:29, 22 August 2010 diff hist +105 Upcoming Fan Missions No edit summary
- 19:2219:22, 22 August 2010 diff hist +218 Upcoming Fan Missions No edit summary
20 August 2010
- 20:1720:17, 20 August 2010 diff hist +25 A - Z Beginner Full Guide Page 6 →Additional Recommended Information
- 20:1620:16, 20 August 2010 diff hist +35 A - Z Beginner Full Guide Start Here! →Introduction
- 20:1520:15, 20 August 2010 diff hist +108 A - Z Beginner Full Guide Start Here! →Introduction
13 August 2010
12 August 2010
- 06:0006:00, 12 August 2010 diff hist +120 Readables →Non_existant xdata declaration
- 05:5705:57, 12 August 2010 diff hist +216 Readables →Non_existant xdata declaration
11 August 2010
- 09:0509:05, 11 August 2010 diff hist +369 Dark Radiant Controls, Keys & Mouse →Guide
- 09:0309:03, 11 August 2010 diff hist +107 Dark Radiant Controls, Keys & Mouse →A to F
9 August 2010
- 08:5208:52, 9 August 2010 diff hist +117 Currently supported Path Entities →Supported
- 08:5008:50, 9 August 2010 diff hist +1 m Path Nodes →path_interact
- 08:4908:49, 9 August 2010 diff hist +29 Path Nodes →path_interact
3 August 2010
- 06:0906:09, 3 August 2010 diff hist +1,041 N Sound software, tools, etc. New page: Here are suggestions for programs etc. that might be of use to sound developers: ==BeSweet== for a conversion to OGG, BeSweet can do that. It might also have the option to normalise the... current
- 06:0606:06, 3 August 2010 diff hist +249 Sound File Formats No edit summary current
31 July 2010
- 14:1814:18, 31 July 2010 diff hist +254 FAQ →Updater (tdm_update.exe) closes almost as soon as it's started
30 July 2010
- 12:4812:48, 30 July 2010 diff hist +1 m Animations, Postures, Controlling AI (for Mappers) No edit summary
- 12:3712:37, 30 July 2010 diff hist +67 Sitting Behaviour for AI →Sitting Angles
- 11:5611:56, 30 July 2010 diff hist 0 m Sitting Behaviour for AI →Sitting Angles
29 July 2010
- 21:0921:09, 29 July 2010 diff hist +719 FAQ →FM downloaded but won't play
25 July 2010
- 06:5306:53, 25 July 2010 diff hist +3,200 N Lever, switch, 2-way target sets New page: ''written by Fidcal'' ==Introduction== Here is a way to make one lever trigger different targets depending which way it is thrown. it would also work with any switch or say a door so yo... current
17 July 2010
- 10:4110:41, 17 July 2010 diff hist −166 Moveables →Model/Brush hybrid
- 10:3910:39, 17 July 2010 diff hist +773 Moveables →More complex brush and patch moveables
16 July 2010
- 13:1413:14, 16 July 2010 diff hist +361 Glossary →Spawnarg
- 13:0913:09, 16 July 2010 diff hist +802 Glossary →Map
- 13:0113:01, 16 July 2010 diff hist +4 Glossary →Textures
- 13:0113:01, 16 July 2010 diff hist +38 Glossary →Spawnarg
- 12:5812:58, 16 July 2010 diff hist +1,172 Glossary →Primitive
- 12:4112:41, 16 July 2010 diff hist +125 Glossary →Entity
- 12:3812:38, 16 July 2010 diff hist +291 Glossary →Entity
- 12:3312:33, 16 July 2010 diff hist +237 Glossary →Model
- 12:3112:31, 16 July 2010 diff hist +462 Glossary →Patch
11 July 2010
- 20:5220:52, 11 July 2010 diff hist +3 Installing and Running Fan Missions →See also
- 20:5120:51, 11 July 2010 diff hist +34 Installing and Running Fan Missions →See also
7 July 2010
- 11:1711:17, 7 July 2010 diff hist +63 Resizing Models No edit summary
5 July 2010
- 11:4011:40, 5 July 2010 diff hist −147 Thief's Den →Download
26 June 2010
- 03:1503:15, 26 June 2010 diff hist +176 Prefab Comments No edit summary
- 03:1203:12, 26 June 2010 diff hist +173 Prefabs No edit summary
23 June 2010
- 10:3210:32, 23 June 2010 diff hist +103 Inventory →Scriptsupport
18 June 2010
- 10:5010:50, 18 June 2010 diff hist +23 Sounds, Ambient, a zone approach Redirecting to Location Settings current
- 10:4810:48, 18 June 2010 diff hist +23 Ambient Sounds, a zone approach Redirecting to Location Settings current
- 10:4610:46, 18 June 2010 diff hist +31 N Sounds, Ambient, a zone approach Redirecting to Location Settings
17 June 2010
- 21:1021:10, 17 June 2010 diff hist +328 A - Z Beginner Full Guide Page 4 →Candles
16 June 2010
- 14:0014:00, 16 June 2010 diff hist +5 Doors →Sounds and Sound Propagation through Doors and Doorways
14 June 2010
31 May 2010
- 15:0115:01, 31 May 2010 diff hist −1 m Text Decals for Signs etc. →Ready-made Prefabs
- 13:1613:16, 31 May 2010 diff hist +81 Text No edit summary current
- 13:0413:04, 31 May 2010 diff hist +3 Text Decals for Signs etc. →Ready-made Prefabs
- 12:5112:51, 31 May 2010 diff hist +5,635 N Text Decals for Signs etc. New page: ==Introduction== This article describes how to add non-graphic simple text to signs, signposts, walls etc. using gui decals. In this image you can see some examples. This method only pro...
- 12:4612:46, 31 May 2010 diff hist 0 N File:Text decals.jpg No edit summary current
26 May 2010
- 16:0316:03, 26 May 2010 diff hist +178 Alert & Suspicion Triggers →Making AI Notice a Missing Object
25 May 2010
- 20:0020:00, 25 May 2010 diff hist +13 m Sleeping AI No edit summary
- 09:1009:10, 25 May 2010 diff hist +1,959 Path Nodes →Untested Nodes
22 May 2010
- 16:2416:24, 22 May 2010 diff hist −151 Fast Re-Texturing of your Map No edit summary current
- 14:4514:45, 22 May 2010 diff hist +100 Animation List No edit summary
- 14:4414:44, 22 May 2010 diff hist −39 Animations, Postures, Controlling AI (for Mappers) →Animations Names List
- 14:4214:42, 22 May 2010 diff hist +148 Animations, Postures, Controlling AI (for Mappers) →Patrolling and Path animations
- 14:3114:31, 22 May 2010 diff hist −7 Animation Information →Reorganizations current
- 14:3014:30, 22 May 2010 diff hist +9 Animation Information →Reorganizations
- 14:2914:29, 22 May 2010 diff hist +9 Animation Rig notes →Exporting Notes current
- 14:2814:28, 22 May 2010 diff hist +9 Maya Animation Layers →Usage current
- 14:2814:28, 22 May 2010 diff hist +9 Animation guide Squill →Scene blocking current
- 14:2714:27, 22 May 2010 diff hist 0 Animating a walk cycle in Motion Builder No edit summary current
- 14:2614:26, 22 May 2010 diff hist +2 Domarius' animation reference footage No edit summary current
- 14:2414:24, 22 May 2010 diff hist +25 Creating a walkcycle No edit summary
- 14:2314:23, 22 May 2010 diff hist +7 Domarius' animation reference footage No edit summary
- 14:2214:22, 22 May 2010 diff hist +30 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1914:19, 22 May 2010 diff hist +17 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1814:18, 22 May 2010 diff hist +48 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:1614:16, 22 May 2010 diff hist +9 Getting Characters and their Anims into Doom →See also
- 14:1414:14, 22 May 2010 diff hist +9 Animation Information →Reorganizations
- 14:1414:14, 22 May 2010 diff hist +9 Using Character Sets →Step 2) Importing animation clip to builder forger current
- 14:1314:13, 22 May 2010 diff hist +9 Using the Animation Rig →IK/FK arm switch current
- 14:1314:13, 22 May 2010 diff hist +9 Add new poses →Apply pose to animation
- 14:1114:11, 22 May 2010 diff hist +149 Animations, Postures, Controlling AI (for Mappers) →Other Related Links
- 14:0814:08, 22 May 2010 diff hist +1,153 N Animations, Postures, Controlling AI (for Mappers) New page: Dark Mod AI carry out idle animations by default. Mappers can choreograph characters to carry out both single or sequences of animations and postures such as sitting, sleeping, spoon-stirr...
15 May 2010
- 17:3417:34, 15 May 2010 diff hist +48 BindToJoint →Description
- 17:3217:32, 15 May 2010 diff hist +1,378 BindToJoint →Examples
11 May 2010
- 16:5816:58, 11 May 2010 diff hist +197 Conversations →Conversation Commands
- 16:4116:41, 11 May 2010 diff hist +17 m Conversations →Adding Conversations to your Map
- 16:4016:40, 11 May 2010 diff hist +198 Conversations →Adding Conversations to your Map
- 06:4606:46, 11 May 2010 diff hist +111 Sleeping AI No edit summary
10 May 2010
- 09:4509:45, 10 May 2010 diff hist +103 Sleeping AI No edit summary
9 May 2010
- 04:3304:33, 9 May 2010 diff hist +1 m Alert & Suspicion Triggers →Suspicious Changes
- 04:3204:32, 9 May 2010 diff hist −65 Alert & Suspicion Triggers →Suspicious Changes
8 May 2010
- 17:4117:41, 8 May 2010 diff hist +1 m Animation playback speed No edit summary
- 17:4117:41, 8 May 2010 diff hist +135 Animation playback speed →Caveats