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Category:SDK

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Pages in category "SDK"

The following 43 pages are in this category, out of 43 total.

A

  • Adding new Cvars
  • Adding New Decl Types
  • Adding Script Events to sys
  • AI barks
  • AI Debug Mode has large Impact on Soundprop Performance
  • AI Documentation
  • AI Framework
  • AI State
  • AI Task

B

  • BecomeActive, Thinking Entities

C

  • Calling Console Commands From SDK
  • CFrobButton
  • CFrobDoor
  • CFrobDoorHandle
  • CFrobLever
  • Clip Functions to check Specific Models
  • CMultiStateMover
  • CMultiStateMoverButton
  • CMultiStateMoverPosition
  • Coding in the SDK
  • Cvars in The Dark Mod

D

  • Displaying idLib types nicely in MSVC debugger
  • Dynamically Resizing Models

E

  • Eventdef System Does Not Like Optional Args

F

  • FinishSurfaces()

H

  • HDR

I

  • Interleaved Thinking optimization
  • Internationalization

L

  • DarkMod and Doom3 linkage

M

  • Model Generator

P

  • Pausing Animations
  • Playing AI Animations
  • Possible Code For Weapon Bob
  • Precaching (def files)

R

  • Raising/lowering Weapon from outside Player

S

  • Savegame Files
  • Saving and Restoring
  • SDK
  • Spawn

T

  • TDM Movers
  • Triggering the Death Menu
  • TypeInfo and Memory debugging configuration

V

  • Visual scan
Retrieved from "https://wiki.thedarkmod.com/index.php?title=Category:SDK&oldid=2478"

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