Modeling
From The DarkMod Wiki
This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.
Please see the category Models for a full list of articles for this topic.
Basic Modeling
- Starting to Model for TDM -- (Instructions for new team members)
- Model Folder Structure -- (Instructions on where to save your new model)
- Modeling - Basic Tutorial -- (Using Blender)
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Problematic Paths in Models -- (if your .ase models are showing black, check here)
- Modeling Tools: Unfold3D
AI
- Swapping Heads on AI Models -- (For mappers who want to put different heads on their AI)
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- Multiple Head Definitions for AI -- (Accurate but redundant)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- How to Make Your AI Unique -- (how to use skins and attachments to add variety to AI)
- AI Skins--List of Available Choices
- Heads Available for AI -- (A list of heads you can attach to AI in your map)
- Female AIs -- (A multipart series about female heads and bodies)
Textures and skins for models
- Creating Textures with Normals out of Models
- Creating Multiple Skins For A Model
- DrVertexBlend (tutorial) --(How to create smooth transitions between textures: Vertex Blending)
- Turning Shadows Off -- (How (and why) to turn shadows off to varying degrees)
Other
- .def files -- (How to turn your model into an entity in game)
- AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
- Trees and how to make custom ones
- Nonsolid models
- ASE to TDM