Modeling: Difference between revisions
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* [[How to Make Your AI Unique]] '' -- (how to use skins and attachments to add variety to AI) '' | * [[How to Make Your AI Unique]] '' -- (how to use skins and attachments to add variety to AI) '' | ||
* [[AI Skins--List of Available Choices]] | * [[AI Skins--List of Available Choices]] | ||
* [[Heads Available for AI]] | * [[Heads Available for AI]] ''-- (A list of heads you can attach to AI in your map)'' | ||
== Textures and skins for models == | == Textures and skins for models == |
Revision as of 21:04, 6 November 2008
This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.
Please see the category Models for a full list of articles for this topic.
Basic Modeling
- Starting to Model for TDM -- (Instructions for new team members)
- Model Folder Structure -- (Instructions on where to save your new model)
- Modeling - Basic Tutorial -- (Using Blender)
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Problematic Paths in Models -- (if your .ase models are showing black, check here)
- Modeling Tools: Unfold3D
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)
AI
- Swapping Heads on AI Models -- (For mappers who want to put different heads on their AI)
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- Multiple Head Definitions for AI -- (Accurate but redundant)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- How to Make Your AI Unique -- (how to use skins and attachments to add variety to AI)
- AI Skins--List of Available Choices
- Heads Available for AI -- (A list of heads you can attach to AI in your map)
Textures and skins for models
- Creating Textures with Normals out of Models
- Creating Multiple Skins For A Model
- Turning Shadows Off -- (How (and why) to turn shadows off to varying degrees)
Other
- .def files -- (How to turn your model into an entity in game)
- AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
- Trees and how to make custom ones
- Nonsolid models
- ASE to TDM