Heads Available for AI: Difference between revisions

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''author: Springheel''
''author: Springheel''


'''Heads are being converted to a new skeleton...the information on this page will shortly be revised.'''
''Now that DR has a built-in head viewer, this page is no longer being updated.''


One of the easiest ways to add variety to a group of similar AI is to attach different heads.  It can be difficult to keep track of what heads are available, however.
One of the easiest ways to add variety to a group of similar AI is to attach different heads to themThere are more than 50 variations to choose from, but it can be difficult for mappers to keep track of what heads are available.


This page is an attempt to make it easier for mappers to browse and select the heads they want to use.  The name listed is the actual head entitydef name (though spaces have been added to make the name fit in the table), so mappers can add these heads to their AI by following three simple steps:
This page is an attempt to make it easier to browse the existing heads so you can select the one you want to use.  Heads are organized by character type (though you can often mix and match).  Each image displays the available heads, and the list beneath the image gives the name of the head entitydef by number.


Mappers can add these heads to their AI by following three simple steps:


'''1. Find the head you want on this page'''
'''1. Find the head you want on this page'''
Line 12: Line 13:
'''2. Select the AI in your map'''
'''2. Select the AI in your map'''


'''3. Type "def_head" "[listed name of head]" in the entity editor window.  ''(Example:  "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")''''' (remember if you cut and paste to remove the spaces in the name)
'''3. Type "def_head" "[cut and paste listed name of head]" in the entity editor window.  ''(Example:  "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")'''''  
 
   
   
Some of the heads are separate models, others differ due to textures or def_attached objects.  Each one, however, is its own entity.   
Some of the heads are separate models, others differ due to textures or def_attached objects.  Each one, however, is its own entity.   
Line 23: Line 23:
== Builder Guard Heads==
== Builder Guard Heads==


<gallery>
These heads are appropriate for builder guards, both lesser and traditional. 
 
http://www.mindplaces.com/save/builder_heads.jpg
 
 
'''1. atdm:ai_head_builderguard''' (default)
 
'''2. atdm:ai_head04_builder'''
 
'''3. atdm:ai_head04_builder_pale'''
 
'''4. atdm:ai_head06_builder'''


Image:builder_guard01.jpg|'''atdm:ai_head_ builderguard'''
'''5. atdm:ai_head_builderguard02'''


Image:builder_guard02.jpg|'''atdm:ai_head_ builderguard02'''
'''6. atdm:ai_head_builderguard02_eyepatch'''


Image:builderhead02_eye.jpg|'''atdm:ai_head_ builderguard02_eyepatch'''


== Builder Priest Heads==


These heads are appropriate for builder priests of various ranks. 


http://www.mindplaces.com/save/priest_heads.jpg


</gallery>


'''1. atdm:ai_head_builder_priest_plain'''
'''2. atdm:ai_head_builder_bishop'''
'''3. atdm:ai_head_builder_priest''' (default civilian)
'''4. atdm:ai_head07_builder_priest_young''' (default combatant)
'''5. atdm:ai_head07_builder_priest_young_plain'''
'''6. atdm:ai_head07_builder_priest_young02_plain'''
'''7. atdm:ai_head07_builder_bishop_young'''


= Guard Heads =
= Guard Heads =
Line 41: Line 66:
== City Watch Heads==
== City Watch Heads==


<gallery>
The distinctive helmet helps identify an AI as a member of the city watch.  Only city watch characters should use these heads (though some city watch, like archers, might not wear helmets at all).  Be sure the coif material of the head  (cloth vs chain) matches the skin used on the body.
Image:head06.jpg|'''atdm:ai_head_citywatch'''


Image:cityhead07.jpg|'''atdm:ai_head_ citywatch_ eyepatch01'''
http://www.mindplaces.com/save/citywatch_heads.jpg


Image:city_goatee1.jpg|'''atdm:ai_head_ citywatch_default_goatee'''
'''1.  atdm:ai_head_citywatch'''
Image:commoner05_2.jpg|'''atdm:ai_head _citywatch_default_pale'''
 
'''atdm:ai_head _citywatch_clothcoif'''
'''2. atdm:ai_head_citywatch_poor'''
</gallery>
 
'''3.  atdm:ai_head_citywatch_default_goatee'''
 
'''4.  atdm:ai_head_citywatch_clothcoif'''
 
'''5. atdm:ai_head03_citywatch_eyepatch01'''
 
'''6.  atdm:ai_head_citywatch_default_pale'''
 
'''7.  atdm:ai_head_citywatch_eyepatch01'''
 
'''8.  atdm:ai_head03_citywatch_clothcoif'''
 
'''9.  atdm:ai_head03_citywatch'''
 
'''10.  atdm:ai_head_citywatch_poor_eyepatch01'''


== Generic Guard Heads ==
== Generic Guard Heads ==
These heads are specifically designed for the generic guards you find guarding mansions or merchants.  Some (the ones without helmets) can also be used for city watch characters.  Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.
http://www.mindplaces.com/save/genericguard_heads.jpg
'''1. atdm:ai_head_baseguard_clothcoif_pale'''


<gallery>
'''2. atdm:ai_head_baseguard_chaincoif_eyepatch01'''
Image:head02.jpg|'''atdm:ai_head_ baseguard_ chaincoif'''
Image:cityhead08.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch01'''
Image:head03.jpg|'''atdm:ai_head_ baseguard_chaincoif_ eyepatch02'''


Image:head01.jpg|'''atdm:ai_head_ baseguard_clothcoif'''
'''3. atdm:ai_head_baseguard_clothcoif'''


Image:city_goatee2.jpg|'''atdm:ai_head_ baseguard_chaincoif_ goatee'''
'''4. atdm:ai_head_baseguard_chaincoif_goatee'''


Image:commoner03_head2.jpg|'''atdm:ai_head_ guard03_clothcoif'''
'''5. atdm:ai_head_baseguard_chaincoif'''
Image:commoner03_head3.jpg|'''atdm:ai_head_ guard03_chaincoif_eyepatch'''
Image:commoner03_head4.jpg|'''atdm:ai_head_ guard03_chaincoif'''
Image:commoner04_1.jpg|'''atdm:ai_head_ guard04_chaincoif'''


'''6. atdm:ai_head_baseguard_prohelmet_goatee'''


Image:commoner04_2.jpg|'''atdm:ai_head_ guard04_clothcoif'''
'''7. atdm:ai_head_baseguard_prohelmet'''
Image:commoner05_1.jpg|'''atdm:ai_head_ baseguard_clothcoif_pale'''
 
'''8. atdm:ai_head03_guard_chaincoif'''
 
'''9. atdm:ai_head03_guard_clothcoif'''
 
'''10. atdm:ai_head04_guard_clothcoif'''
 
'''11. atdm:ai_head04_guard_chaincoif'''
 
'''12. atdm:ai_head_guard_chaincoif_eyepatch'''
 
'''13. atdm:ai_head04_guard_prohelmet'''
 
'''14. atdm:ai_head_baseguard_saxonhelmet'''
 
'''15. atdm:ai_head_baseguard_saxonhelmet_goatee'''
 
'''16. atdm:ai_head03_guard_prohelmet'''
 
 
== Elite Guard Heads ==
Elite guards are well-trained and have expensive equipment.  Their helmets make them immune to the blackjack.
 
http://www.mindplaces.com/save/heads_elite.jpg
 
'''1. atdm:ai_head_elite_guard_goatee'''
 
'''2. atdm:ai_head_elite_guard'''
 
'''3. atdm:ai_head_elite_guard_eyepatch'''


</gallery>


= Civilian Heads =
= Civilian Heads =


== Nobleman Heads==
== Nobleman Heads==
Goatees are in fashion for men of high station, though some commoner heads might also work for noblemen characters.


http://www.mindplaces.com/save/nobleheads1.jpg
http://www.mindplaces.com/save/nobleheads1.jpg


1. atdm:ai_head_nobleman1_greenhat


2. atdm:ai_head05_nobleman_blonde_greenhat
'''1. atdm:ai_head_nobleman1_greenhat'''
 
'''2. atdm:ai_head05_nobleman_blonde_greenhat'''
 
'''3. atdm:ai_head_nobleman1_greyhair'''
 
'''4. atdm:ai_head05_nobleman_young'''
 
'''5. atdm:ai_head05_nobleman_young_redhat'''


3.
'''6. atdm:ai_head05_nobleman_blonde'''


4.
'''7. atdm:ai_head_nobleman1_redhat'''


5.
'''8. atdm:ai_head06_nobleman'''


6.
'''9. atdm:ai_head06_nobleman_blonde_greenhat'''


7.
'''10. atdm:ai_head06_nobleman_redhat'''


== Commoner Default Heads==
== Commoner Default Heads==
These heads are designed for "commoners"--servants, townsfolk, thugs, tradesmen, etc. Many also work well for other character types, like generic guards or thieves.
http://www.mindplaces.com/save/commoner_heads.jpg
'''1. atdm:ai_head02_hood_green'''
'''2. atdm:ai_head01_commoner_woolhat'''
'''3. atdm:ai_head01_commoner_strawhat'''
'''4. atdm:ai_head01_commoner'''
'''5. atdm:ai_head06_commoner'''
'''6. atdm:ai_head05_commoner_lighthair
'''
'''7. atdm:ai_head04_commoner'''
'''8. atdm:ai_head05_commoner'''
'''9. atdm:ai_head04_commoner_clothcoif_green'''
'''10. atdm:ai_head02_hood_brown'''
'''11. atdm:ai_head03_commoner'''
'''12. atdm:ai_head03_commoner_eyepatch'''


<gallery>
'''13. atdm:ai_head08_commoner_cap'''


'''14. atdm:ai_head08_commoner_bare'''


'''15. atdm:ai_head08_commoner'''


Image:commoner_head01.jpg|'''atdm:ai_head_ commoner01'''
'''16. atdm:ai_head08_commoner_blonde'''
Image:commoner3.jpg|'''atdm:ai_head_ hood_green'''


Image:beggar_head1.jpg|'''atdm:ai_head_ beggar_skullcap'''
= Female Heads =
Image:commoner03_head1.jpg|'''atdm:ai_head_ commoner03'''


Image:commoner03_head5.jpg|'''atdm:ai_head_ commoner03_eyepatch'''
== Wench/Rogue Heads==


Image:commoner04_4.jpg| '''atdm:ai_head_ commoner04'''
The Wench and Rogue characters have bare necks which means only the following heads will work for those characters.  These heads can also be used on the noblewoman character, however.


Image:commoner04_3.jpg| '''atdm:ai_head_ commoner04_clothcoif_ green'''
http://www.mindplaces.com/save/wench_heads.jpg
Image:commoner05_3.jpg|'''atdm:atdm:ai_ head_commoner05'''
Image:commoner05_5.jpg|'''atdm:atdm:ai_ head_commoner05_ lighthair'''


'''1. atdm:ai_head_wench_brunette'''


'''2. atdm:ai_head_wench_ponytail'''


</gallery>
'''3. atdm:ai_head_wench'''


= See also =
[[Female AIs]] - Newer multipart series about female heads and bodies.


[[Entity_Database#.22Internal.22_subfolder|AI Heads in the Entity Database]] - Newer overview in the [[Entity Database]] article, of the available AI entity heads one can select for AI entity bodies when building a mission.


[[category:AI]]
[[category:Archives]]
[[category:Textures]]
[[category:Models]]
[[Category:Editing]]

Latest revision as of 21:31, 26 April 2022

author: Springheel

Now that DR has a built-in head viewer, this page is no longer being updated.

One of the easiest ways to add variety to a group of similar AI is to attach different heads to them. There are more than 50 variations to choose from, but it can be difficult for mappers to keep track of what heads are available.

This page is an attempt to make it easier to browse the existing heads so you can select the one you want to use. Heads are organized by character type (though you can often mix and match). Each image displays the available heads, and the list beneath the image gives the name of the head entitydef by number.

Mappers can add these heads to their AI by following three simple steps:

1. Find the head you want on this page

2. Select the AI in your map

3. Type "def_head" "[cut and paste listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")

Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.

(for more information about attaching heads to AI, see Swapping Heads on AI Models)

Builder Heads

Builder Guard Heads

These heads are appropriate for builder guards, both lesser and traditional.

builder_heads.jpg


1. atdm:ai_head_builderguard (default)

2. atdm:ai_head04_builder

3. atdm:ai_head04_builder_pale

4. atdm:ai_head06_builder

5. atdm:ai_head_builderguard02

6. atdm:ai_head_builderguard02_eyepatch


Builder Priest Heads

These heads are appropriate for builder priests of various ranks.

priest_heads.jpg


1. atdm:ai_head_builder_priest_plain

2. atdm:ai_head_builder_bishop

3. atdm:ai_head_builder_priest (default civilian)

4. atdm:ai_head07_builder_priest_young (default combatant)

5. atdm:ai_head07_builder_priest_young_plain

6. atdm:ai_head07_builder_priest_young02_plain

7. atdm:ai_head07_builder_bishop_young

Guard Heads

City Watch Heads

The distinctive helmet helps identify an AI as a member of the city watch. Only city watch characters should use these heads (though some city watch, like archers, might not wear helmets at all). Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.

citywatch_heads.jpg

1. atdm:ai_head_citywatch

2. atdm:ai_head_citywatch_poor

3. atdm:ai_head_citywatch_default_goatee

4. atdm:ai_head_citywatch_clothcoif

5. atdm:ai_head03_citywatch_eyepatch01

6. atdm:ai_head_citywatch_default_pale

7. atdm:ai_head_citywatch_eyepatch01

8. atdm:ai_head03_citywatch_clothcoif

9. atdm:ai_head03_citywatch

10. atdm:ai_head_citywatch_poor_eyepatch01

Generic Guard Heads

These heads are specifically designed for the generic guards you find guarding mansions or merchants. Some (the ones without helmets) can also be used for city watch characters. Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.

genericguard_heads.jpg


1. atdm:ai_head_baseguard_clothcoif_pale

2. atdm:ai_head_baseguard_chaincoif_eyepatch01

3. atdm:ai_head_baseguard_clothcoif

4. atdm:ai_head_baseguard_chaincoif_goatee

5. atdm:ai_head_baseguard_chaincoif

6. atdm:ai_head_baseguard_prohelmet_goatee

7. atdm:ai_head_baseguard_prohelmet

8. atdm:ai_head03_guard_chaincoif

9. atdm:ai_head03_guard_clothcoif

10. atdm:ai_head04_guard_clothcoif

11. atdm:ai_head04_guard_chaincoif

12. atdm:ai_head_guard_chaincoif_eyepatch

13. atdm:ai_head04_guard_prohelmet

14. atdm:ai_head_baseguard_saxonhelmet

15. atdm:ai_head_baseguard_saxonhelmet_goatee

16. atdm:ai_head03_guard_prohelmet


Elite Guard Heads

Elite guards are well-trained and have expensive equipment. Their helmets make them immune to the blackjack.

heads_elite.jpg

1. atdm:ai_head_elite_guard_goatee

2. atdm:ai_head_elite_guard

3. atdm:ai_head_elite_guard_eyepatch


Civilian Heads

Nobleman Heads

Goatees are in fashion for men of high station, though some commoner heads might also work for noblemen characters.

nobleheads1.jpg


1. atdm:ai_head_nobleman1_greenhat

2. atdm:ai_head05_nobleman_blonde_greenhat

3. atdm:ai_head_nobleman1_greyhair

4. atdm:ai_head05_nobleman_young

5. atdm:ai_head05_nobleman_young_redhat

6. atdm:ai_head05_nobleman_blonde

7. atdm:ai_head_nobleman1_redhat

8. atdm:ai_head06_nobleman

9. atdm:ai_head06_nobleman_blonde_greenhat

10. atdm:ai_head06_nobleman_redhat

Commoner Default Heads

These heads are designed for "commoners"--servants, townsfolk, thugs, tradesmen, etc. Many also work well for other character types, like generic guards or thieves.

commoner_heads.jpg

1. atdm:ai_head02_hood_green

2. atdm:ai_head01_commoner_woolhat

3. atdm:ai_head01_commoner_strawhat

4. atdm:ai_head01_commoner

5. atdm:ai_head06_commoner

6. atdm:ai_head05_commoner_lighthair

7. atdm:ai_head04_commoner

8. atdm:ai_head05_commoner

9. atdm:ai_head04_commoner_clothcoif_green

10. atdm:ai_head02_hood_brown

11. atdm:ai_head03_commoner

12. atdm:ai_head03_commoner_eyepatch

13. atdm:ai_head08_commoner_cap

14. atdm:ai_head08_commoner_bare

15. atdm:ai_head08_commoner

16. atdm:ai_head08_commoner_blonde

Female Heads

Wench/Rogue Heads

The Wench and Rogue characters have bare necks which means only the following heads will work for those characters. These heads can also be used on the noblewoman character, however.

wench_heads.jpg

1. atdm:ai_head_wench_brunette

2. atdm:ai_head_wench_ponytail

3. atdm:ai_head_wench

See also

Female AIs - Newer multipart series about female heads and bodies.

AI Heads in the Entity Database - Newer overview in the Entity Database article, of the available AI entity heads one can select for AI entity bodies when building a mission.