Lockpicks: Difference between revisions
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It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins. | It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins. | ||
To pick a lock, it is necessary to | To pick a lock, it is necessary to keep holding down the use button for the lockpick item, otherwise the lockpicking process will not continue. While lockpicking, it is necessary to listen to the sequence of clicking sounds heard during the process. If there is a sudden brief silence heard in the sequence, the player needs to stop holding the use button at that moment. This will open up one of the tumblers of the lock and the player will hear the corresponding sound effect. | ||
Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking. | Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking. | ||
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It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins. | It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins. | ||
To pick a lock, it is necessary to | To pick a lock, it is necessary to keep holding down the use button for the lockpick item, otherwise the lockpicking process will not continue. While lockpicking, it is necessary to listen to the sequence of clicking sounds heard during the process. If there is a sudden brief silence heard in the sequence, the player needs to stop holding the use button at that moment. This will open up one of the tumblers of the lock and the player will hear the corresponding sound effect. | ||
Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking. | Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking. | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Equipment]] |
Latest revision as of 02:56, 25 November 2019
Lockpicks are some of the most essential tools for any professional thief.
In The Dark Mod, player characters are offered two different types of lockpicks - "snake" and "triangle" - as a part of their personal inventory of tools and items. Lockpicks are used to unlock doors, windows, lids, safes, jewellery boxes and other lockable entry points or compartments.
However, not all doors or windows can always be unlocked with lockpicks. Occassionally, players might stumble upon doors or windows that can only be unlocked with a very specific key, or by some other method (e.g. doors requiring a certain combination entered by a machine).
Snake lockpick
This lockpick ends in a snaking, vaguely S-shaped curve.
It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins.
To pick a lock, it is necessary to keep holding down the use button for the lockpick item, otherwise the lockpicking process will not continue. While lockpicking, it is necessary to listen to the sequence of clicking sounds heard during the process. If there is a sudden brief silence heard in the sequence, the player needs to stop holding the use button at that moment. This will open up one of the tumblers of the lock and the player will hear the corresponding sound effect.
Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking.
Triangle lockpick
This lockpick ends in a triangle-shaped tooth.
It has no inherent differences to the triangle lockpick. The same type of lock might have an unlocking sequence that begins with either the use of a snake lockpick or triangle lockpick - depending on how a mission's author set the lock sequence - so it's actually pointless for players to memorise "which lockpick fits which lock". Instead, players should first try to place either of the two lockpicks against an unlockable object. If either of them responds, the lockpicking process begins.
To pick a lock, it is necessary to keep holding down the use button for the lockpick item, otherwise the lockpicking process will not continue. While lockpicking, it is necessary to listen to the sequence of clicking sounds heard during the process. If there is a sudden brief silence heard in the sequence, the player needs to stop holding the use button at that moment. This will open up one of the tumblers of the lock and the player will hear the corresponding sound effect.
Some locks will be picked already after the first tumbler, while others might take as many as 3, 4 or even 5 tumblers cracked by lockpicking, until the lock opens. Once a single tumbler is successfully picked, but there are several more left, players need to select the other lockpick, in order to alternate between the lockpicks and continue lockpicking.
In-game description
Lockpicks: A set of tools for opening locks.
Gallery
A pair of lockpicks (lower left corner), along with other thieving tools
See also
- Compass - Navigation tool.
- Spyglass - Observation tool.
- Potions - Items with restorative effects.
- Holy Water - Substance for fighting the undead.
- Lantern - Portable light source.
- Slow match - Tool for lighting fires.