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{{index-page|category=Models|topic=models}} | |||
== Basic Modeling == | |||
* '''[[Starting to Model for TDM]]''' ''-- (Instructions for new team members)'' | |||
* '''[[Model Folder Structure]]''' ''-- (Instructions on where to save your new model)'' | |||
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)'' | |||
* [[Using Blender for Doom 3 Modeling]] | |||
* [[Creating an ASE model using multiple Materials]] | |||
* [[Meshes from Lightwave to D3 with Normal Maps]] | |||
* [[Model/Texture Guidelines]] | * [[Model/Texture Guidelines]] | ||
* [[Modeling | * [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)'' | ||
* [[ | * [[Modeling Tools: Unfold3D]] | ||
* [[ | |||
== AI == | |||
* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)'' | |||
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)'' | |||
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)'' | |||
* [[An AI consists of 6 Models]] | * [[An AI consists of 6 Models]] | ||
* [[Getting Characters and their Anims into Doom]] | * [[Getting Characters and their Anims into Doom]] | ||
* [[ | * [[Setting up Ragdolls for Custom Joint Hierarchies]] | ||
* [[Scaling And Rotating AI Meshes]] | |||
* [[How to Make Your AI Unique]] '' -- (how to use skins and attachments to add variety to AI) '' | |||
* [[AI Skins--List of Available Choices]] | |||
* [[Heads Available for AI]] ''-- (A list of heads you can attach to AI in your map)'' | |||
* [[Female AIs]] '' -- (A multipart series about female heads and bodies) | |||
== Textures and skins for models == | |||
* [[Creating Textures with Normals out of Models]] | |||
* [[Creating Multiple Skins For A Model]] | |||
* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)'' | |||
* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) '' | |||
== Other == | |||
* [[.def files]] ''-- (How to turn your model into an entity in game)'' | |||
* [[AI Attachment Ingame Editing]] ''-- (Console commands for def_attaching models during game)'' | |||
* [[Trees and how to make custom ones]] | |||
* [[Nonsolid models]] | |||
* [[ASE to TDM]] | |||
{{models}} |
Latest revision as of 21:09, 26 April 2022
This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.
Please see the category Models for a full list of articles for this topic.
Basic Modeling
- Starting to Model for TDM -- (Instructions for new team members)
- Model Folder Structure -- (Instructions on where to save your new model)
- Modeling - Basic Tutorial -- (Using Blender)
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Problematic Paths in Models -- (if your .ase models are showing black, check here)
- Modeling Tools: Unfold3D
AI
- Swapping Heads on AI Models -- (For mappers who want to put different heads on their AI)
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- Multiple Head Definitions for AI -- (Accurate but redundant)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- How to Make Your AI Unique -- (how to use skins and attachments to add variety to AI)
- AI Skins--List of Available Choices
- Heads Available for AI -- (A list of heads you can attach to AI in your map)
- Female AIs -- (A multipart series about female heads and bodies)
Textures and skins for models
- Creating Textures with Normals out of Models
- Creating Multiple Skins For A Model
- DrVertexBlend (tutorial) --(How to create smooth transitions between textures: Vertex Blending)
- Turning Shadows Off -- (How (and why) to turn shadows off to varying degrees)
Other
- .def files -- (How to turn your model into an entity in game)
- AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
- Trees and how to make custom ones
- Nonsolid models
- ASE to TDM