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This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
{{index-page|category=Models|topic=models}}
== Basic Modeling ==


* '''[[Starting to Model for TDM]]'''  ''-- (Instructions for new team members)''
* '''[[Model Folder Structure]]''' ''-- (Instructions on where to save your new model)''
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
* [[Using Blender for Doom 3 Modeling]]
* [[Creating an ASE model using multiple Materials]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Model/Texture Guidelines]]
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Modeling Tools: Unfold3D]]


== [[Model/Texture Guidelines]] ==
== AI ==
'''How to avoid black models'''


Okay, there is really nothing too complicated about how the models are now setup. I tried to simplify the process so that if we decide to reorganize the models in the future, it won't require moving all the skins too.
* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)''
* [[An AI consists of 6 Models]]
* [[Getting Characters and their Anims into Doom]]
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Scaling And Rotating AI Meshes]]
* [[How to Make Your AI Unique]]  '' -- (how to use skins and attachments to add variety to AI) ''
* [[AI Skins--List of Available Choices]]
* [[Heads Available for AI]]  ''-- (A list of heads you can attach to AI in your map)''
* [[Female AIs]] '' -- (A multipart series about female heads and bodies)


1. Model resides in its own folder. In this case models/props/furniture/armoire
== Textures and skins for models ==


2. Textures are stored in models/props/textures
* [[Creating Textures with Normals out of Models]]
* [[Creating Multiple Skins For A Model]]
* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)''
* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) ''


3. Material files should look like this.
== Other ==
 
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
* [[Trees and how to make custom ones]]
* [[Nonsolid models]]
* [[ASE to TDM]]
 
{{models}}

Latest revision as of 21:09, 26 April 2022

This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.

Basic Modeling

AI

Textures and skins for models

Other