User contributions for Springheel
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5 July 2007
- 21:0021:00, 5 July 2007 diff hist +82 Modeling No edit summary
- 20:5920:59, 5 July 2007 diff hist +45 How to add Textures to The Dark Mod →Create your texture
- 20:2620:26, 5 July 2007 diff hist +245 Texture Guidelines No edit summary
- 20:0520:05, 5 July 2007 diff hist −1 How to add Textures to The Dark Mod →Name your Material Entry
- 20:0420:04, 5 July 2007 diff hist +460 How to add Textures to The Dark Mod →Name your Material Entry
4 July 2007
- 23:5823:58, 4 July 2007 diff hist 0 How to add Textures to The Dark Mod →Save your Texture in the correct Format
- 23:5823:58, 4 July 2007 diff hist +502 How to add Textures to The Dark Mod No edit summary
- 23:5223:52, 4 July 2007 diff hist +128 How to add Textures to The Dark Mod →Name your Texture
- 23:5123:51, 4 July 2007 diff hist +492 How to add Textures to The Dark Mod →Name your Texture
- 23:4423:44, 4 July 2007 diff hist +318 How to add Textures to The Dark Mod →Save your Texture in the correct Format
- 23:4223:42, 4 July 2007 diff hist +182 How to add Textures to The Dark Mod →Create your texture
3 July 2007
- 15:5215:52, 3 July 2007 diff hist +40 Modeling No edit summary
28 June 2007
27 June 2007
- 16:0116:01, 27 June 2007 diff hist +8 Wealthy Household →In matters foreign and without the house
- 16:0016:00, 27 June 2007 diff hist +125 Wealthy Household →Types of Servants
26 June 2007
- 18:1618:16, 26 June 2007 diff hist −5 Universe →How People Live
- 18:1618:16, 26 June 2007 diff hist +22 Universe No edit summary
- 18:1518:15, 26 June 2007 diff hist +15 Wealthy Household →The Steward in Matters Domestical
- 18:1318:13, 26 June 2007 diff hist +2,503 Wealthy Household →The Steward and His Office
- 18:1118:11, 26 June 2007 diff hist +241 Wealthy Household No edit summary
- 18:0818:08, 26 June 2007 diff hist +54 Wealthy Household →Types of Servants
- 18:0718:07, 26 June 2007 diff hist +3,172 N Wealthy Household New page: Wealthy households have dozens of servants to keep things running smoothly. As a mapper, the following might help you populate your mansion maps. == Types of Servants == Grooms are gener...
- 17:5917:59, 26 June 2007 diff hist +2 Universe →Other
- 17:5817:58, 26 June 2007 diff hist +40 Universe →Other
- 16:4216:42, 26 June 2007 diff hist −54 The City →Physical Description
- 16:4116:41, 26 June 2007 diff hist +585 The City →Physical Description
- 16:3116:31, 26 June 2007 diff hist 0 Letter Writing No edit summary
- 16:3116:31, 26 June 2007 diff hist +10 Letter Writing No edit summary
- 16:2916:29, 26 June 2007 diff hist +2,595 N Letter Writing New page: Since most everyone but the lowest classes can read, letter writing is a popular social activity. People send messages back and forth all day in all directions, whether around the mansion...
- 16:1316:13, 26 June 2007 diff hist +39 Universe No edit summary
- 13:2113:21, 26 June 2007 diff hist −95 Food No edit summary
- 13:2113:21, 26 June 2007 diff hist −1 Food No edit summary
- 13:2013:20, 26 June 2007 diff hist −76 Food No edit summary
- 13:1613:16, 26 June 2007 diff hist +1,916 N Food New page: == Food in the City == For the poor, a dark bread of rye or barley, maybe with cheese and a bowl of curds were typical meals. Servants in households were usually better fed, with beef or f...
- 13:1013:10, 26 June 2007 diff hist +35 Universe No edit summary
- 00:4200:42, 26 June 2007 diff hist −2 Inventor's Guild →History
25 June 2007
- 17:2817:28, 25 June 2007 diff hist +21 Turning Shadows Off No edit summary
- 17:0117:01, 25 June 2007 diff hist +21 Making 'Prop' Entities No edit summary
- 16:5916:59, 25 June 2007 diff hist +35 Adding Offset Values for Specific AI No edit summary
- 16:5816:58, 25 June 2007 diff hist +46 Grey Border Around Transparent GUI →Adding an Outer Glow current
- 16:4516:45, 25 June 2007 diff hist +242 Magic No edit summary
- 16:3116:31, 25 June 2007 diff hist +15 Technology →Steamworks
- 16:3016:30, 25 June 2007 diff hist +12 Technology No edit summary
- 16:2816:28, 25 June 2007 diff hist +16 The City →Districts of Note
- 16:2516:25, 25 June 2007 diff hist +248 The City →Physical Description
- 16:2216:22, 25 June 2007 diff hist 0 The City →The Church
23 June 2007
- 21:5221:52, 23 June 2007 diff hist +24 Swapping Heads on AI Models No edit summary
- 21:4921:49, 23 June 2007 diff hist −57 Swapping Heads on AI Models No edit summary
- 20:4420:44, 23 June 2007 diff hist −6 Limits, Max, Min, Stats, etc No edit summary
- 20:4320:43, 23 June 2007 diff hist +48 Limits, Max, Min, Stats, etc No edit summary
- 20:2920:29, 23 June 2007 diff hist +3 Texture Folder Structure No edit summary
- 20:2820:28, 23 June 2007 diff hist +13 Texture Folder Structure No edit summary
- 12:1912:19, 23 June 2007 diff hist +3,212 Breakable Crates No edit summary current
- 12:1212:12, 23 June 2007 diff hist +156 Conversion of Game Units No edit summary
22 June 2007
- 14:2314:23, 22 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:2214:22, 22 June 2007 diff hist +218 Making 'Prop' Entities No edit summary
- 14:2114:21, 22 June 2007 diff hist +148 Making 'Prop' Entities No edit summary
21 June 2007
- 14:0414:04, 21 June 2007 diff hist −1 Making 'Prop' Entities No edit summary
- 14:0314:03, 21 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist −60 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist +7 Making 'Prop' Entities No edit summary
- 14:0114:01, 21 June 2007 diff hist +1,813 Making 'Prop' Entities No edit summary
- 13:5113:51, 21 June 2007 diff hist +258 Making 'Prop' Entities No edit summary
- 01:0501:05, 21 June 2007 diff hist +288 N Making 'Prop' Entities New page: Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for thin...
- 00:4800:48, 21 June 2007 diff hist +6 Modeling No edit summary
20 June 2007
- 11:3511:35, 20 June 2007 diff hist +43 Giant Spiders No edit summary
- 02:2802:28, 20 June 2007 diff hist +60 How to Make Your AI Unique No edit summary
- 02:2702:27, 20 June 2007 diff hist +149 Adding Offset Values for Specific AI No edit summary
19 June 2007
- 20:4120:41, 19 June 2007 diff hist −209 Inverting Normalmaps No edit summary
- 20:4020:40, 19 June 2007 diff hist +41 Inverting Normalmaps No edit summary
- 13:1413:14, 19 June 2007 diff hist +45 Belchers No edit summary
- 13:0413:04, 19 June 2007 diff hist +100 How to Make Your AI Unique →Conclusion
- 13:0313:03, 19 June 2007 diff hist +333 How to Make Your AI Unique No edit summary
- 12:5912:59, 19 June 2007 diff hist +139 How to Make Your AI Unique →Def_Attaching Prop Items
- 12:5412:54, 19 June 2007 diff hist +14 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 12:5212:52, 19 June 2007 diff hist +9 How to Make Your AI Unique →Attaching A Different Head
- 02:1302:13, 19 June 2007 diff hist +53 How to Make Your AI Unique →Def_Attaching Prop Items
- 01:3601:36, 19 June 2007 diff hist +108 How to Make Your AI Unique →Def_Attaching Prop Items
- 00:2900:29, 19 June 2007 diff hist +41 How to Make Your AI Unique No edit summary
18 June 2007
- 19:2119:21, 18 June 2007 diff hist +44 Undead No edit summary
- 19:1719:17, 18 June 2007 diff hist −11 Fire Elementals No edit summary
- 19:1719:17, 18 June 2007 diff hist +59 Fire Elementals No edit summary
- 19:1019:10, 18 June 2007 diff hist +103 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 19:0919:09, 18 June 2007 diff hist +1,324 How to Make Your AI Unique No edit summary
- 16:0916:09, 18 June 2007 diff hist +2,081 How to Make Your AI Unique No edit summary
- 15:5315:53, 18 June 2007 diff hist +94 m How to Make Your AI Unique No edit summary
- 02:2702:27, 18 June 2007 diff hist −2 How to Make Your AI Unique →Attaching Different Head
- 02:2602:26, 18 June 2007 diff hist −1 How to Make Your AI Unique No edit summary
- 02:2502:25, 18 June 2007 diff hist +7 How to Make Your AI Unique No edit summary
- 02:2402:24, 18 June 2007 diff hist +46 How to Make Your AI Unique No edit summary
- 02:2302:23, 18 June 2007 diff hist +525 How to Make Your AI Unique No edit summary
- 01:1701:17, 18 June 2007 diff hist +12 How to Make Your AI Unique No edit summary
- 01:1501:15, 18 June 2007 diff hist +1 How to Make Your AI Unique No edit summary
- 01:1101:11, 18 June 2007 diff hist +603 How to Make Your AI Unique No edit summary
- 01:0501:05, 18 June 2007 diff hist +773 N How to Make Your AI Unique New page: ''written by Springheel'' Running into clones of the same AI over and over again can damage a player's suspension of disbelief. Beyond that, it's just plain boring. Luckily, there are s...
- 01:0101:01, 18 June 2007 diff hist +99 Modeling No edit summary
16 June 2007
- 11:4811:48, 16 June 2007 diff hist +1,066 N Inverting Normalmaps New page: A normalmap is made up of several rgb images. image coming In this example, the normal map on the left won't produce the intended result in Doom 3 but the problem is corrected very easil...
- 11:4711:47, 16 June 2007 diff hist +75 Textures No edit summary
- 11:2511:25, 16 June 2007 diff hist +27 Turning Shadows Off No edit summary
15 June 2007
- 18:2118:21, 15 June 2007 diff hist −184 Turning Shadows Off →Increasing Performance
- 18:2118:21, 15 June 2007 diff hist −75 Turning Shadows Off →Increasing Performance
- 18:1918:19, 15 June 2007 diff hist +397 Turning Shadows Off No edit summary
- 18:0618:06, 15 June 2007 diff hist +68 Textures No edit summary
- 18:0118:01, 15 June 2007 diff hist +136 Turning Shadows Off No edit summary
- 17:2917:29, 15 June 2007 diff hist +63 Modeling →Textures and skins for models
- 17:2917:29, 15 June 2007 diff hist +26 Modeling →Textures and skins for models
- 17:2817:28, 15 June 2007 diff hist +23 Turning Shadows Off No edit summary
- 17:2717:27, 15 June 2007 diff hist +14 m Turning Shadows Off →Shadows
- 17:2617:26, 15 June 2007 diff hist −11 Turning Shadows Off No edit summary
- 17:2517:25, 15 June 2007 diff hist +2,302 N Turning Shadows Off New page: There are two basic kinds of shadows when dealing with models--"shadows" and "self-shadows". == Self Shadows== Self shadows are shadows that a model casts upon itself. For example, If a ...
- 17:0617:06, 15 June 2007 diff hist +208 Textures No edit summary
14 June 2007
- 16:5716:57, 14 June 2007 diff hist −20 Thieves No edit summary
- 16:5616:56, 14 June 2007 diff hist +473 Thieves No edit summary
- 01:1001:10, 14 June 2007 diff hist +194 Pagans No edit summary
- 00:5100:51, 14 June 2007 diff hist −70 Coding No edit summary
13 June 2007
- 23:4923:49, 13 June 2007 diff hist +162 Grey Border Around Transparent GUI No edit summary
- 17:4617:46, 13 June 2007 diff hist +516 Thieves No edit summary
- 00:5800:58, 13 June 2007 diff hist +45 Grey Border Around Transparent GUI No edit summary
- 00:4000:40, 13 June 2007 diff hist +25 m Mages No edit summary
12 June 2007
- 23:4123:41, 12 June 2007 diff hist +20 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +43 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +170 Readables No edit summary
- 23:3623:36, 12 June 2007 diff hist +847 Readables No edit summary
- 17:1117:11, 12 June 2007 diff hist −20 Magic No edit summary
- 17:1017:10, 12 June 2007 diff hist +407 Mages No edit summary
- 17:0217:02, 12 June 2007 diff hist +691 Magic No edit summary
- 17:0017:00, 12 June 2007 diff hist +194 Magic No edit summary
- 15:2915:29, 12 June 2007 diff hist −5 Builders No edit summary
- 15:2515:25, 12 June 2007 diff hist +113 Builders No edit summary
- 15:0415:04, 12 June 2007 diff hist +2 m Grey Border Around Transparent GUI No edit summary
- 15:0315:03, 12 June 2007 diff hist +677 Grey Border Around Transparent GUI No edit summary
- 15:0015:00, 12 June 2007 diff hist −52 Grey Border Around Transparent GUI No edit summary
- 14:5914:59, 12 June 2007 diff hist +225 Grey Border Around Transparent GUI No edit summary
- 14:5714:57, 12 June 2007 diff hist +486 Grey Border Around Transparent GUI No edit summary
- 14:2614:26, 12 June 2007 diff hist +751 N Grey Border Around Transparent GUI New page: ''posted by Springheel'' This problem keeps cropping up, so I'm storing solutions here as I find them. For some reason, a .tga image with a transparent background will sometimes apply a ...
- 14:2314:23, 12 June 2007 diff hist +108 Textures →Other
9 June 2007
- 13:5213:52, 9 June 2007 diff hist +57 Mages No edit summary
- 13:2813:28, 9 June 2007 diff hist +29 Readables No edit summary
- 00:5200:52, 9 June 2007 diff hist +94 Thieves No edit summary
8 June 2007
- 19:1019:10, 8 June 2007 diff hist −7 m Thieves No edit summary
- 16:3216:32, 8 June 2007 diff hist +1,817 N Thieves New page: Thieves' guilds gather like-minded individuals who make alliances, plan jobs, and get information on buildings, people and security measures. Being part of a thieves' guild provides the s...
7 June 2007
- 16:3116:31, 7 June 2007 diff hist 0 Modeling No edit summary
- 16:3116:31, 7 June 2007 diff hist +40 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +1 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +99 Modeling →AI
- 16:1716:17, 7 June 2007 diff hist +2 Coding No edit summary
- 16:1716:17, 7 June 2007 diff hist +257 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist 0 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist +761 Coding No edit summary
- 15:2515:25, 7 June 2007 diff hist +3 m Giant Spiders No edit summary
- 15:2215:22, 7 June 2007 diff hist −29 Universe No edit summary
- 15:2115:21, 7 June 2007 diff hist +14 Universe →Factions
- 15:1515:15, 7 June 2007 diff hist +9 Texture Folder Structure No edit summary
- 15:1415:14, 7 June 2007 diff hist −4 Texture Folder Structure →textures/darkmod/wood
- 15:1015:10, 7 June 2007 diff hist +27 Texture Folder Structure →textures/darkmod/wood
- 15:0915:09, 7 June 2007 diff hist +267 Texture Folder Structure No edit summary
- 15:0515:05, 7 June 2007 diff hist −159 Texture Folder Structure No edit summary
6 June 2007
- 16:3516:35, 6 June 2007 diff hist +206 Texture Folder Structure No edit summary
- 16:3216:32, 6 June 2007 diff hist +130 Texture Folder Structure No edit summary
- 15:2515:25, 6 June 2007 diff hist +109 Texture Folder Structure No edit summary
- 15:2215:22, 6 June 2007 diff hist −109 Texture Folder Structure No edit summary
- 15:2215:22, 6 June 2007 diff hist +2,488 N Texture Folder Structure New page: This is the new folder structure for textures. Formatting is wip. == textures/darkmod/carpet == carpet (regular tiling carpets go under main folder) carpet/rugs (are not expected to til...
- 15:0615:06, 6 June 2007 diff hist +74 Textures No edit summary
- 01:5701:57, 6 June 2007 diff hist +23 Fire Elementals No edit summary
- 01:5701:57, 6 June 2007 diff hist +23 Giant Spiders No edit summary
- 01:5601:56, 6 June 2007 diff hist +159 Fire Elementals No edit summary
- 01:1901:19, 6 June 2007 diff hist +115 N Fire Elementals New page: Fire elementals appear as a big, flying ball of flame. They tend to congregate in very hot areas, like lava caves.
- 01:1801:18, 6 June 2007 diff hist +22 Universe →Creatures
- 00:4600:46, 6 June 2007 diff hist +253 N Giant Spiders New page: Spiders can grow to an astonishing size, sometimes reaching the size of small dogs. Many varieties are poisonous. Stories talk of a breed of demonic spider that lives deep underground. ...
5 June 2007
- 01:2301:23, 5 June 2007 diff hist +916 N Undead New page: The undead are unholy creatures that somehow continue to 'live' beyond their mortal demise. Undead creatures cannot be knocked out by either gas or blows to the head, and they are often h...
- 01:1101:11, 5 June 2007 diff hist +23 Belchers No edit summary
- 01:1001:10, 5 June 2007 diff hist +903 N Belchers New page: Belchers are reptilian creatures that range in size from large dogs to a small horse. The larger type, called Rock Belchers, are primarily subterranean creatures, dwelling in mountain cav...
- 01:0201:02, 5 June 2007 diff hist +65 Universe No edit summary
- 01:0001:00, 5 June 2007 diff hist +78 Animation No edit summary
- 00:5800:58, 5 June 2007 diff hist +89 Animation No edit summary
- 00:5500:55, 5 June 2007 diff hist 0 Textures No edit summary
- 00:5500:55, 5 June 2007 diff hist +123 Textures No edit summary
- 00:5300:53, 5 June 2007 diff hist +47 Textures No edit summary
- 00:5200:52, 5 June 2007 diff hist +108 Common Texture Mistakes No edit summary
- 00:5100:51, 5 June 2007 diff hist +118 Textures No edit summary
- 00:4800:48, 5 June 2007 diff hist +55 Texture Creation - Basic Tutorial →Summary
- 00:4700:47, 5 June 2007 diff hist +51 Texture Creation - Basic Tutorial →Create your material file
4 June 2007
- 19:3719:37, 4 June 2007 diff hist +263 Textures No edit summary
- 19:3419:34, 4 June 2007 diff hist −1 m Modeling No edit summary
- 19:3319:33, 4 June 2007 diff hist +3 Modeling No edit summary
- 19:3319:33, 4 June 2007 diff hist +1 m Modeling No edit summary
- 19:3219:32, 4 June 2007 diff hist +130 Modeling No edit summary
- 19:2919:29, 4 June 2007 diff hist +14 Modeling No edit summary
- 15:2715:27, 4 June 2007 diff hist +258 The City No edit summary
- 15:1815:18, 4 June 2007 diff hist +317 Modeling No edit summary
- 15:1515:15, 4 June 2007 diff hist −10 Modeling No edit summary
1 June 2007
- 16:3316:33, 1 June 2007 diff hist +2 m Model Folder Structure No edit summary
- 16:3316:33, 1 June 2007 diff hist +2,962 N Model Folder Structure New page: All darkmod models are now located in the "'''darkmod/models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. '''models/chars, models/md5, models/prop...
- 16:3016:30, 1 June 2007 diff hist +108 Model/Texture Guidelines No edit summary current
- 15:0115:01, 1 June 2007 diff hist +3 m The City No edit summary
31 May 2007
- 17:4917:49, 31 May 2007 diff hist +977 The City No edit summary
- 17:3917:39, 31 May 2007 diff hist +817 The City No edit summary
- 16:3116:31, 31 May 2007 diff hist +7 m The City No edit summary
- 16:2716:27, 31 May 2007 diff hist +2,080 The City No edit summary
- 01:2801:28, 31 May 2007 diff hist +4 m The City No edit summary
- 01:2701:27, 31 May 2007 diff hist +343 The City No edit summary
30 May 2007
- 19:3619:36, 30 May 2007 diff hist +615 The City No edit summary
- 17:0517:05, 30 May 2007 diff hist +493 The City No edit summary
- 15:3715:37, 30 May 2007 diff hist +36 Material Files No edit summary
- 15:3615:36, 30 May 2007 diff hist +752 Material Files No edit summary
- 00:5900:59, 30 May 2007 diff hist +400 The City No edit summary
29 May 2007
- 15:2515:25, 29 May 2007 diff hist +994 The City No edit summary
28 May 2007
- 16:3316:33, 28 May 2007 diff hist +479 The City No edit summary
27 May 2007
- 12:1612:16, 27 May 2007 diff hist +21 m Readables No edit summary
- 12:0912:09, 27 May 2007 diff hist +146 How to pack your Mission No edit summary
26 May 2007
- 20:5520:55, 26 May 2007 diff hist +8 Technology No edit summary
- 20:5320:53, 26 May 2007 diff hist +105 Installation No edit summary
- 20:5220:52, 26 May 2007 diff hist +2 m Material Files No edit summary
- 20:5120:51, 26 May 2007 diff hist +122 Material Files No edit summary
- 20:4720:47, 26 May 2007 diff hist +14 m Adding Heads and Weapons to AI No edit summary
- 15:2115:21, 26 May 2007 diff hist +475 Technology No edit summary
- 15:1215:12, 26 May 2007 diff hist +132 Arrows No edit summary
- 15:0215:02, 26 May 2007 diff hist +1 m Necromancers No edit summary
- 15:0115:01, 26 May 2007 diff hist +396 Necromancers No edit summary
- 14:4514:45, 26 May 2007 diff hist +53 Magic No edit summary
- 14:3814:38, 26 May 2007 diff hist +111 Mages No edit summary
25 May 2007
- 19:4119:41, 25 May 2007 diff hist +990 Mages No edit summary
- 16:3016:30, 25 May 2007 diff hist +312 Mages No edit summary
- 15:3615:36, 25 May 2007 diff hist +266 Inventor's Guild No edit summary
- 15:3415:34, 25 May 2007 diff hist +1,045 Inventor's Guild No edit summary
- 15:2315:23, 25 May 2007 diff hist +1,615 Inventor's Guild No edit summary
- 01:2901:29, 25 May 2007 diff hist −545 Inventor's Guild No edit summary
- 00:5000:50, 25 May 2007 diff hist +472 Inventor's Guild No edit summary
- 00:4000:40, 25 May 2007 diff hist +555 Inventor's Guild No edit summary
24 May 2007
- 20:5420:54, 24 May 2007 diff hist +369 Inventor's Guild No edit summary
- 16:3016:30, 24 May 2007 diff hist +16 Inventor's Guild No edit summary
- 15:3915:39, 24 May 2007 diff hist +34 Pagans No edit summary
- 15:2915:29, 24 May 2007 diff hist +254 Builders No edit summary
- 15:2315:23, 24 May 2007 diff hist +1,011 Builders No edit summary
- 01:5001:50, 24 May 2007 diff hist −1 m Builders No edit summary
- 01:4801:48, 24 May 2007 diff hist +1,046 Builders No edit summary
- 00:3400:34, 24 May 2007 diff hist 0 m Builders No edit summary
- 00:3300:33, 24 May 2007 diff hist −76 Builders No edit summary
23 May 2007
- 01:2501:25, 23 May 2007 diff hist −109 m Builders No edit summary
- 01:2201:22, 23 May 2007 diff hist +19 Universe No edit summary
- 01:2201:22, 23 May 2007 diff hist +154 Builder Roads No edit summary
- 01:1701:17, 23 May 2007 diff hist +350 Builder Roads No edit summary
- 01:1201:12, 23 May 2007 diff hist +731 N Builder Roads New page: The Builder Church is always continuing its mission to tame and civilize the land. Outside the city, new monastaries (more like small fortresses) are built to protect and cultivate the ne...
- 00:5900:59, 23 May 2007 diff hist +32 The City No edit summary
21 May 2007
- 13:5013:50, 21 May 2007 diff hist 0 Adding Heads and Weapons to AI No edit summary
- 13:4913:49, 21 May 2007 diff hist +14 Adding Heads and Weapons to AI No edit summary
- 13:4813:48, 21 May 2007 diff hist −766 Adding Heads and Weapons to AI No edit summary
- 13:4313:43, 21 May 2007 diff hist 0 Adding Heads and Weapons to AI No edit summary
- 13:4213:42, 21 May 2007 diff hist +4 Adding Heads and Weapons to AI No edit summary
- 13:4213:42, 21 May 2007 diff hist 0 Adding Heads and Weapons to AI No edit summary