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  • 25 bytes (2 words) - 10:33, 15 September 2007
  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • #redirect [[Dark Radiant Controls, Keys & Mouse]]
    76 bytes (9 words) - 16:17, 10 April 2008
  • ...rgely obsolete. The recommended method of model scaling, available in Dark Radiant 2.2.1 and higher, is described here: [[Model Scaling]]''' ...models (not AI) can be rescaled in three directions independantly in Dark Radiant. This provides for a large amount of extra variety and realism without need
    5 KB (922 words) - 21:21, 12 May 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • 1 KB (170 words) - 14:31, 2 November 2009

Page text matches

  • NOTE: For the most up-to-date quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...ttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included or linked to.
    104 KB (17,349 words) - 15:12, 19 May 2020
  • * It needs custom desktop shortcuts for both Dark Mod and Dark Radiant (see later.) ...you can either make a desktop shortcut OR set the game parameters in Dark Radiant:
    64 KB (11,619 words) - 03:40, 25 March 2024
  • This tutorial explains how to put doors into your map using Dark Radiant, as well as adjust them and their properties. ...ng of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic Intro]] article first.
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...ant editor. See [https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]] The first time Dark Radiant runs, you will see the "Game Setup" window.
    34 KB (6,047 words) - 14:41, 15 April 2023
  • The [[Dark Radiant]] editor has a surface inspector for general manipulation of textures but t * Select a single brush surface in Dark Radiant's camera view using {{Shift}}+{{Ctrl}}-{{LMB}}. You can select and deselect
    10 KB (1,705 words) - 14:33, 26 February 2008
  • ...or the readable entities in ''The Dark Mod'' and it is a feature of ''Dark Radiant'' since version 1.2.0 requiring at least version 1.01 of ''The Dark Mod''. ...note that while you can specify any folder you want for exporting, ''Dark Radiant'' and its ''Readable Editor'' can only import XData definitions that are co
    10 KB (1,686 words) - 13:20, 21 August 2011
  • == Dark Radiant Filters == ...r them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...
    20 KB (3,737 words) - 13:45, 21 November 2018
  • == Dark Radiant Questions == '''A.''' Tip to help find materials in Dark Radiant's materials browser:
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ===Dark Radiant's Voice Selector & Preview=== * In Dark Radiant, select the AI and check the 'show inherited properties' checkbox at the to
    16 KB (2,409 words) - 00:04, 8 November 2019
  • == Using Doom3 Radiant with Dark Mod == === For the Dark Mod map editor (Doom3 Radiant) in desktop mode ===
    4 KB (671 words) - 17:12, 9 March 2008
  • * Clone one of the speakers from the yard. Dark Radiant will automatically rename it. Occasionally two entities might get the same * In Dark Radiant, place the item where you want it to be located on the character, eg, belt.
    23 KB (4,202 words) - 20:52, 11 March 2020
  • {{infobox|bg=#e0e0ff|text=Here are just a few things the beginner to Dark Radiant '''must''' know as they are mostly assumed in tutorials.<br> ...lecting or creating first while others already include a model shape. Dark Radiant will tell you if you need a brush.
    5 KB (874 words) - 18:37, 29 December 2016
  • To help with the Ortho-View method, it may be advisable to create Dark Radiant [[Layers]] that only contain geometry that runs parallel to the direction o into your darkmod directory before launching Dark Radiant.
    24 KB (3,774 words) - 18:54, 14 April 2024
  • | Setting up Dark Radiant, <br>building basics | Install Dark Radiant
    16 KB (2,476 words) - 16:14, 13 June 2023
  • = Rescaling Models with Dark Radiant's "Model Scaler" = === Outside Dark Radiant ===
    3 KB (585 words) - 18:11, 24 March 2020
  • * In Dark Radiant, press Esc to deselect all. * Select the clipper tool (see [[Dark Radiant Controls, Keys & Mouse|DR Controls]] for details) and cut the brush in two
    4 KB (706 words) - 07:35, 18 July 2011
  • Materials are initially selected from Dark Radiant's Media Browser. Textures already used in a map also show in the Texture Br ...of models are provided in Dark Mod, just right click the grid view in Dark Radiant and select create model. For example furniture, decorative items, physical
    7 KB (1,243 words) - 06:53, 7 March 2018
  • ...button bar. See 'Move (Drag, Translate) in one plane (Mode)' on the [[Dark Radiant Controls, Keys & Mouse]] wiki. ...s of using the Clipper Tool see [[Dark Radiant Controls, Keys & Mouse|Dark Radiant Controls]] and scroll down to Clipper Mode.
    29 KB (5,373 words) - 21:29, 17 January 2023
  • ...is feature as well as several 3D modeling/mapping programs, including Dark Radiant, of course. If you are new to the concept of layers, just imagine them as a ...ult'' (unlike in the screenshot to the right). This is the layer that Dark Radiant automatically creates for you when you begin a new map and that every eleme
    3 KB (542 words) - 11:23, 27 May 2021
  • These are the required output from Dark Radiant and TDM's DMAP of the .map file, in order to play your level, at minimum. ...e format. These may either be compiled in other software, or by using Dark Radiant's plugin-script to create an .ase from brush/meshwork completed in the prog
    22 KB (3,158 words) - 17:02, 30 March 2024
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