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  • ...quick information, from within Dark Radiant, access the Help/[https://www.darkradiant.net/userguide/ User Guide]. ...in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored (in XP and earlier) at
    104 KB (17,349 words) - 15:12, 19 May 2020
  • * You copy or move any of the stuff provided and/or add your own. ** Eg, there is an example of every AI variation - copy and drag where you want.
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ...on the right. In order to achieve this effect, the level-geometry built in DarkRadiant is exported to Blender and the vertices are colored according to the desire =Vertex Painted ASE Models with DarkRadiant and Blender 2.53=
    16 KB (2,756 words) - 15:43, 17 December 2015
  • The tdm_package tool inspects your working copy of assets SVN, and generates PK4 archives from it. ..."RelWithDebInfo" configuration and use "Build -> Build Solution" option in menu.
    32 KB (5,350 words) - 13:59, 16 December 2023
  • === Copy&Paste === ''Copy & Paste'' for '''text''' in DarkRadiant uses just the standard operating system clipboard.
    5 KB (874 words) - 18:37, 29 December 2016
  • ...Mod. It will lead you from start to finish, 'push that button, click that menu'. At the end you will have a fully working (but tiny and too simple) Dark M ...[https://www.darkradiant.net its website] or topics [[Dark Radiant]] or [[DarkRadiant - Quick Installation Guide]]
    34 KB (6,047 words) - 14:41, 15 April 2023
  • At the current point there's no Bundle or Installer for DarkRadiant yet, so one needs to compile the application themselves. The following info DarkRadiant depends on a couple of open source libraries that are not available by defa
    4 KB (698 words) - 10:00, 12 January 2020
  • ...you may have to invert the texture so it is on the inside or outside. Use menu > Patch > Matrix > invert to do that. * Select {{menu|l1=Patch|l2=Bevel}}
    21 KB (3,877 words) - 21:28, 23 November 2021
  • ''Written by Fidcal'' ''edit Baddcog'' ...rest of this tutorial assumes that you have a basic understanding of using DarkRadiant. If you haven't done so, please go read the [[Dark Radiant Must Know Basic
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...info in this article will be incorporated into the articles in [[:Category:DarkRadiant Menus]] and then deleted.}} == File Menu ==
    6 KB (967 words) - 21:53, 11 November 2007
  • ...nswer(!), or you can improve an existing answer, please add it if you have edit control or PM it to a team-member if you don't.) ...arkRadiant, select everything, copy to clipboard. Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that h
    51 KB (8,847 words) - 15:33, 1 July 2021
  • Download '''[http://www.thedarkmod.com/downloads/ TDM]''', '''[[DarkRadiant|DarkRadiant]]''' (map editor), and the '''[https://www.moddb.com/mods/the-dark-mod/addo ...ance in our '''[https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/ "Newbie thread"]''' in the editor forum
    44 KB (6,932 words) - 13:01, 28 April 2024
  • In TDM this means that both the menu, the HUD and all the readable content (shown in in-game GUIs) in a mission You can switch the language of TDM in the '''Settings''' menu under '''Video''', '''General'''. The language is stored in the CVAR '''sys
    10 KB (1,704 words) - 20:31, 27 July 2021
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...jacent to each other. It can be accessed via '''Ctrl-MMB''' and the {{menu|Edit|Paste Shader}} command. Let's have a look at the following example:
    1 KB (208 words) - 22:25, 17 November 2007
  • {{todo}} <!-- tels: re-use this for the DarkRadiant menu reference! --> ...nd is available via the MMB (click into the cam view) or the Menu > Edit > Copy Shader. When using the MMB to select a texture, the shader of the clicked o
    1 KB (207 words) - 23:19, 11 November 2007
  • * 3dsMax: turn to poly, max sides 3, turn to edit mesh before export. An easy way to check your grid is to open a new file in DarkRadiant, choose a large grid size and drag out a cube brush, choose the next smalle
    16 KB (2,953 words) - 00:14, 4 October 2023