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  • ===Blue Room=== The 'Blue Room' is a tiny room that is inaccessible in gameplay. It is close to 0,0,0
    64 KB (11,619 words) - 03:40, 25 March 2024
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''parm2'': blue :Sets the red/green/blue/alpha shader parms on the light and the model.
    286 KB (35,800 words) - 14:49, 7 May 2018
  • blue global4 blue 1.0 // tune blue illumination
    7 KB (842 words) - 05:02, 22 December 2022
  • ===By Blue-Dot Surface Choice and Texture Browser=== ...will be applied to all surfaces of the selected object, in addition to the blue-dot surface(s).
    8 KB (1,216 words) - 19:58, 2 April 2022
  • * '''<nowiki>{{blue|Your blue text goes here}}</nowiki>''' => {{blue|Your blue text goes here}}
    2 KB (340 words) - 12:33, 23 March 2012
  • * You now have a working text decal, seen in DR as a blue rectangular "Entity GUI". ^4 bright blue
    10 KB (1,670 words) - 13:23, 22 April 2024
  • ...st the colour. You can tweak that. For example, gaslight might be slightly blue and torch light slightly orange but it's easier to do it in the light inspe ...lour so different ambient lights might illuminate a crystal grotto as pale blue; a lava cave with a ruddy glow, and so on. But unless you have special need
    30 KB (5,598 words) - 13:41, 21 November 2018
  • Looking at the pic we have some green lines. These are the portals. The blue line WILL be a portal for stage 2, right now it is just a caulk wall to sea Select the last wall in the map (Blue line in Stage 1 pic) and make it a vis-portal. Now for easy of use 'filter'
    20 KB (3,747 words) - 13:51, 21 November 2018
  • ** Blue with checkmark icon = this Layer is currently visible ** Blue with star icon = this Layer is currently visible, and "active", i.e., newly
    8 KB (1,306 words) - 19:38, 22 January 2022
  • blue global4 blue global4
    4 KB (450 words) - 07:35, 11 December 2020
  • blue Parm2 blue Parm2
    10 KB (1,639 words) - 08:51, 29 January 2022
  • ...make the yellow skull, when it's the current inventory item, pulse with a blue tint. (This will not affect how the skull appears in the inventory grid, no ...// "Pulse" feature. Momentarily reduce red & green channels to make blue tint
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ''Clip Selection'' will cut the brush and delete the part you cut off. The blue is the cut plane and everything on the side of the blue will be deleted.
    6 KB (1,066 words) - 13:51, 21 November 2018
  • blue Parm2 blue Parm2
    10 KB (1,640 words) - 08:50, 29 January 2022
  • maps/blue.map ...ning a three-mission campaign consisting of the maps <tt>red.map</tt>, <tt>blue.map</tt> and <tt>green.map</tt>, in this order.
    2 KB (289 words) - 07:59, 29 April 2011
  • ...al cutoff textures, only red channel of the texture matters. The green and blue channels are used for additional precision beyond 8 bits. If you decide to inspect these maps, better mask off green and blue channels in your image viewer, and look only at the red channel, since it c
    19 KB (2,883 words) - 16:46, 9 December 2020
  • ...e Theatre, the dimensions are more flexible here, so perhaps your existing blue room in the void could be outfitted for the purpose. blue 1
    21 KB (3,218 words) - 18:04, 4 November 2022
  • # Create a 'blue' room (a room not accessible by the player) and store all items intended fo ...the above adding every single weapon; the startpack includes a ready made blue room with every tool and weapon but for now it's just important you underst
    20 KB (3,737 words) - 13:45, 21 November 2018
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